Made render a system again

This commit is contained in:
Lorenzo Torres 2025-08-04 13:56:50 +02:00
parent 933cf2f1f4
commit a8071bd783
5 changed files with 25 additions and 36 deletions

View file

@ -11,7 +11,6 @@ pub const SystemGroup = []const System;
pub const SyncGroup = []const System; pub const SyncGroup = []const System;
pub const Resources = struct { pub const Resources = struct {
window: Renderer.Window,
renderer: Renderer, renderer: Renderer,
input: Input, input: Input,
delta_time: f64 = 0.0, delta_time: f64 = 0.0,

View file

@ -5,6 +5,7 @@ const Input = @import("sideros").Input;
const mods = @import("sideros").mods; const mods = @import("sideros").mods;
const ecs = @import("sideros").ecs; const ecs = @import("sideros").ecs;
const builtin = @import("builtin"); const builtin = @import("builtin");
const Renderer = @import("sideros").Renderer;
const platform = if (builtin.target.os.tag == .linux) (if (config.wayland) @import("wayland.zig") else @import("xorg.zig")) else @import("xorg.zig"); const platform = if (builtin.target.os.tag == .linux) (if (config.wayland) @import("wayland.zig") else @import("xorg.zig")) else @import("xorg.zig");
@ -43,30 +44,15 @@ pub fn main() !void {
//var w = try Renderer.Window.create(800, 600, "sideros"); //var w = try Renderer.Window.create(800, 600, "sideros");
//defer w.destroy(); //defer w.destroy();
//var r = try Renderer.init(allocator, w); const resources = ecs.Resources{
//defer r.deinit(); .renderer = undefined,
.input = .{ .key_pressed = .{false} ** @intFromEnum(Input.KeyCode.menu) },
};
var pool = try ecs.Pool.init(allocator, resources);
defer pool.deinit();
try pool.addSystemGroup(&[_]ecs.System{
Renderer.render,
}, true);
//const resources = ecs.Resources{ try platform.init(allocator, &pool);
// .window = w,
// .renderer = r,
// .input = .{ .key_pressed = .{false} ** @intFromEnum(Input.KeyCode.menu) },
//};
//var pool = try ecs.Pool.init(allocator, resources);
//defer pool.deinit();
//w.setResources(&pool.resources);
//try pool.addSystemGroup(&[_]ecs.System{
// Renderer.render,
//}, true);
//try pool.addSystemGroup(&[_]ecs.System{
// testSystem2,
//});
// for (0..1000) |_| {
// const entity = try pool.createEntity();
// try pool.addComponent(entity, ecs.components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
// try pool.addComponent(entity, ecs.components.Speed{ .speed = 5.0 });
// }
try platform.init(allocator);
} }

View file

@ -74,9 +74,8 @@ pub fn deinit(self: Renderer) void {
} }
// TODO: render is maybe a bad name? something like present() or submit() is better? // TODO: render is maybe a bad name? something like present() or submit() is better?
//pub fn render(pool: *ecs.Pool) anyerror!void { pub fn render(pool: *ecs.Pool) anyerror!void {
pub fn render(renderer: *Renderer) anyerror!void { var renderer = pool.resources.renderer;
//var renderer = pool.resources.renderer;
try renderer.device.waitFence(renderer.current_frame); try renderer.device.waitFence(renderer.current_frame);
const image = try renderer.swapchain.nextImage(renderer.device, renderer.current_frame); const image = try renderer.swapchain.nextImage(renderer.device, renderer.current_frame);

View file

@ -1,6 +1,7 @@
const c = @import("sideros").c; const c = @import("sideros").c;
const std = @import("std"); const std = @import("std");
const Renderer = @import("sideros").Renderer; const Renderer = @import("sideros").Renderer;
const ecs = @import("sideros").ecs;
var resize = false; var resize = false;
var quit = false; var quit = false;
@ -11,7 +12,7 @@ const State = struct {
compositor: ?*c.wl_compositor = null, compositor: ?*c.wl_compositor = null,
shell: ?*c.xdg_wm_base = null, shell: ?*c.xdg_wm_base = null,
surface: ?*c.wl_surface = null, surface: ?*c.wl_surface = null,
renderer: *Renderer = undefined, pool: *ecs.Pool = undefined,
configured: bool = false, configured: bool = false,
}; };
@ -77,7 +78,7 @@ fn frameHandleDone(data: ?*anyopaque, callback: ?*c.wl_callback, time: u32) call
const cb = c.wl_surface_frame(state.surface); const cb = c.wl_surface_frame(state.surface);
_ = c.wl_callback_add_listener(cb, &frame_listener, state); _ = c.wl_callback_add_listener(cb, &frame_listener, state);
state.renderer.render() catch @panic("can't render"); state.pool.tick();
_ = c.wl_surface_commit(state.surface); _ = c.wl_surface_commit(state.surface);
} }
@ -104,7 +105,7 @@ const registry_listener: c.wl_registry_listener = .{
.global_remove = registryHandleGlobalRemove, .global_remove = registryHandleGlobalRemove,
}; };
pub fn init(allocator: std.mem.Allocator) !void { pub fn init(allocator: std.mem.Allocator, pool: *ecs.Pool) !void {
var state: State = .{}; var state: State = .{};
const display = c.wl_display_connect(null); const display = c.wl_display_connect(null);
defer c.wl_display_disconnect(display); defer c.wl_display_disconnect(display);
@ -138,9 +139,10 @@ pub fn init(allocator: std.mem.Allocator) !void {
var renderer = try Renderer.init(@TypeOf(display), @TypeOf(surface), allocator, display, surface); var renderer = try Renderer.init(@TypeOf(display), @TypeOf(surface), allocator, display, surface);
defer renderer.deinit(); defer renderer.deinit();
try renderer.render();
state.renderer = &renderer; pool.resources.renderer = renderer;
state.pool = pool;
pool.tick();
const cb = c.wl_surface_frame(surface); const cb = c.wl_surface_frame(surface);
_ = c.wl_callback_add_listener(cb, &frame_listener, @ptrCast(&state)); _ = c.wl_callback_add_listener(cb, &frame_listener, @ptrCast(&state));

View file

@ -1,8 +1,9 @@
const std = @import("std"); const std = @import("std");
const Renderer = @import("sideros").Renderer; const Renderer = @import("sideros").Renderer;
const c = @import("sideros").c; const c = @import("sideros").c;
const ecs = @import("sideros").ecs;
pub fn init(allocator: std.mem.Allocator) !void { pub fn init(allocator: std.mem.Allocator, pool: *ecs.Pool) !void {
const connection = c.xcb_connect(null, null); const connection = c.xcb_connect(null, null);
defer c.xcb_disconnect(connection); defer c.xcb_disconnect(connection);
@ -28,6 +29,8 @@ pub fn init(allocator: std.mem.Allocator) !void {
var renderer = try Renderer.init(@TypeOf(connection), @TypeOf(window), allocator, connection, window); var renderer = try Renderer.init(@TypeOf(connection), @TypeOf(window), allocator, connection, window);
defer renderer.deinit(); defer renderer.deinit();
pool.resources.renderer = renderer;
while (true) { while (true) {
if (c.xcb_poll_for_event(connection)) |e| { if (c.xcb_poll_for_event(connection)) |e| {
switch (e.*.response_type & ~@as(u32, 0x80)) { switch (e.*.response_type & ~@as(u32, 0x80)) {
@ -36,6 +39,6 @@ pub fn init(allocator: std.mem.Allocator) !void {
std.c.free(e); std.c.free(e);
} }
try renderer.render(); pool.tick();
} }
} }