Refactored compilation and startup. Now everything is orchestrated through a simple API described in sideros_api.h. Also refactored some of the code to get rid of global C imports.
Signed-off-by: Lorenzo Torres <torres@sideros.org>
This commit is contained in:
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5b51a3d571
commit
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12 changed files with 420 additions and 212 deletions
159
src/wayland.zig
159
src/wayland.zig
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@ -1,7 +1,15 @@
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const c = @import("sideros").c;
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const std = @import("std");
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const Renderer = @import("sideros").Renderer;
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const ecs = @import("sideros").ecs;
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const c = @cImport({
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@cInclude("wayland-client.h");
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@cInclude("xdg-shell.h");
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@cInclude("vulkan/vulkan.h");
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@cInclude("vulkan/vulkan_wayland.h");
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});
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const sideros = @cImport({
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@cInclude("sideros_api.h");
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});
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const builtin = @import("builtin");
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const debug = builtin.mode == .Debug;
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var resize = false;
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var quit = false;
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@ -12,10 +20,134 @@ const State = struct {
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compositor: ?*c.wl_compositor = null,
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shell: ?*c.xdg_wm_base = null,
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surface: ?*c.wl_surface = null,
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pool: *ecs.Pool = undefined,
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configured: bool = false,
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};
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const validation_layers: []const [*c]const u8 = if (!debug) &[0][*c]const u8{} else &[_][*c]const u8{
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"VK_LAYER_KHRONOS_validation",
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};
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const device_extensions: []const [*c]const u8 = &[_][*c]const u8{
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c.VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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};
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const Error = error{
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initialization_failed,
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unknown_error,
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};
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fn mapError(result: c_int) !void {
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return switch (result) {
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c.VK_SUCCESS => {},
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c.VK_ERROR_INITIALIZATION_FAILED => Error.initialization_failed,
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else => Error.unknown_error,
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};
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}
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fn vulkan_init_instance(allocator: std.mem.Allocator, handle: *c.VkInstance) !void {
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const extensions = [_][*c]const u8{ c.VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME, c.VK_KHR_SURFACE_EXTENSION_NAME };
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// Querry avaliable extensions size
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var avaliableExtensionsCount: u32 = 0;
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_ = c.vkEnumerateInstanceExtensionProperties(null, &avaliableExtensionsCount, null);
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// Actually querry avaliable extensions
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const avaliableExtensions = try allocator.alloc(c.VkExtensionProperties, avaliableExtensionsCount);
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defer allocator.free(avaliableExtensions);
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_ = c.vkEnumerateInstanceExtensionProperties(null, &avaliableExtensionsCount, avaliableExtensions.ptr);
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// Check the extensions we want against the extensions the user has
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for (extensions) |need_ext| {
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var found = false;
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const needName = std.mem.sliceTo(need_ext, 0);
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for (avaliableExtensions) |useable_ext| {
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const extensionName = useable_ext.extensionName[0..std.mem.indexOf(u8, &useable_ext.extensionName, &[_]u8{0}).?];
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if (std.mem.eql(u8, needName, extensionName)) {
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found = true;
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break;
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}
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}
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if (!found) {
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std.debug.panic("ERROR: Needed vulkan extension {s} not found\n", .{need_ext});
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}
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}
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// Querry avaliable layers size
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var avaliableLayersCount: u32 = 0;
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_ = c.vkEnumerateInstanceLayerProperties(&avaliableLayersCount, null);
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// Actually querry avaliable layers
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const availableLayers = try allocator.alloc(c.VkLayerProperties, avaliableLayersCount);
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defer allocator.free(availableLayers);
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_ = c.vkEnumerateInstanceLayerProperties(&avaliableLayersCount, availableLayers.ptr);
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// Every layer we do have we add to this list, if we don't have it no worries just print a message and continue
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var newLayers = std.ArrayList([*c]const u8).init(allocator);
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defer newLayers.deinit();
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// Loop over layers we want
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for (validation_layers) |want_layer| {
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var found = false;
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for (availableLayers) |useable_validation| {
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const layer_name: [*c]const u8 = &useable_validation.layerName;
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if (std.mem.eql(u8, std.mem.sliceTo(want_layer, 0), std.mem.sliceTo(layer_name, 0))) {
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found = true;
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break;
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}
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}
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if (!found) {
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std.debug.print("WARNING: Compiled in debug mode, but wanted validation layer {s} not found.\n", .{want_layer});
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std.debug.print("NOTE: Validation layer will be removed from the wanted validation layers\n", .{});
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} else {
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try newLayers.append(want_layer);
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}
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}
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const app_info: c.VkApplicationInfo = .{
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.sType = c.VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pApplicationName = "sideros",
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.applicationVersion = c.VK_MAKE_VERSION(1, 0, 0),
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.engineVersion = c.VK_MAKE_VERSION(1, 0, 0),
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.pEngineName = "sideros",
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.apiVersion = c.VK_MAKE_VERSION(1, 3, 0),
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};
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const instance_info: c.VkInstanceCreateInfo = .{
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.sType = c.VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pApplicationInfo = &app_info,
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.enabledExtensionCount = @intCast(extensions.len),
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.ppEnabledExtensionNames = @ptrCast(extensions[0..]),
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.enabledLayerCount = @intCast(newLayers.items.len),
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.ppEnabledLayerNames = newLayers.items.ptr,
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};
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try mapError(c.vkCreateInstance(&instance_info, null, handle));
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}
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fn vulkan_init_surface(instance: c.VkInstance, display: ?*c.wl_display, surface: ?*c.wl_surface, handle: *c.VkSurfaceKHR) !void {
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const create_info: c.VkWaylandSurfaceCreateInfoKHR = .{
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.sType = c.VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR,
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.display = display,
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.surface = surface,
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};
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try mapError(c.vkCreateWaylandSurfaceKHR(instance, &create_info, null, handle));
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}
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fn vulkan_init(allocator: std.mem.Allocator, display: ?*c.wl_display, surface: ?*c.wl_surface) !sideros.GameInit {
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var gameInit: sideros.GameInit = undefined;
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try vulkan_init_instance(allocator, &gameInit.instance);
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// TODO(ernesto): This pointer cast is weird as fuck
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try vulkan_init_surface(@ptrCast(gameInit.instance), display, surface, &gameInit.surface);
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return gameInit;
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}
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fn vulkan_cleanup(gameInit: sideros.GameInit) void {
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// TODO(ernesto): again this ptr
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// this can be solved merging the cImports. But that seems uglier to me...
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c.vkDestroySurfaceKHR(@ptrCast(gameInit.instance), @ptrCast(gameInit.surface), null);
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c.vkDestroyInstance(@ptrCast(gameInit.instance), null);
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}
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fn registryHandleGlobal(data: ?*anyopaque, registry: ?*c.wl_registry, name: u32, interface: [*c]const u8, version: u32) callconv(.c) void {
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_ = version;
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const state: *State = @alignCast(@ptrCast(data));
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@ -79,7 +211,9 @@ fn frameHandleDone(data: ?*anyopaque, callback: ?*c.wl_callback, time: u32) call
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const cb = c.wl_surface_frame(state.surface);
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_ = c.wl_callback_add_listener(cb, &frame_listener, state);
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state.pool.tick();
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const gameUpdate: sideros.GameUpdate = undefined;
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sideros.sideros_update(gameUpdate);
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_ = c.wl_surface_commit(state.surface);
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}
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@ -106,7 +240,7 @@ const registry_listener: c.wl_registry_listener = .{
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.global_remove = registryHandleGlobalRemove,
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};
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pub fn init(allocator: std.mem.Allocator, pool: *ecs.Pool) !void {
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pub fn main() !void {
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var state: State = .{};
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const display = c.wl_display_connect(null);
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defer c.wl_display_disconnect(display);
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@ -131,18 +265,21 @@ pub fn init(allocator: std.mem.Allocator, pool: *ecs.Pool) !void {
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c.xdg_toplevel_set_app_id(toplevel, @ptrCast(&title[0]));
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c.xdg_toplevel_set_min_size(toplevel, 800, 600);
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c.xdg_toplevel_set_max_size(toplevel, 800, 600);
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_ = c.wl_surface_commit(surface);
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while (!state.configured) {
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_ = c.wl_display_dispatch(display);
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}
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var renderer = try Renderer.init(@TypeOf(display), @TypeOf(surface), allocator, display, surface);
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pool.resources.renderer = &renderer;
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state.pool = pool;
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pool.tick();
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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defer if (gpa.deinit() != .ok) @panic("Platform memory leaked");
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const gameInit = try vulkan_init(allocator, display, surface);
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defer vulkan_cleanup(gameInit);
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sideros.sideros_init(gameInit);
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const cb = c.wl_surface_frame(surface);
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_ = c.wl_callback_add_listener(cb, &frame_listener, @ptrCast(&state));
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