Implemented mesh batching at startup
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5 changed files with 181 additions and 114 deletions
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@ -1,5 +1,6 @@
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const std = @import("std");
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const vk = @import("vulkan.zig");
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const Mesh = @import("Mesh.zig");
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const Texture = vk.Texture;
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const c = vk.c;
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const frames_in_flight = vk.frames_in_flight;
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@ -162,9 +163,9 @@ pub fn transitionImageLayout(self: Self, image: c.VkImage, format: c.VkFormat, o
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pub fn draw(self: Self, indices: u32, frame: usize) void {
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pub fn draw(self: Self, indices: u32, frame: usize, mesh: Mesh) void {
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std.debug.assert(frame < frames_in_flight);
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c.vkCmdDrawIndexed(self.command_buffers[frame], indices, 1, 0, 0, 0);
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c.vkCmdDrawIndexed(self.command_buffers[frame], indices, 1, mesh.index_buffer, mesh.vertex_buffer, 0);
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}
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pub fn findMemoryType(self: Self, filter: u32, properties: c.VkMemoryPropertyFlags) error{NoSuitableMemory}!u32 {
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