Implemented depth buffering
This commit is contained in:
parent
09799eaa9b
commit
444a4586ea
6 changed files with 154 additions and 20 deletions
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@ -73,8 +73,8 @@ void main() {
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vec3 norm = normalize(Normal);
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vec3 viewDir = normalize(viewPos.pos - FragPos);
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//vec3 result = calc_directional_light(norm, viewDir);
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vec3 result = vec3(0.0, 0.0, 0.0);
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vec3 result = calc_directional_light(norm, viewDir);
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//vec3 result = vec3(0.0, 0.0, 0.0);
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for(int i = 0; i < pushConstants.light_count; i++)
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result += calc_point_light(i, norm, FragPos, viewDir);
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@ -392,6 +392,17 @@ pub fn init(allocator: Allocator, device: vk.Device, swapchain: vk.Swapchain, re
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try vk.mapError(c.vkCreatePipelineLayout(device.handle, &layout_info, null, @ptrCast(&layout)));
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const depth_stencil: c.VkPipelineDepthStencilStateCreateInfo = .{
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.sType = c.VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.depthTestEnable = c.VK_TRUE,
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.depthWriteEnable = c.VK_TRUE,
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.depthCompareOp = c.VK_COMPARE_OP_LESS,
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.depthBoundsTestEnable = c.VK_FALSE,
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.minDepthBounds = 0.0,
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.maxDepthBounds = 1.0,
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.stencilTestEnable = c.VK_FALSE,
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};
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const pipeline_info: c.VkGraphicsPipelineCreateInfo = .{
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.sType = c.VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.stageCount = 2,
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@ -401,7 +412,7 @@ pub fn init(allocator: Allocator, device: vk.Device, swapchain: vk.Swapchain, re
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.pViewportState = &viewport_state_info,
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.pRasterizationState = &rasterizer_info,
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.pMultisampleState = &multisampling_info,
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.pDepthStencilState = null,
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.pDepthStencilState = &depth_stencil,
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.pColorBlendState = &color_blend_info,
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.pDynamicState = null,
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.layout = layout,
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@ -162,6 +162,7 @@ pub fn create_device(self: *PhysicalDevice, surface: vk.Surface, allocator: Allo
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var device_properties: c.VkPhysicalDeviceProperties = undefined;
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c.vkGetPhysicalDeviceProperties(self.handle, &device_properties);
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return .{
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.handle = device,
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.graphics_queue = graphics_queue,
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@ -67,6 +67,14 @@ pub fn init(allocator: Allocator, instance_handle: vk.c.VkInstance, surface_hand
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graphics_pipeline.point_lights[0].diffuse = .{0.5, 0.5, 0.5};
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graphics_pipeline.point_lights[0].specular = .{1.0, 1.0, 1.0};
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graphics_pipeline.point_lights[1].position = .{-1.0, 1.0, 0.0};
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graphics_pipeline.point_lights[1].data[0] = 1.0;
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graphics_pipeline.point_lights[1].data[1] = 0.9;
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graphics_pipeline.point_lights[1].data[2] = 0.8;
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graphics_pipeline.point_lights[1].ambient = .{0.2, 0.2, 0.2};
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graphics_pipeline.point_lights[1].diffuse = .{0.5, 0.5, 0.5};
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graphics_pipeline.point_lights[1].specular = .{1.0, 1.0, 1.0};
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return Renderer{
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.instance = instance,
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.surface = surface,
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@ -76,8 +84,8 @@ pub fn init(allocator: Allocator, instance_handle: vk.c.VkInstance, surface_hand
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.swapchain = swapchain,
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.graphics_pipeline = graphics_pipeline,
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.current_frame = 0,
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.transform = math.Transform.init(.{1.0, 0.0, 0.0}, .{0.5, 0.5, 0.5}, .{0.0, 0.0, 0.0}),
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.transform2 = math.Transform.init(.{-1.0, 0.0, 0.0}, .{0.5, 0.5, 0.5}, .{0.0, 0.0, 0.0}),
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.transform = math.Transform.init(.{0.0, 0.0, -1.0}, .{0.5, 0.5, 0.5}, .{0.0, 0.0, 0.0}),
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.transform2 = math.Transform.init(.{0.0, 0.0, 0.0}, .{0.5, 0.5, 0.5}, .{0.0, 0.0, 0.0}),
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.previous_time = try std.time.Instant.now(),
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.mesh = mesh,
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};
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@ -109,11 +117,12 @@ pub fn render(pool: *ecs.Pool) anyerror!void {
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view_pos[1] = camera.position[1];
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view_pos[2] = camera.position[2];
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renderer.transform.rotate(math.rad(15) * delta_time, .{0.0, 1.0, 0.0});
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renderer.transform2.rotate(math.rad(-15) * delta_time, .{0.0, 1.0, 0.0});
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_ = delta_time;
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//renderer.transform.rotate(math.rad(15) * delta_time, .{0.0, 1.0, 0.0});
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//renderer.transform2.rotate(math.rad(-15) * delta_time, .{0.0, 1.0, 0.0});
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renderer.transform.rotate(math.rad(15) * delta_time, .{1.0, 0.0, 0.0});
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renderer.transform2.rotate(math.rad(-15) * delta_time, .{1.0, 0.0, 0.0});
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//renderer.transform.rotate(math.rad(15) * delta_time, .{1.0, 0.0, 0.0});
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//renderer.transform2.rotate(math.rad(-15) * delta_time, .{1.0, 0.0, 0.0});
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const transform_memory = renderer.graphics_pipeline.transform_buffer.mapped_memory;
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transform_memory[0] = renderer.transform;
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@ -128,7 +137,7 @@ pub fn render(pool: *ecs.Pool) anyerror!void {
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renderer.device.bindVertexBuffer(renderer.graphics_pipeline.vertex_buffer, renderer.current_frame);
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renderer.device.bindIndexBuffer(renderer.graphics_pipeline.index_buffer, renderer.current_frame);
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renderer.device.bindDescriptorSets(renderer.graphics_pipeline, renderer.current_frame, 0);
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var lights: u32 = 1;
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var lights: u32 = 2;
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renderer.device.pushConstant(renderer.graphics_pipeline, c.VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4, @ptrCast(&lights), renderer.current_frame);
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var transform: u32 = 0;
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renderer.device.pushConstant(renderer.graphics_pipeline, c.VK_SHADER_STAGE_VERTEX_BIT, 4, 4, @ptrCast(&transform), renderer.current_frame);
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@ -135,11 +135,12 @@ pub fn init(allocator: Allocator, surface: vk.Surface, device: vk.Device, physic
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const framebuffers = try allocator.alloc(c.VkFramebuffer, image_count);
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for (image_views, 0..) |view, index| {
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const attachments = &[_]c.VkImageView { view, render_pass.depth_view };
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const framebuffer_info: c.VkFramebufferCreateInfo = .{
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.sType = c.VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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.renderPass = render_pass.handle,
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.attachmentCount = 1,
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.pAttachments = &view,
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.attachmentCount = 2,
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.pAttachments = attachments[0..].ptr,
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.width = extent.width,
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.height = extent.height,
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.layers = 1,
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@ -143,10 +143,15 @@ pub const Sampler = struct {
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pub const RenderPass = struct {
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handle: c.VkRenderPass,
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depth_image: c.VkImage,
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depth_memory: c.VkDeviceMemory,
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depth_view: c.VkImageView,
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const Self = @This();
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pub fn init(allocator: Allocator, device: Device, surface: Surface, physical_device: PhysicalDevice) !Self {
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const depth_image, const depth_view , const depth_memory, const depth_format = try createDepthResources(device, physical_device);
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const color_attachment: c.VkAttachmentDescription = .{
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.format = (try Swapchain.pickFormat(allocator, surface, physical_device)).format,
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.samples = c.VK_SAMPLE_COUNT_1_BIT,
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@ -163,25 +168,44 @@ pub const RenderPass = struct {
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.layout = c.VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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};
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const depth_attachment: c.VkAttachmentDescription = .{
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.format = depth_format,
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.samples = c.VK_SAMPLE_COUNT_1_BIT,
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.loadOp = c.VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = c.VK_ATTACHMENT_STORE_OP_DONT_CARE,
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.stencilLoadOp = c.VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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.stencilStoreOp = c.VK_ATTACHMENT_STORE_OP_DONT_CARE,
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.initialLayout = c.VK_IMAGE_LAYOUT_UNDEFINED,
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.finalLayout = c.VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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};
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const depth_attachment_reference: c.VkAttachmentReference = .{
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.attachment = 1,
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.layout = c.VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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};
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const subpass: c.VkSubpassDescription = .{
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.pipelineBindPoint = c.VK_PIPELINE_BIND_POINT_GRAPHICS,
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.colorAttachmentCount = 1,
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.pColorAttachments = &color_attachment_reference,
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.pDepthStencilAttachment = &depth_attachment_reference,
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};
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const dependency: c.VkSubpassDependency = .{
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.srcSubpass = c.VK_SUBPASS_EXTERNAL,
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.dstSubpass = 0,
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.srcStageMask = c.VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.srcAccessMask = 0,
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.dstStageMask = c.VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.dstAccessMask = c.VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.srcStageMask = c.VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | c.VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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.srcAccessMask = c.VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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.dstStageMask = c.VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | c.VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
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.dstAccessMask = c.VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | c.VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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};
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const attachments = &[_]c.VkAttachmentDescription { color_attachment, depth_attachment };
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const render_pass_info: c.VkRenderPassCreateInfo = .{
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.sType = c.VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &color_attachment,
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.attachmentCount = 2,
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.pAttachments = attachments[0..].ptr,
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.subpassCount = 1,
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.pSubpasses = &subpass,
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.dependencyCount = 1,
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@ -194,12 +218,18 @@ pub const RenderPass = struct {
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return Self{
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.handle = render_pass,
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.depth_image = depth_image,
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.depth_view = depth_view,
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.depth_memory = depth_memory,
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};
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}
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pub fn begin(self: Self, swapchain: Swapchain, device: Device, image: usize, frame: usize) void {
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std.debug.assert(frame < frames_in_flight);
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const clear_color: c.VkClearValue = .{ .color = .{ .float32 = .{ 0.0, 0.0, 0.0, 1.0 } } };
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const depth_stencil: c.VkClearValue = .{ .depthStencil = .{ .depth = 1.0, .stencil = 0 } };
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const clear_values = &[_]c.VkClearValue { clear_color, depth_stencil };
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const begin_info: c.VkRenderPassBeginInfo = .{
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.sType = c.VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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@ -209,8 +239,8 @@ pub const RenderPass = struct {
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.offset = .{ .x = 0, .y = 0 },
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.extent = swapchain.extent,
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},
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.clearValueCount = 1,
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.pClearValues = &clear_color,
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.clearValueCount = 2,
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.pClearValues = clear_values[0..].ptr,
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};
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c.vkCmdBeginRenderPass(device.command_buffers[frame], &begin_info, c.VK_SUBPASS_CONTENTS_INLINE);
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@ -222,6 +252,88 @@ pub const RenderPass = struct {
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c.vkCmdEndRenderPass(device.command_buffers[frame]);
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}
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fn findSupportedFormat(physical_device: PhysicalDevice, candidates: []c.VkFormat, tiling: c.VkImageTiling, features: c.VkFormatFeatureFlags) ?c.VkFormat {
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for (candidates) |format| {
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var format_properties: c.VkFormatProperties = undefined;
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c.vkGetPhysicalDeviceFormatProperties(physical_device.handle, format, &format_properties);
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if (tiling == c.VK_IMAGE_TILING_LINEAR and (format_properties.linearTilingFeatures & features) == features) {
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return format;
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} else if (tiling == c.VK_IMAGE_TILING_OPTIMAL and (format_properties.optimalTilingFeatures & features) == features) {
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return format;
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}
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}
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return null;
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}
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fn createDepthResources(device: Device, physical_device: PhysicalDevice) !struct { c.VkImage, c.VkImageView, c.VkDeviceMemory, c.VkFormat } {
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const candidates = &[_]u32 {
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c.VK_FORMAT_D32_SFLOAT,
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c.VK_FORMAT_D32_SFLOAT_S8_UINT,
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c.VK_FORMAT_D24_UNORM_S8_UINT,
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};
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if (findSupportedFormat(physical_device, @constCast(candidates), c.VK_IMAGE_TILING_OPTIMAL, c.VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) |format| {
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const create_info: c.VkImageCreateInfo = .{
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.sType = c.VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.imageType = c.VK_IMAGE_TYPE_2D,
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.extent = .{
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.width = @intCast(800),
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.height = @intCast(600),
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.depth = 1,
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},
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.mipLevels = 1,
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.arrayLayers = 1,
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.format = format,
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.tiling = c.VK_IMAGE_TILING_OPTIMAL,
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.initialLayout = c.VK_IMAGE_LAYOUT_UNDEFINED,
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.usage = c.VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
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.sharingMode = c.VK_SHARING_MODE_EXCLUSIVE,
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.samples = c.VK_SAMPLE_COUNT_1_BIT,
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.flags = 0,
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};
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var image: c.VkImage = undefined;
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var image_memory: c.VkDeviceMemory = undefined;
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try mapError(c.vkCreateImage(device.handle, &create_info, null, &image));
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var memory_requirements: c.VkMemoryRequirements = undefined;
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c.vkGetImageMemoryRequirements(device.handle, image, &memory_requirements);
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const alloc_info: c.VkMemoryAllocateInfo = .{
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.sType = c.VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = memory_requirements.size,
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.memoryTypeIndex = try device.findMemoryType(memory_requirements.memoryTypeBits, c.VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT),
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};
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try mapError(c.vkAllocateMemory(device.handle, &alloc_info, null, &image_memory));
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try mapError(c.vkBindImageMemory(device.handle, image, image_memory, 0));
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const view_create_info: c.VkImageViewCreateInfo = .{
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.sType = c.VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.image = image,
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.viewType = c.VK_IMAGE_VIEW_TYPE_2D,
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.format = format,
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.subresourceRange = .{
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.aspectMask = c.VK_IMAGE_ASPECT_DEPTH_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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var image_view: c.VkImageView = undefined;
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try mapError(c.vkCreateImageView(device.handle, &view_create_info, null, &image_view));
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return .{ image, image_view, image_memory, format };
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} else {
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return error.UnsupportedDepthFormat;
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}
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}
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pub fn deinit(self: Self, device: Device) void {
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c.vkDestroyRenderPass(device.handle, self.handle, null);
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}
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