cleaned up ecs interface

This commit is contained in:
Lorenzo Torres 2025-03-22 22:55:31 +01:00
parent 191e148535
commit 00d695e5f0
2 changed files with 52 additions and 16 deletions

View file

@ -42,6 +42,50 @@ pub const Pool = struct {
return pool;
}
pub fn getQuery(self: *@This(), comptime T: type) []T {
const set = switch (T) {
components.Speed => &self.speed,
components.Position => &self.position,
else => unreachable,
};
return set.components.items;
}
pub fn getEntity(self: *@This(), component: usize, comptime T: type) usize {
const set = switch (T) {
components.Speed => &self.speed,
components.Position => &self.position,
else => unreachable,
};
return set.dense.items[component];
}
pub fn getComponent(self: *@This(), entity: usize, comptime T: type) ?T {
const set = switch (T) {
components.Speed => &self.speed,
components.Position => &self.position,
else => unreachable,
};
if (self.hasComponent(entity, T)) {
return set.components.items[set.sparse.items[entity]];
} else {
return null;
}
}
pub fn hasComponent(self: *@This(), entity: usize, component: type) bool {
const set = switch (component) {
components.Speed => &self.speed,
components.Position => &self.position,
else => unreachable,
};
return set.dense.items[set.sparse.items[entity]] == entity;
}
pub fn addSystemGroup(self: *@This(), group: SystemGroup) !void {
try self.system_groups.append(group);
}

View file

@ -12,24 +12,14 @@ const components = @import("ecs/components.zig");
const entities = @import("ecs/entities.zig");
fn testSystem2(pool: *entities.Pool) void {
var i = @as(usize, 0);
//std.debug.print("test: {d}\n", .{pool.position.components.items.len});
for (pool.position.components.items) |position| {
const entity = pool.position.dense.items[i];
if (pool.speed.dense.items[pool.speed.sparse.items[entity]] == entity) {
const speed = pool.speed.components.items[pool.speed.sparse.items[entity]];
for (pool.getQuery(components.Position), 0..) |position, i| {
const entity = pool.getEntity(i, components.Position);
if (pool.getComponent(entity, components.Speed)) |speed| {
std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed });
}
i += 1;
}
}
fn testSystem(pool: *entities.Pool) void {
_ = pool;
std.debug.print("test\n", .{});
}
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
@ -58,9 +48,11 @@ pub fn main() !void {
testSystem2,
});
for (0..1000) |_| {
const entity = try pool.createEntity();
try pool.addComponent(entity, components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
try pool.addComponent(entity, components.Speed{ .speed = 5.0 });
}
// TODO(luccie-cmd): Renderer.create shouldn't return an error
var r = try Renderer.create(allocator, w);