Refactor of vulkan structures
This commit is contained in:
parent
3199697470
commit
90cfe4d96e
8 changed files with 1300 additions and 1284 deletions
513
src/rendering/GraphicsPipeline.zig
Normal file
513
src/rendering/GraphicsPipeline.zig
Normal file
|
|
@ -0,0 +1,513 @@
|
|||
const std = @import("std");
|
||||
const Mesh = @import("Mesh.zig");
|
||||
const Camera = @import("Camera.zig");
|
||||
const vk = @import("vulkan.zig");
|
||||
const Texture = vk.Texture;
|
||||
const c = vk.c;
|
||||
const math = @import("math");
|
||||
|
||||
layout: c.VkPipelineLayout,
|
||||
handle: c.VkPipeline,
|
||||
texture_set_layout: c.VkDescriptorSetLayout,
|
||||
descriptor_pool: c.VkDescriptorPool,
|
||||
descriptor_set: c.VkDescriptorSet,
|
||||
descriptor_set_layout: c.VkDescriptorSetLayout,
|
||||
projection_buffer: vk.Buffer,
|
||||
light_buffer: vk.Buffer,
|
||||
view_buffer: vk.Buffer,
|
||||
view_memory: [*c]u8,
|
||||
transform_memory: [*c]u8,
|
||||
view_pos_memory: [*c]u8,
|
||||
texture_sampler: vk.Sampler,
|
||||
diffuse_sampler: vk.Sampler,
|
||||
textures: std.ArrayList(c.VkDescriptorSet),
|
||||
light_pos: [*]f32,
|
||||
|
||||
const Self = @This();
|
||||
|
||||
pub fn init(allocator: std.mem.Allocator, device: vk.Device, swapchain: vk.Swapchain, render_pass: vk.RenderPass, vertex_shader: c.VkShaderModule, fragment_shader: c.VkShaderModule) !Self {
|
||||
const vertex_shader_stage_info: c.VkPipelineShaderStageCreateInfo = .{
|
||||
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = c.VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = vertex_shader,
|
||||
.pName = "main",
|
||||
};
|
||||
|
||||
const fragment_shader_stage_info: c.VkPipelineShaderStageCreateInfo = .{
|
||||
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = c.VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = fragment_shader,
|
||||
.pName = "main",
|
||||
};
|
||||
|
||||
// TODO: shouldn't this be closer to usage?
|
||||
const shader_stage_infos: []const c.VkPipelineShaderStageCreateInfo = &.{ vertex_shader_stage_info, fragment_shader_stage_info };
|
||||
|
||||
const vertex_attributes: []const c.VkVertexInputAttributeDescription = Mesh.Vertex.attributeDescriptions();
|
||||
const vertex_bindings: []const c.VkVertexInputBindingDescription = &.{Mesh.Vertex.bindingDescription()};
|
||||
|
||||
const vertex_input_info: c.VkPipelineVertexInputStateCreateInfo = .{
|
||||
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.vertexBindingDescriptionCount = 1,
|
||||
.pVertexBindingDescriptions = vertex_bindings.ptr,
|
||||
.vertexAttributeDescriptionCount = 3,
|
||||
.pVertexAttributeDescriptions = vertex_attributes.ptr,
|
||||
};
|
||||
|
||||
const input_assembly_info: c.VkPipelineInputAssemblyStateCreateInfo = .{
|
||||
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.topology = c.VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.primitiveRestartEnable = c.VK_FALSE,
|
||||
};
|
||||
|
||||
const viewport: c.VkViewport = .{
|
||||
.x = 0.0,
|
||||
.y = 0.0,
|
||||
.width = @floatFromInt(swapchain.extent.width),
|
||||
.height = @floatFromInt(swapchain.extent.height),
|
||||
.minDepth = 0.0,
|
||||
.maxDepth = 1.0,
|
||||
};
|
||||
|
||||
const scissor: c.VkRect2D = .{
|
||||
.offset = .{
|
||||
.x = 0.0,
|
||||
.y = 0.0,
|
||||
},
|
||||
.extent = swapchain.extent,
|
||||
};
|
||||
|
||||
const viewport_state_info: c.VkPipelineViewportStateCreateInfo = .{
|
||||
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.viewportCount = 1,
|
||||
.pViewports = &viewport,
|
||||
.scissorCount = 1,
|
||||
.pScissors = &scissor,
|
||||
};
|
||||
|
||||
const rasterizer_info: c.VkPipelineRasterizationStateCreateInfo = .{
|
||||
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.depthClampEnable = c.VK_FALSE,
|
||||
.rasterizerDiscardEnable = c.VK_FALSE,
|
||||
.polygonMode = c.VK_POLYGON_MODE_FILL,
|
||||
.lineWidth = 1.0,
|
||||
.cullMode = c.VK_CULL_MODE_BACK_BIT,
|
||||
.frontFace = c.VK_FRONT_FACE_CLOCKWISE,
|
||||
.depthBiasEnable = c.VK_FALSE,
|
||||
};
|
||||
|
||||
const multisampling_info: c.VkPipelineMultisampleStateCreateInfo = .{
|
||||
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.sampleShadingEnable = c.VK_FALSE,
|
||||
.rasterizationSamples = c.VK_SAMPLE_COUNT_1_BIT,
|
||||
};
|
||||
|
||||
const color_blend_attachment: c.VkPipelineColorBlendAttachmentState = .{
|
||||
.colorWriteMask = c.VK_COLOR_COMPONENT_R_BIT | c.VK_COLOR_COMPONENT_G_BIT | c.VK_COLOR_COMPONENT_B_BIT | c.VK_COLOR_COMPONENT_A_BIT,
|
||||
.blendEnable = c.VK_TRUE,
|
||||
.srcColorBlendFactor = c.VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstColorBlendFactor = c.VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorBlendOp = c.VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = c.VK_BLEND_FACTOR_ONE,
|
||||
.dstAlphaBlendFactor = c.VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = c.VK_BLEND_OP_ADD,
|
||||
};
|
||||
|
||||
const color_blend_info: c.VkPipelineColorBlendStateCreateInfo = .{
|
||||
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.logicOpEnable = c.VK_FALSE,
|
||||
.logicOp = c.VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &color_blend_attachment,
|
||||
.blendConstants = .{ 0.0, 0.0, 0.0, 0.0 },
|
||||
};
|
||||
|
||||
const projection_binding = c.VkDescriptorSetLayoutBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = c.VK_SHADER_STAGE_VERTEX_BIT,
|
||||
};
|
||||
|
||||
const view_binding = c.VkDescriptorSetLayoutBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = c.VK_SHADER_STAGE_VERTEX_BIT,
|
||||
};
|
||||
|
||||
const transform_binding = c.VkDescriptorSetLayoutBinding{
|
||||
.binding = 4,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = c.VK_SHADER_STAGE_VERTEX_BIT,
|
||||
};
|
||||
|
||||
const light_binding = c.VkDescriptorSetLayoutBinding{
|
||||
.binding = 2,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = c.VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
};
|
||||
|
||||
const view_pos_binding = c.VkDescriptorSetLayoutBinding{
|
||||
.binding = 3,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = c.VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
};
|
||||
|
||||
const texture_sampler_binding = c.VkDescriptorSetLayoutBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = c.VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
};
|
||||
|
||||
const diffuse_sampler_binding = c.VkDescriptorSetLayoutBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = c.VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
};
|
||||
|
||||
const bindings = [_]c.VkDescriptorSetLayoutBinding{projection_binding, view_binding, transform_binding, light_binding, view_pos_binding};
|
||||
const texture_bindings = [_]c.VkDescriptorSetLayoutBinding{texture_sampler_binding, diffuse_sampler_binding};
|
||||
|
||||
var descriptor_set_layout: c.VkDescriptorSetLayout = undefined;
|
||||
var texture_descriptor_set_layout: c.VkDescriptorSetLayout = undefined;
|
||||
|
||||
const descriptor_set_layout_info = c.VkDescriptorSetLayoutCreateInfo{
|
||||
.sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.bindingCount = 5,
|
||||
.pBindings = bindings[0..].ptr,
|
||||
};
|
||||
|
||||
const texture_descriptor_set_layout_info = c.VkDescriptorSetLayoutCreateInfo{
|
||||
.sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.bindingCount = 2,
|
||||
.pBindings = texture_bindings[0..].ptr,
|
||||
};
|
||||
|
||||
try vk.mapError(c.vkCreateDescriptorSetLayout(device.handle, &descriptor_set_layout_info, null, &descriptor_set_layout));
|
||||
try vk.mapError(c.vkCreateDescriptorSetLayout(device.handle, &texture_descriptor_set_layout_info, null, &texture_descriptor_set_layout));
|
||||
|
||||
var set_layouts = [_]c.VkDescriptorSetLayout{descriptor_set_layout, texture_descriptor_set_layout};
|
||||
|
||||
const layout_info: c.VkPipelineLayoutCreateInfo = .{
|
||||
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.setLayoutCount = 2,
|
||||
.pSetLayouts = set_layouts[0..].ptr,
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = null,
|
||||
};
|
||||
|
||||
var layout: c.VkPipelineLayout = undefined;
|
||||
|
||||
try vk.mapError(c.vkCreatePipelineLayout(device.handle, &layout_info, null, @ptrCast(&layout)));
|
||||
|
||||
const pipeline_info: c.VkGraphicsPipelineCreateInfo = .{
|
||||
.sType = c.VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.stageCount = 2,
|
||||
.pStages = shader_stage_infos.ptr,
|
||||
.pVertexInputState = &vertex_input_info,
|
||||
.pInputAssemblyState = &input_assembly_info,
|
||||
.pViewportState = &viewport_state_info,
|
||||
.pRasterizationState = &rasterizer_info,
|
||||
.pMultisampleState = &multisampling_info,
|
||||
.pDepthStencilState = null,
|
||||
.pColorBlendState = &color_blend_info,
|
||||
.pDynamicState = null,
|
||||
.layout = layout,
|
||||
.renderPass = render_pass.handle,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = null,
|
||||
.basePipelineIndex = -1,
|
||||
};
|
||||
|
||||
var pipeline: c.VkPipeline = undefined;
|
||||
|
||||
try vk.mapError(c.vkCreateGraphicsPipelines(device.handle, null, 1, &pipeline_info, null, @ptrCast(&pipeline)));
|
||||
|
||||
const size = c.VkDescriptorPoolSize{
|
||||
.type = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 5,
|
||||
};
|
||||
|
||||
const sampler_size = c.VkDescriptorPoolSize{
|
||||
.type = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 2,
|
||||
};
|
||||
|
||||
const sizes = [_]c.VkDescriptorPoolSize {size, sampler_size};
|
||||
|
||||
const descriptor_pool_info = c.VkDescriptorPoolCreateInfo{
|
||||
.sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.maxSets = 2,
|
||||
.poolSizeCount = 2,
|
||||
.pPoolSizes = sizes[0..].ptr,
|
||||
};
|
||||
|
||||
var descriptor_pool: c.VkDescriptorPool = undefined;
|
||||
|
||||
try vk.mapError(c.vkCreateDescriptorPool(device.handle, &descriptor_pool_info, null, &descriptor_pool));
|
||||
|
||||
const descriptor_allocate_info = c.VkDescriptorSetAllocateInfo{
|
||||
.sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.descriptorPool = descriptor_pool,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = set_layouts[0..].ptr,
|
||||
};
|
||||
|
||||
var descriptor_set: c.VkDescriptorSet = undefined;
|
||||
|
||||
try vk.mapError(c.vkAllocateDescriptorSets(device.handle, &descriptor_allocate_info, &descriptor_set));
|
||||
|
||||
const projection_buffer = try device.createBuffer(vk.BufferUsage{ .uniform_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(math.Matrix));
|
||||
|
||||
var data: [*c]u8 = undefined;
|
||||
|
||||
try vk.mapError(c.vkMapMemory(
|
||||
device.handle,
|
||||
projection_buffer.memory,
|
||||
0,
|
||||
projection_buffer.size,
|
||||
0,
|
||||
@ptrCast(&data),
|
||||
));
|
||||
|
||||
@memcpy(data[0..@sizeOf(math.Matrix)], std.mem.asBytes(&Camera.getProjection(swapchain.extent.width, swapchain.extent.height)));
|
||||
|
||||
const descriptor_buffer_info = c.VkDescriptorBufferInfo{
|
||||
.buffer = projection_buffer.handle,
|
||||
.offset = 0,
|
||||
.range = projection_buffer.size,
|
||||
};
|
||||
|
||||
const write_descriptor_set = c.VkWriteDescriptorSet{
|
||||
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptor_set,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pBufferInfo = &descriptor_buffer_info,
|
||||
};
|
||||
|
||||
c.vkUpdateDescriptorSets(device.handle, 1, &write_descriptor_set, 0, null);
|
||||
|
||||
const view_buffer = try device.createBuffer(vk.BufferUsage{ .uniform_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(math.Matrix));
|
||||
|
||||
var view_data: [*c]u8 = undefined;
|
||||
|
||||
try vk.mapError(c.vkMapMemory(
|
||||
device.handle,
|
||||
view_buffer.memory,
|
||||
0,
|
||||
view_buffer.size,
|
||||
0,
|
||||
@ptrCast(&view_data),
|
||||
));
|
||||
|
||||
const view_descriptor_buffer_info = c.VkDescriptorBufferInfo{
|
||||
.buffer = view_buffer.handle,
|
||||
.offset = 0,
|
||||
.range = view_buffer.size,
|
||||
};
|
||||
|
||||
const write_view_descriptor_set = c.VkWriteDescriptorSet{
|
||||
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptor_set,
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pBufferInfo = &view_descriptor_buffer_info,
|
||||
};
|
||||
|
||||
c.vkUpdateDescriptorSets(device.handle, 1, &write_view_descriptor_set, 0, null);
|
||||
|
||||
const transform_buffer = try device.createBuffer(vk.BufferUsage{ .uniform_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(math.Transform) - @sizeOf(math.Quaternion));
|
||||
|
||||
var transform_data: [*c]u8 = undefined;
|
||||
|
||||
try vk.mapError(c.vkMapMemory(
|
||||
device.handle,
|
||||
transform_buffer.memory,
|
||||
0,
|
||||
transform_buffer.size,
|
||||
0,
|
||||
@ptrCast(&transform_data),
|
||||
));
|
||||
|
||||
const transform_descriptor_buffer_info = c.VkDescriptorBufferInfo{
|
||||
.buffer = transform_buffer.handle,
|
||||
.offset = 0,
|
||||
.range = transform_buffer.size,
|
||||
};
|
||||
|
||||
const write_transform_descriptor_set = c.VkWriteDescriptorSet{
|
||||
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptor_set,
|
||||
.dstBinding = 4,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pBufferInfo = &transform_descriptor_buffer_info,
|
||||
};
|
||||
|
||||
c.vkUpdateDescriptorSets(device.handle, 1, &write_transform_descriptor_set, 0, null);
|
||||
|
||||
const light_buffer = try device.createBuffer(vk.BufferUsage{ .uniform_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf([3]f32));
|
||||
|
||||
var light_data: [*c]u8 = undefined;
|
||||
|
||||
try vk.mapError(c.vkMapMemory(
|
||||
device.handle,
|
||||
light_buffer.memory,
|
||||
0,
|
||||
light_buffer.size,
|
||||
0,
|
||||
@ptrCast(&light_data),
|
||||
));
|
||||
|
||||
const light_pos: [*]f32 = @alignCast(@ptrCast(light_data));
|
||||
|
||||
const light_descriptor_buffer_info = c.VkDescriptorBufferInfo{
|
||||
.buffer = light_buffer.handle,
|
||||
.offset = 0,
|
||||
.range = light_buffer.size,
|
||||
};
|
||||
|
||||
const write_light_descriptor_set = c.VkWriteDescriptorSet{
|
||||
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptor_set,
|
||||
.dstBinding = 2,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pBufferInfo = &light_descriptor_buffer_info,
|
||||
};
|
||||
|
||||
c.vkUpdateDescriptorSets(device.handle, 1, &write_light_descriptor_set, 0, null);
|
||||
|
||||
const view_pos_buffer = try device.createBuffer(vk.BufferUsage{ .uniform_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf([3]f32));
|
||||
|
||||
var view_pos_data: [*c]u8 = undefined;
|
||||
|
||||
try vk.mapError(c.vkMapMemory(
|
||||
device.handle,
|
||||
view_pos_buffer.memory,
|
||||
0,
|
||||
view_pos_buffer.size,
|
||||
0,
|
||||
@ptrCast(&view_pos_data),
|
||||
));
|
||||
|
||||
const view_pos_descriptor_buffer_info = c.VkDescriptorBufferInfo{
|
||||
.buffer = view_pos_buffer.handle,
|
||||
.offset = 0,
|
||||
.range = view_pos_buffer.size,
|
||||
};
|
||||
|
||||
const write_view_pos_descriptor_set = c.VkWriteDescriptorSet{
|
||||
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptor_set,
|
||||
.dstBinding = 3,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pBufferInfo = &view_pos_descriptor_buffer_info,
|
||||
};
|
||||
|
||||
c.vkUpdateDescriptorSets(device.handle, 1, &write_view_pos_descriptor_set, 0, null);
|
||||
|
||||
return Self{
|
||||
.layout = layout,
|
||||
.handle = pipeline,
|
||||
.texture_set_layout = texture_descriptor_set_layout,
|
||||
.descriptor_pool = descriptor_pool,
|
||||
.descriptor_set = descriptor_set,
|
||||
.descriptor_set_layout = descriptor_set_layout,
|
||||
.projection_buffer = projection_buffer,
|
||||
.view_buffer = view_buffer,
|
||||
.view_memory = view_data,
|
||||
.light_buffer = light_buffer,
|
||||
.view_pos_memory = view_pos_data,
|
||||
.transform_memory = transform_data,
|
||||
.texture_sampler = try vk.Sampler.init(device),
|
||||
.diffuse_sampler = try vk.Sampler.init(device),
|
||||
.textures = std.ArrayList(c.VkDescriptorSet).init(allocator),
|
||||
.light_pos = light_pos,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn addTexture(self: *Self, device: anytype, texture: Texture, diffuse: Texture) !usize {
|
||||
var set_layouts = [_]c.VkDescriptorSetLayout{self.texture_set_layout};
|
||||
const descriptor_allocate_info = c.VkDescriptorSetAllocateInfo{
|
||||
.sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.descriptorPool = self.descriptor_pool,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = set_layouts[0..].ptr,
|
||||
};
|
||||
|
||||
var descriptor_set: c.VkDescriptorSet = undefined;
|
||||
try vk.mapError(c.vkAllocateDescriptorSets(device.handle, &descriptor_allocate_info, &descriptor_set));
|
||||
|
||||
const texture_info: c.VkDescriptorImageInfo = .{
|
||||
.imageLayout = c.VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.imageView = texture.image_view,
|
||||
.sampler = self.texture_sampler.handle,
|
||||
};
|
||||
|
||||
const diffuse_info: c.VkDescriptorImageInfo = .{
|
||||
.imageLayout = c.VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.imageView = diffuse.image_view,
|
||||
.sampler = self.diffuse_sampler.handle,
|
||||
};
|
||||
|
||||
const write_texture_descriptor_set = c.VkWriteDescriptorSet{
|
||||
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptor_set,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &texture_info,
|
||||
};
|
||||
|
||||
const write_diffuse_descriptor_set = c.VkWriteDescriptorSet{
|
||||
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptor_set,
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &diffuse_info,
|
||||
};
|
||||
|
||||
const writes = [_]c.VkWriteDescriptorSet {write_texture_descriptor_set, write_diffuse_descriptor_set};
|
||||
|
||||
c.vkUpdateDescriptorSets(device.handle, 2, writes[0..].ptr, 0, null);
|
||||
|
||||
const index = self.textures.items.len;
|
||||
try self.textures.append(descriptor_set);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
pub fn bind(self: Self, device: vk.Device, frame: usize) void {
|
||||
std.debug.assert(frame < 2);
|
||||
c.vkCmdBindPipeline(device.command_buffers[frame], c.VK_PIPELINE_BIND_POINT_GRAPHICS, self.handle);
|
||||
}
|
||||
|
||||
pub fn deinit(self: Self, device: vk.Device) void {
|
||||
self.textures.deinit();
|
||||
self.texture_sampler.deinit(device);
|
||||
self.diffuse_sampler.deinit(device);
|
||||
self.projection_buffer.deinit(device.handle);
|
||||
c.vkDestroyDescriptorSetLayout(device.handle, self.descriptor_set_layout, null);
|
||||
c.vkDestroyDescriptorPool(device.handle, self.descriptor_pool, null);
|
||||
c.vkDestroyPipeline(device.handle, self.handle, null);
|
||||
c.vkDestroyPipelineLayout(device.handle, self.layout, null);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue