Implemented simple terrain generation
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16 changed files with 825 additions and 32 deletions
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@ -78,5 +78,6 @@ void main() {
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for(int i = 0; i < pushConstants.light_count; i++)
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result += calc_point_light(i, norm, FragPos, viewDir);
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outColor = vec4(result, 1.0);
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}
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