Implemented rotations
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7a634d53b5
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defdf051ec
6 changed files with 29 additions and 13 deletions
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@ -12,6 +12,7 @@ var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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var pool: ecs.Pool = undefined;
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var renderer: Renderer = undefined;
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var resources: ecs.Resources = undefined;
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fn init_mods() void {
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var global_runtime = mods.GlobalRuntime.init(allocator);
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@ -43,14 +44,16 @@ fn init_mods() void {
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}
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export fn sideros_init(init: api.GameInit) callconv(.c) void {
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pool = ecs.Pool.init(allocator, .{
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resources = .{
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.camera = .{
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.position = .{ 5.0, 5.0, 5.0 },
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.target = .{ 0.0, 0.0, 0.0 },
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},
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.renderer = undefined,
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.input = .{ .key_pressed = .{false} ** @intFromEnum(ecs.Input.KeyCode.menu) },
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}) catch @panic("TODO: Gracefully handle error");
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};
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pool = ecs.Pool.init(allocator, &resources) catch @panic("TODO: Gracefully handle error");
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// TODO(ernesto): I think this @ptrCast are unavoidable but maybe not?
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renderer = Renderer.init(allocator, @ptrCast(init.instance), @ptrCast(init.surface)) catch @panic("TODO: Gracefully handle error");
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pool.addSystemGroup(&[_]ecs.System{Renderer.render}, true) catch @panic("TODO: Gracefuly handle error");
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