Main loop now doesn't always wait for events
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1 changed files with 6 additions and 4 deletions
10
src/xorg.zig
10
src/xorg.zig
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@ -28,12 +28,14 @@ pub fn init(allocator: std.mem.Allocator) !void {
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var renderer = try Renderer.init(@TypeOf(connection), @TypeOf(window), allocator, connection, window);
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defer renderer.deinit();
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while (c.xcb_wait_for_event(connection)) |e| {
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switch (e.*.response_type & ~@as(u32, 0x80)) {
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else => {},
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while (true) {
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if (c.xcb_poll_for_event(connection)) |e| {
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switch (e.*.response_type & ~@as(u32, 0x80)) {
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else => {},
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}
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std.c.free(e);
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}
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try renderer.render();
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std.c.free(e);
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}
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}
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