Implemented rotations

This commit is contained in:
Lorenzo Torres 2025-08-06 16:35:29 +02:00
parent 7a634d53b5
commit defdf051ec
6 changed files with 29 additions and 13 deletions

View file

@ -15,6 +15,7 @@ layout (binding = 1) uniform ViewUniform {
layout (binding = 4) uniform TransformUniform {
mat4 translation;
mat4 scale;
mat4 rotation;
} transform;
layout(location = 2) out vec3 Normal;
@ -22,7 +23,7 @@ layout(location = 3) out vec3 FragPos;
layout(location = 4) out vec2 TexCoords;
void main() {
mat4 transformation = transform.translation * transform.scale;
mat4 transformation = transform.translation * transform.scale * transform.rotation;
vec4 out_vec = proj.proj * view.view * transformation * vec4(vertPos, 1.0);
FragPos = vec3(vec4(vertPos, 1.0));
Normal = normal;