make the ecs subsystem be a separate module

This commit is contained in:
Lorenzo Torres 2025-03-23 19:38:34 +01:00
parent 874134f3ff
commit 1d720c790d
4 changed files with 40 additions and 27 deletions

6
src/ecs/ecs.zig Normal file
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@ -0,0 +1,6 @@
pub const components = @import("components.zig");
const entities = @import("entities.zig");
pub const Pool = entities.Pool;
pub const System = *const fn (*Pool) void;
pub const SystemGroup = []const System;

View file

@ -6,14 +6,12 @@ const config = @import("config");
const Renderer = @import("rendering/renderer_vulkan.zig");
const math = @import("math.zig");
const mods = @import("mods");
const ecs = @import("ecs");
const components = @import("ecs/components.zig");
const entities = @import("ecs/entities.zig");
fn testSystem2(pool: *entities.Pool) void {
for (pool.getQuery(components.Position), 0..) |position, i| {
const entity = pool.getEntity(i, components.Position);
if (pool.getComponent(entity, components.Speed)) |speed| {
fn testSystem2(pool: *ecs.Pool) void {
for (pool.getQuery(ecs.components.Position), 0..) |position, i| {
const entity = pool.getEntity(i, ecs.components.Position);
if (pool.getComponent(entity, ecs.components.Speed)) |speed| {
std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed });
}
}
@ -46,20 +44,20 @@ pub fn main() !void {
const w = try window.Window.create(800, 600, "sideros");
defer w.destroy();
var pool = try entities.Pool.init(allocator);
var pool = try ecs.Pool.init(allocator);
defer pool.deinit(allocator);
//try pool.addSystemGroup(&[_]entities.System{
// testSystem,
//});
try pool.addSystemGroup(&[_]entities.System{
try pool.addSystemGroup(&[_]ecs.System{
testSystem2,
});
for (0..1000) |_| {
const entity = try pool.createEntity();
try pool.addComponent(entity, components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
try pool.addComponent(entity, components.Speed{ .speed = 5.0 });
try pool.addComponent(entity, ecs.components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
try pool.addComponent(entity, ecs.components.Speed{ .speed = 5.0 });
}
// TODO(luccie-cmd): Renderer.create shouldn't return an error

3
src/rendering/gltf.zig Normal file
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@ -0,0 +1,3 @@
const std = @import("std");
const mesh = @import("mesh.zig");
const Allocator = std.mem.Allocator;