diff --git a/assets/shaders/shader.vert b/assets/shaders/shader.vert index 9193aba..90028ae 100644 --- a/assets/shaders/shader.vert +++ b/assets/shaders/shader.vert @@ -23,7 +23,7 @@ layout(location = 4) out vec2 TexCoords; void main() { mat4 transformation = transform.translation * transform.scale; - vec4 out_vec = proj.proj * view.view * vec4(vertPos, 1.0); + vec4 out_vec = proj.proj * view.view * transformation * vec4(vertPos, 1.0); FragPos = vec3(vec4(vertPos, 1.0)); Normal = normal; TexCoords = uv;