Oopsies wrong main, fixed it now

This commit is contained in:
luccie-cmd 2025-03-28 19:52:02 +01:00
parent 8d39d3d4d0
commit 7bf81854e2

View file

@ -1,21 +1,26 @@
const std = @import("std");
const c = @import("c.zig");
const window = @import("rendering/window.zig");
const config = @import("config");
const math = @import("sideros").math;
const Renderer = @import("rendering/renderer_vulkan.zig");
const math = @import("math.zig");
const mods = @import("mods");
const ecs = @import("ecs/ecs.zig");
pub const Renderer = @import("renderer");
const ecs = @import("ecs");
const gltf = @import("rendering/gltf.zig");
fn testSystem2(pool: *ecs.Pool) void {
const slice = pool.humans.slice();
for (slice.items(.position), slice.items(.speed)) |position, speed| {
std.debug.print("entity: {any} {any} {any}: {any}\n", .{ position.x, position.y, position.z, speed.speed });
for (pool.getQuery(ecs.components.Position), 0..) |position, i| {
const entity = pool.getEntity(i, ecs.components.Position);
if (pool.getComponent(entity, ecs.components.Speed)) |speed| {
std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed });
}
}
}
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
//const allocator = gpa.allocator();
defer if (gpa.deinit() != .ok) @panic("Leaked memory");
//var global_runtime = mods.GlobalRuntime.init(allocator);
@ -36,35 +41,36 @@ pub fn main() !void {
//var runtime = try mods.Runtime.init(allocator, module, &global_runtime);
//defer runtime.deinit(allocator);
//var parameters = [_]usize{};
//var parameters = [_]usize{17};
//try runtime.callExternal(allocator, "preinit", &parameters);
const w = try Renderer.Window.create(800, 600, "sideros");
//const result = runtime.stack.pop().?;
//std.debug.print("Result of preinit: {any}\n", .{result});
const w = try window.Window.create(800, 600, "sideros");
defer w.destroy();
// TODO(luccie-cmd): Renderer.create shouldn't return an error
var r = try Renderer.create(allocator, w);
defer r.destroy();
//var pool = try ecs.Pool.init(allocator);
//defer pool.deinit(allocator);
const resources = ecs.Resources{
.window = w,
.renderer = r,
};
//try pool.addSystemGroup(&[_]entities.System{
// testSystem,
//});
// try pool.addSystemGroup(&[_]ecs.System{
// testSystem2,
// });
var pool = try ecs.Pool.init(allocator, resources);
defer pool.deinit();
// for (0..1000) |_| {
// const entity = try pool.createEntity();
// try pool.addComponent(entity, ecs.components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
// try pool.addComponent(entity, ecs.components.Speed{ .speed = 5.0 });
// }
_ = try pool.createEntity(ecs.entities.Human{
.position = .{ .x = 0.0, .y = 1.0, .z = 0.0 },
.speed = .{ .speed = 5.0 },
});
// var r = try Renderer.create(allocator, w);
// defer r.destroy();
try pool.addSystemGroup(&[_]ecs.System{
testSystem2,
});
while (!w.shouldClose()) {
Renderer.Window.pollEvents();
try r.tick();
pool.tick();
}
// while (!w.shouldClose()) {
// c.glfwPollEvents();
// try r.tick();
// pool.tick();
// }
}