Made Renderer a separate module
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09691ec4d9
commit
1730f1e298
14 changed files with 292 additions and 260 deletions
119
src/renderer/Mesh.zig
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119
src/renderer/Mesh.zig
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const c = @import("c.zig");
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const std = @import("std");
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const vk = @import("vulkan.zig");
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const gltf = @import("gltf.zig");
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const Allocator = std.mem.Allocator;
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const Mesh = @This();
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pub const Vertex = struct {
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position: [3]f32,
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pub fn create(x: f32, y: f32, z: f32) Vertex {
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return Vertex{
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.position = .{ x, y, z },
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};
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}
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pub fn bindingDescription() c.VkVertexInputBindingDescription {
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const binding_description: c.VkVertexInputBindingDescription = .{
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.binding = 0,
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.stride = @sizeOf(Vertex),
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.inputRate = c.VK_VERTEX_INPUT_RATE_VERTEX,
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};
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return binding_description;
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}
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pub fn attributeDescription() c.VkVertexInputAttributeDescription {
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const attribute_description: c.VkVertexInputAttributeDescription = .{
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.location = 0,
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.binding = 0,
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.format = c.VK_FORMAT_R32G32B32_SFLOAT,
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.offset = 0,
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};
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return attribute_description;
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}
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};
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vertex_buffer: vk.Buffer,
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index_buffer: vk.Buffer,
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pub fn createVertexBuffer(allocator: Allocator, device: anytype) !vk.Buffer {
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const gltf_data = try gltf.parseFile(allocator, "assets/models/block.glb");
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const vertices = gltf_data.vertices;
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var data: [*c]?*anyopaque = null;
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const buffer = try device.createBuffer(vk.BufferUsage{ .transfer_src = true }, vk.BufferFlags{ .host_visible = true, .host_coherent = true }, @sizeOf(Vertex) * vertices.len);
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try vk.mapError(c.vkMapMemory(
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device.handle,
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buffer.memory,
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0,
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buffer.size,
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0,
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@ptrCast(&data),
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));
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if (data) |ptr| {
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const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(ptr));
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@memcpy(gpu_vertices, @as([]Vertex, @ptrCast(vertices[0..])));
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}
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c.vkUnmapMemory(device.handle, buffer.memory);
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const vertex_buffer = try device.createBuffer(vk.BufferUsage{ .vertex_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(Vertex) * vertices.len);
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try buffer.copyTo(device, vertex_buffer);
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buffer.destroy(device.handle);
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return vertex_buffer;
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}
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pub fn createIndexBuffer(allocator: Allocator, device: anytype) !vk.Buffer {
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const gltf_data = try gltf.parseFile(allocator, "assets/models/block.glb");
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const indices = gltf_data.indices;
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//const indices = [_]u16{ 0, 1, 2, 3, 0, 2 };
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var data: [*c]?*anyopaque = null;
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const buffer = try device.createBuffer(vk.BufferUsage{ .transfer_src = true }, vk.BufferFlags{ .host_visible = true, .host_coherent = true }, @sizeOf(u16) * indices.len);
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try vk.mapError(c.vkMapMemory(
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device.handle,
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buffer.memory,
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0,
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buffer.size,
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0,
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@ptrCast(&data),
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));
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if (data) |ptr| {
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const gpu_indices: [*]u16 = @ptrCast(@alignCast(ptr));
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@memcpy(gpu_indices, indices[0..]);
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}
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c.vkUnmapMemory(device.handle, buffer.memory);
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const index_buffer = try device.createBuffer(vk.BufferUsage{ .index_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(u16) * indices.len);
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try buffer.copyTo(device, index_buffer);
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buffer.destroy(device.handle);
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return index_buffer;
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}
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pub fn create(allocator: Allocator, device: anytype) !Mesh {
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const vertex_buffer = try Mesh.createVertexBuffer(allocator, device);
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const index_buffer = try Mesh.createIndexBuffer(allocator, device);
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return Mesh{
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.vertex_buffer = vertex_buffer,
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.index_buffer = index_buffer,
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};
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}
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