glTF models now take buffer lengths at runtime
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942bb3525d
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2 changed files with 2 additions and 4 deletions
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@ -157,10 +157,8 @@ pub fn parseFile(allocator: Allocator, name: []const u8) !struct { vertices: [][
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const data = (try std.json.parseFromSlice(Model.JsonChunk, allocator, @constCast(all[Model.Chunk.offset .. Model.Chunk.offset + json_chunk.length]), .{ .ignore_unknown_fields = true })).value;
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const binary = Model.Binary{ .data = all[Model.Chunk.offset + json_chunk.length + 8 ..] };
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const vertices = try binary.readVec3(allocator, data.bufferViews.?[data.meshes.?[0].primitives.?[0].attributes.?.POSITION.?], 24);
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const indices = try binary.readU16(allocator, data.bufferViews.?[data.meshes.?[0].primitives.?[0].indices.?], 36);
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std.debug.print("vertices: {any}\n", .{vertices});
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std.debug.print("indices: {any}\n", .{indices});
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const vertices = try binary.readVec3(allocator, data.bufferViews.?[data.meshes.?[0].primitives.?[0].attributes.?.POSITION.?], data.accessors.?[data.meshes.?[0].primitives.?[0].attributes.?.POSITION.?].count);
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const indices = try binary.readU16(allocator, data.bufferViews.?[data.meshes.?[0].primitives.?[0].indices.?], data.accessors.?[data.meshes.?[0].primitives.?[0].indices.?].count);
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return .{ .vertices = vertices, .indices = indices };
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}
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