fixed leb128 integer decoding
This commit is contained in:
parent
1d720c790d
commit
7660bc09bc
3 changed files with 305 additions and 281 deletions
495
src/mods/ir.zig
495
src/mods/ir.zig
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@ -4,25 +4,24 @@ const Parser = @import("Parser.zig");
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const Allocator = std.mem.Allocator;
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const DIndex = packed struct {
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first: u32,
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second: u32,
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first: u32,
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second: u32,
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};
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comptime {
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// TODO: is this too big? we could do with 32 bits and a bit more indirection
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std.debug.assert(@sizeOf(Index) == 8);
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// TODO: is this too big? we could do with 32 bits and a bit more indirection
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std.debug.assert(@sizeOf(Index) == 8);
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}
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/// packed union has no tag
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const Index = packed union {
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u32: u32,
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i32: i32,
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u64: u64,
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i64: i64,
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f32: f32,
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f64: f64,
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di: DIndex,
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u32: u32,
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i32: i32,
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u64: u64,
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i64: i64,
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f32: f32,
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f64: f64,
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di: DIndex,
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};
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opcodes: []Opcode,
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/// Indices means something different depending on the Opcode.
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/// Read the docs of each opcode to know what the index means.
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@ -32,248 +31,246 @@ select_valtypes: []Parser.Valtype,
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/// Opcodes
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pub const Opcode = enum(u8) {
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// CONTROL INSTRUCTIONS
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// The rest of instructions should be implemented in terms of these ones
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@"unreachable" = 0x00,
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nop = 0x01,
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/// Index: `u64`. Meaning: the next instruction pointer
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br = 0x0C,
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/// Index: `u64`. Meaning: the next instruction pointer
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br_if = 0x0D,
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/// TODO: this instruction (could be also implemented in terms of br and br_if)
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br_table = 0x0E,
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@"return" = 0x0F,
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/// Index: `u64`. Meaning: The function index to call
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call = 0x10,
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/// TODO: index (is it enough with using a double index here? if we consider it enough then the other indices should use u32)
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call_indirect = 0x11,
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// CONTROL INSTRUCTIONS
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// The rest of instructions should be implemented in terms of these ones
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@"unreachable" = 0x00,
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nop = 0x01,
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/// Index: `u64`. Meaning: the next instruction pointer
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br = 0x0C,
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/// Index: `u64`. Meaning: the next instruction pointer
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br_if = 0x0D,
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/// TODO: this instruction (could be also implemented in terms of br and br_if)
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br_table = 0x0E,
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@"return" = 0x0F,
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/// Index: `u64`. Meaning: The function index to call
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call = 0x10,
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/// TODO: index (is it enough with using a double index here? if we consider it enough then the other indices should use u32)
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call_indirect = 0x11,
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// REFERENCE INSTRUCTIONS
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// This should be resolved at parse time and therefore not part of IR
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// REFERENCE INSTRUCTIONS
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// This should be resolved at parse time and therefore not part of IR
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// PARAMETRIC INSTRUCTIONS
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// Select with no valtypes should be resolved at parse time
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drop = 0x1A,
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/// Index: `DIndex`. Meaning:
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/// `first` is the index into `select_valtypes` array and
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/// `second` is the number of valtypes
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select = 0x1C,
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// PARAMETRIC INSTRUCTIONS
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// Select with no valtypes should be resolved at parse time
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drop = 0x1A,
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/// Index: `DIndex`. Meaning:
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/// `first` is the index into `select_valtypes` array and
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/// `second` is the number of valtypes
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select = 0x1C,
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// VARIABLE INSTRUCTIONS
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/// Index: `u32`. Meaing: index into local variables
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localget = 0x20,
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/// Index: `u32`. Meaing: index into local variables
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localset = 0x21,
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/// Index: `u32`. Meaing: index into local variables
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localtee = 0x22,
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/// Index: `u32`. Meaing: index into global variables
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globalget = 0x23,
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/// Index: `u32`. Meaing: index into global variables
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globalset = 0x24,
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// VARIABLE INSTRUCTIONS
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/// Index: `u32`. Meaing: index into local variables
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localget = 0x20,
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/// Index: `u32`. Meaing: index into local variables
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localset = 0x21,
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/// Index: `u32`. Meaing: index into local variables
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localtee = 0x22,
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/// Index: `u32`. Meaing: index into global variables
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globalget = 0x23,
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/// Index: `u32`. Meaing: index into global variables
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globalset = 0x24,
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// TABLE INSTRUCTIONS
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/// Index: `u32`. Meaning: index into table index
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tableget = 0x25,
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/// Index: `u32`. Meaning: index into table index
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tableset = 0x26,
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/// TODO: table operation. Value in wasm: 0xFC. Note wher is 0x27?
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tableop = 0xF0,
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// TABLE INSTRUCTIONS
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/// Index: `u32`. Meaning: index into table index
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tableget = 0x25,
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/// Index: `u32`. Meaning: index into table index
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tableset = 0x26,
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/// TODO: table operation. Value in wasm: 0xFC. Note wher is 0x27?
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tableop = 0xF0,
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// MEMORY INSTRUCTIONS
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32load = 0x28,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load = 0x29,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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f32load = 0x2A,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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f64load = 0x2B,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32load8_s = 0x2C,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32load8_u = 0x2D,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32load16_s = 0x2E,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32load16_u = 0x2F,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load8_s = 0x30,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load8_u = 0x31,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load16_s = 0x32,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load16_u = 0x33,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load32_s = 0x34,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load32_u = 0x35,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32store = 0x36,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64store = 0x37,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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f32store = 0x38,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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f64store = 0x39,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32store8 = 0x3A,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32store16 = 0x3B,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64store8 = 0x3C,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64store16 = 0x3D,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64store32 = 0x3E,
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memorysize = 0x3F,
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memorygrow = 0x40,
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/// TODO: memory operation. Value in wasm: 0xFC
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memoryop = 0xF1,
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// MEMORY INSTRUCTIONS
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32load = 0x28,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load = 0x29,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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f32load = 0x2A,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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f64load = 0x2B,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32load8_s = 0x2C,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32load8_u = 0x2D,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32load16_s = 0x2E,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32load16_u = 0x2F,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load8_s = 0x30,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load8_u = 0x31,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load16_s = 0x32,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load16_u = 0x33,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load32_s = 0x34,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64load32_u = 0x35,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32store = 0x36,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64store = 0x37,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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f32store = 0x38,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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f64store = 0x39,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32store8 = 0x3A,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i32store16 = 0x3B,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64store8 = 0x3C,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64store16 = 0x3D,
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/// Index: `DIndex`. Meaning: `firts` is alignment, `second` is offset
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i64store32 = 0x3E,
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memorysize = 0x3F,
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memorygrow = 0x40,
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/// TODO: memory operation. Value in wasm: 0xFC
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memoryop = 0xF1,
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// NUMERIC INSTRUCTION
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/// Index: `i32`. Meaning: constant
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i32const = 0x41,
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/// Index: `i64`. Meaning: constant
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i64const = 0x42,
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/// Index: `f32`. Meaning: constant
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f32const = 0x43,
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/// Index: `f64`. Meaning: constant
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f64const = 0x44,
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i32eqz = 0x45,
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i32eq = 0x46,
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i32ne = 0x47,
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i32lt_s = 0x48,
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i32lt_u = 0x49,
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i32gt_s = 0x4A,
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i32gt_u = 0x4B,
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i32le_s = 0x4C,
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i32le_u = 0x4D,
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i32ge_s = 0x4E,
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i32ge_u = 0x4F,
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i64eqz = 0x50,
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i64eq = 0x51,
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i64ne = 0x52,
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i64lt_s = 0x53,
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i64lt_u = 0x54,
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i64gt_s = 0x55,
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i64gt_u = 0x56,
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i64le_s = 0x57,
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i64le_u = 0x58,
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i64ge_s = 0x59,
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i64ge_u = 0x5A,
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f32eq = 0x5B,
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f32ne = 0x5C,
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f32lt = 0x5D,
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f32gt = 0x5E,
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f32le = 0x5F,
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f32ge = 0x60,
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f64eq = 0x61,
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f64ne = 0x62,
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f64lt = 0x63,
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f64gt = 0x64,
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f64le = 0x65,
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f64ge = 0x66,
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i32clz = 0x67,
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i32ctz = 0x68,
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i32popcnt = 0x69,
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i32add = 0x6A,
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i32sub = 0x6B,
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i32mul = 0x6C,
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i32div_s = 0x6D,
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i32div_u = 0x6E,
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i32rem_s = 0x6F,
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i32rem_u = 0x70,
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i32and = 0x71,
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i32or = 0x72,
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i32xor = 0x73,
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i32shl = 0x74,
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i32shr_s = 0x75,
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i32shr_u = 0x76,
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i32rotl = 0x77,
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i32rotr = 0x78,
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i64clz = 0x79,
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i64ctz = 0x7A,
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i64popcnt = 0x7B,
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i64add = 0x7C,
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i64sub = 0x7D,
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i64mul = 0x7E,
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i64div_s = 0x7F,
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i64div_u = 0x80,
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i64rem_s = 0x81,
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i64rem_u = 0x82,
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i64and = 0x83,
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i64or = 0x84,
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i64xor = 0x85,
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i64shl = 0x86,
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i64shr_s = 0x87,
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i64shr_u = 0x88,
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i64rotl = 0x89,
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i64rotr = 0x8A,
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f32abs = 0x8B,
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f32neg = 0x8C,
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f32ceil = 0x8D,
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f32floor = 0x8E,
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f32trunc = 0x8F,
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f32nearest = 0x90,
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f32sqrt = 0x91,
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f32add = 0x92,
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f32sub = 0x93,
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f32mul = 0x94,
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f32div = 0x95,
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f32min = 0x96,
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f32max = 0x97,
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f32copysign = 0x98,
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f64abs = 0x99,
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f64neg = 0x9A,
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f64ceil = 0x9B,
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f64floor = 0x9C,
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f64trunc = 0x9D,
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f64nearest = 0x9E,
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f64sqrt = 0x9F,
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f64add = 0xA0,
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f64sub = 0xA1,
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f64mul = 0xA2,
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f64div = 0xA3,
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f64min = 0xA4,
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f64max = 0xA5,
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f64copysign = 0xA6,
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i32wrap_i64 = 0xA7,
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i32trunc_f32_s = 0xA8,
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i32trunc_f32_u = 0xA9,
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i32trunc_f64_s = 0xAA,
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i32trunc_f64_u = 0xAB,
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i64extend_i32_s = 0xAC,
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i64extend_i32_u = 0xAD,
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i64trunc_f32_s = 0xAE,
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i64trunc_f32_u = 0xAF,
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i64trunc_f64_s = 0xB0,
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i64trunc_f64_u = 0xB1,
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f32convert_i32_s = 0xB2,
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f32convert_i32_u = 0xB3,
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f32convert_i64_s = 0xB4,
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f32convert_i64_u = 0xB5,
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f32demote_f64 = 0xB6,
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f64convert_i32_s = 0xB7,
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f64convert_i32_u = 0xB8,
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f64convert_i64_s = 0xB9,
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f64convert_i64_u = 0xBA,
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f64promote_f32 = 0xBB,
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i32reinterpret_f32 = 0xBC,
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i64reinterpret_f64 = 0xBD,
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f32reinterpret_i32 = 0xBE,
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f64reinterpret_i64 = 0xBF,
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i32extend8_s = 0xC0,
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i32extend16_s = 0xC1,
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i64extend8_s = 0xC2,
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i64extend16_s = 0xC3,
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i64extend32_s = 0xC4,
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/// TODO: saturation truncation instructions. Value in wasm: 0xFC
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sattrunc = 0xF2,
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// VECTOR INSTRUCTIONS
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/// TODO: vector instructions. Value in wasm: 0xFC. Note: there are opcodes available lol
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vecinst = 0xF3,
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// NUMERIC INSTRUCTION
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/// Index: `i32`. Meaning: constant
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i32const = 0x41,
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/// Index: `i64`. Meaning: constant
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i64const = 0x42,
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/// Index: `f32`. Meaning: constant
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f32const = 0x43,
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/// Index: `f64`. Meaning: constant
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f64const = 0x44,
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i32eqz = 0x45,
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i32eq = 0x46,
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i32ne = 0x47,
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i32lt_s = 0x48,
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i32lt_u = 0x49,
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i32gt_s = 0x4A,
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i32gt_u = 0x4B,
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i32le_s = 0x4C,
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i32le_u = 0x4D,
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i32ge_s = 0x4E,
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i32ge_u = 0x4F,
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i64eqz = 0x50,
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i64eq = 0x51,
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i64ne = 0x52,
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i64lt_s = 0x53,
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i64lt_u = 0x54,
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i64gt_s = 0x55,
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i64gt_u = 0x56,
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i64le_s = 0x57,
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i64le_u = 0x58,
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i64ge_s = 0x59,
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i64ge_u = 0x5A,
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f32eq = 0x5B,
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f32ne = 0x5C,
|
||||
f32lt = 0x5D,
|
||||
f32gt = 0x5E,
|
||||
f32le = 0x5F,
|
||||
f32ge = 0x60,
|
||||
f64eq = 0x61,
|
||||
f64ne = 0x62,
|
||||
f64lt = 0x63,
|
||||
f64gt = 0x64,
|
||||
f64le = 0x65,
|
||||
f64ge = 0x66,
|
||||
i32clz = 0x67,
|
||||
i32ctz = 0x68,
|
||||
i32popcnt = 0x69,
|
||||
i32add = 0x6A,
|
||||
i32sub = 0x6B,
|
||||
i32mul = 0x6C,
|
||||
i32div_s = 0x6D,
|
||||
i32div_u = 0x6E,
|
||||
i32rem_s = 0x6F,
|
||||
i32rem_u = 0x70,
|
||||
i32and = 0x71,
|
||||
i32or = 0x72,
|
||||
i32xor = 0x73,
|
||||
i32shl = 0x74,
|
||||
i32shr_s = 0x75,
|
||||
i32shr_u = 0x76,
|
||||
i32rotl = 0x77,
|
||||
i32rotr = 0x78,
|
||||
i64clz = 0x79,
|
||||
i64ctz = 0x7A,
|
||||
i64popcnt = 0x7B,
|
||||
i64add = 0x7C,
|
||||
i64sub = 0x7D,
|
||||
i64mul = 0x7E,
|
||||
i64div_s = 0x7F,
|
||||
i64div_u = 0x80,
|
||||
i64rem_s = 0x81,
|
||||
i64rem_u = 0x82,
|
||||
i64and = 0x83,
|
||||
i64or = 0x84,
|
||||
i64xor = 0x85,
|
||||
i64shl = 0x86,
|
||||
i64shr_s = 0x87,
|
||||
i64shr_u = 0x88,
|
||||
i64rotl = 0x89,
|
||||
i64rotr = 0x8A,
|
||||
f32abs = 0x8B,
|
||||
f32neg = 0x8C,
|
||||
f32ceil = 0x8D,
|
||||
f32floor = 0x8E,
|
||||
f32trunc = 0x8F,
|
||||
f32nearest = 0x90,
|
||||
f32sqrt = 0x91,
|
||||
f32add = 0x92,
|
||||
f32sub = 0x93,
|
||||
f32mul = 0x94,
|
||||
f32div = 0x95,
|
||||
f32min = 0x96,
|
||||
f32max = 0x97,
|
||||
f32copysign = 0x98,
|
||||
f64abs = 0x99,
|
||||
f64neg = 0x9A,
|
||||
f64ceil = 0x9B,
|
||||
f64floor = 0x9C,
|
||||
f64trunc = 0x9D,
|
||||
f64nearest = 0x9E,
|
||||
f64sqrt = 0x9F,
|
||||
f64add = 0xA0,
|
||||
f64sub = 0xA1,
|
||||
f64mul = 0xA2,
|
||||
f64div = 0xA3,
|
||||
f64min = 0xA4,
|
||||
f64max = 0xA5,
|
||||
f64copysign = 0xA6,
|
||||
i32wrap_i64 = 0xA7,
|
||||
i32trunc_f32_s = 0xA8,
|
||||
i32trunc_f32_u = 0xA9,
|
||||
i32trunc_f64_s = 0xAA,
|
||||
i32trunc_f64_u = 0xAB,
|
||||
i64extend_i32_s = 0xAC,
|
||||
i64extend_i32_u = 0xAD,
|
||||
i64trunc_f32_s = 0xAE,
|
||||
i64trunc_f32_u = 0xAF,
|
||||
i64trunc_f64_s = 0xB0,
|
||||
i64trunc_f64_u = 0xB1,
|
||||
f32convert_i32_s = 0xB2,
|
||||
f32convert_i32_u = 0xB3,
|
||||
f32convert_i64_s = 0xB4,
|
||||
f32convert_i64_u = 0xB5,
|
||||
f32demote_f64 = 0xB6,
|
||||
f64convert_i32_s = 0xB7,
|
||||
f64convert_i32_u = 0xB8,
|
||||
f64convert_i64_s = 0xB9,
|
||||
f64convert_i64_u = 0xBA,
|
||||
f64promote_f32 = 0xBB,
|
||||
i32reinterpret_f32 = 0xBC,
|
||||
i64reinterpret_f64 = 0xBD,
|
||||
f32reinterpret_i32 = 0xBE,
|
||||
f64reinterpret_i64 = 0xBF,
|
||||
i32extend8_s = 0xC0,
|
||||
i32extend16_s = 0xC1,
|
||||
i64extend8_s = 0xC2,
|
||||
i64extend16_s = 0xC3,
|
||||
i64extend32_s = 0xC4,
|
||||
/// TODO: saturation truncation instructions. Value in wasm: 0xFC
|
||||
sattrunc = 0xF2,
|
||||
|
||||
// VECTOR INSTRUCTIONS
|
||||
/// TODO: vector instructions. Value in wasm: 0xFC. Note: there are opcodes available lol
|
||||
vecinst = 0xF3,
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -39,39 +39,49 @@ pub fn leb128Result(T: type) type {
|
|||
}
|
||||
|
||||
pub fn leb128Decode_stream(comptime T: type, stream: anytype) !leb128Result(T) {
|
||||
switch (@typeInfo(T)) {
|
||||
.int => {},
|
||||
else => @compileError("LEB128 integer decoding only support integers, but got " ++ @typeName(T)),
|
||||
}
|
||||
if (@typeInfo(T).int.bits != 32 and @typeInfo(T).int.bits != 64) {
|
||||
@compileError("LEB128 integer decoding only supports 32 or 64 bits integers but got " ++ std.fmt.comptimePrint("{d} bits", .{@typeInfo(T).int.bits}));
|
||||
}
|
||||
//switch (@typeInfo(T)) {
|
||||
// .int => {},
|
||||
// else => @compileError("LEB128 integer decoding only support integers, but got " ++ @typeName(T)),
|
||||
//}
|
||||
|
||||
var result: T = 0;
|
||||
// TODO: is the type of shift important. Reading Wikipedia (not very much tho) it seems like we can use u32 and call it a day...
|
||||
var shift: if (@typeInfo(T).int.bits == 32) u5 else u6 = 0;
|
||||
var byte: u8 = undefined;
|
||||
var len: usize = 0;
|
||||
while (stream.readByte()) |b| {
|
||||
len += 1;
|
||||
result |= @as(T, @intCast((b & 0x7f))) << shift;
|
||||
if ((b & (0x1 << 7)) == 0) {
|
||||
byte = b;
|
||||
break;
|
||||
}
|
||||
shift += 7;
|
||||
} else |err| {
|
||||
return err;
|
||||
}
|
||||
//if (@typeInfo(T).int.bits != 32 and @typeInfo(T).int.bits != 64) {
|
||||
// @compileError("LEB128 integer decoding only supports 32 or 64 bits integers but got " ++ std.fmt.comptimePrint("{d} bits", .{@typeInfo(T).int.bits}));
|
||||
//}
|
||||
|
||||
if (@typeInfo(T).int.signedness == .signed) {
|
||||
const size = @sizeOf(T) * 8;
|
||||
if (shift < size and (byte & 0x40) != 0) {
|
||||
result |= (~@as(T, 0) << shift);
|
||||
}
|
||||
}
|
||||
//var result: T = 0;
|
||||
//// TODO: is the type of shift important. Reading Wikipedia (not very much tho) it seems like we can use u32 and call it a day...
|
||||
//var shift: if (@typeInfo(T).int.bits == 32) u5 else u6 = 0;
|
||||
//var byte: u8 = undefined;
|
||||
//var len: usize = 0;
|
||||
//while (stream.readByte()) |b| {
|
||||
// len += 1;
|
||||
// result |= @as(T, @intCast((b & 0x7f))) << shift;
|
||||
// if ((b & (0x1 << 7)) == 0) {
|
||||
// byte = b;
|
||||
// break;
|
||||
// }
|
||||
// shift += 7;
|
||||
//} else |err| {
|
||||
// return err;
|
||||
//}
|
||||
|
||||
return .{ .len = len, .val = result };
|
||||
//if (@typeInfo(T).int.signedness == .signed) {
|
||||
// const size = @sizeOf(T) * 8;
|
||||
// if (shift < size and (byte & 0x40) != 0) {
|
||||
// result |= (~@as(T, 0) << shift);
|
||||
// }
|
||||
//}
|
||||
|
||||
//return .{ .len = len, .val = result };
|
||||
|
||||
const start = try stream.context.getPos();
|
||||
const value = try switch (@typeInfo(T).int.signedness) {
|
||||
.signed => std.leb.readIleb128(T, stream),
|
||||
else => std.leb.readUleb128(T, stream),
|
||||
};
|
||||
const end = try stream.context.getPos();
|
||||
|
||||
return .{ .len = end - start, .val = value };
|
||||
}
|
||||
|
||||
fn leb128Decode(comptime T: type, bytes: []const u8) leb128Result(T) {
|
||||
|
|
@ -275,10 +285,14 @@ pub const Runtime = struct {
|
|||
try self.stack.append(Value{ .i32 = @intCast(@as(u1, @bitCast(self.stack.pop().?.i32 != self.stack.pop().?.i32))) });
|
||||
},
|
||||
0x48 => {
|
||||
try self.stack.append(Value{ .i32 = @intCast(@as(u1, @bitCast(self.stack.pop().?.i32 < self.stack.pop().?.i32))) });
|
||||
const a = self.stack.pop().?.i32;
|
||||
const b = self.stack.pop().?.i32;
|
||||
try self.stack.append(Value{ .i32 = @intCast(@as(u1, @bitCast(b < a))) });
|
||||
},
|
||||
0x49 => {
|
||||
try self.stack.append(Value{ .i32 = @intCast(@as(u1, @bitCast(@as(u32, @bitCast(self.stack.pop().?.i32)) < @as(u32, @bitCast(self.stack.pop().?.i32))))) });
|
||||
const a = self.stack.pop().?.i32;
|
||||
const b = self.stack.pop().?.i32;
|
||||
try self.stack.append(Value{ .i32 = @intCast(@as(u1, @bitCast(b < a))) });
|
||||
},
|
||||
0x4a => {
|
||||
try self.stack.append(Value{ .i32 = @intCast(@as(u1, @bitCast(self.stack.pop().?.i32 > self.stack.pop().?.i32))) });
|
||||
|
|
|
|||
|
|
@ -1,3 +1,16 @@
|
|||
const std = @import("std");
|
||||
const mesh = @import("mesh.zig");
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
pub const Model = packed struct {
|
||||
const Chunk = packed struct {
|
||||
length: u32,
|
||||
ty: u32,
|
||||
|
||||
},
|
||||
header: packed struct {
|
||||
magic: u32,
|
||||
version: u32,
|
||||
length: u32,
|
||||
},
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue