Added camera uniforms for projection and view matrix
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59e3997056
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7 changed files with 92 additions and 28 deletions
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@ -1,8 +1,10 @@
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const c = @import("sideros").c;
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const math = @import("sideros").math;
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const ecs = @import("ecs");
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const std = @import("std");
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const vk = @import("vulkan.zig");
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pub const Mesh = @import("Mesh.zig");
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pub const Camera = @import("Camera.zig");
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const Allocator = std.mem.Allocator;
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const Renderer = @This();
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@ -76,6 +78,10 @@ pub fn deinit(self: Renderer) void {
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// TODO: render is maybe a bad name? something like present() or submit() is better?
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pub fn render(pool: *ecs.Pool) anyerror!void {
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var renderer = pool.resources.renderer;
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var camera = pool.resources.camera;
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const view_memory = renderer.graphics_pipeline.view_memory;
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@memcpy(view_memory[0..@sizeOf(math.Matrix)], std.mem.asBytes(&camera.getView()));
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try renderer.device.waitFence(renderer.current_frame);
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const image = try renderer.swapchain.nextImage(renderer.device, renderer.current_frame);
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