Removed ecs dependency from rendering
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4d5da504fb
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a15e0c06ca
6 changed files with 108 additions and 80 deletions
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@ -10,6 +10,8 @@ const api = @cImport({
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const std = @import("std");
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const systems = @import("systems.zig");
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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var pool: ecs.Pool = undefined;
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@ -59,7 +61,7 @@ export fn sideros_init(init: api.GameInit) callconv(.c) void {
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pool = ecs.Pool.init(allocator, &resources) catch @panic("TODO: Gracefully handle error");
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// TODO(ernesto): I think this @ptrCast are unavoidable but maybe not?
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renderer = Renderer.init(allocator, @ptrCast(init.instance), @ptrCast(init.surface)) catch @panic("TODO: Gracefully handle error");
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pool.addSystemGroup(&[_]ecs.System{Renderer.render, rendering.Camera.moveCamera}, true) catch @panic("TODO: Gracefuly handle error");
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pool.addSystemGroup(&[_]ecs.System{systems.render, systems.moveCamera}, true) catch @panic("TODO: Gracefuly handle error");
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pool.resources.renderer = &renderer;
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pool.tick();
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init_mods();
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