Implemented depth buffering
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6 changed files with 154 additions and 20 deletions
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@ -73,8 +73,8 @@ void main() {
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vec3 norm = normalize(Normal);
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vec3 viewDir = normalize(viewPos.pos - FragPos);
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//vec3 result = calc_directional_light(norm, viewDir);
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vec3 result = vec3(0.0, 0.0, 0.0);
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vec3 result = calc_directional_light(norm, viewDir);
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//vec3 result = vec3(0.0, 0.0, 0.0);
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for(int i = 0; i < pushConstants.light_count; i++)
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result += calc_point_light(i, norm, FragPos, viewDir);
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