added fixme message to ecs
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1 changed files with 13 additions and 10 deletions
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@ -6,6 +6,8 @@ const sparse = @import("sparse.zig");
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const System = *const fn (Pool) void;
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const SystemGroup = std.ArrayList(System);
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//FIXME: for some reason this thing has very weird issues with
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//hash maps
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pub const Pool = struct {
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// Components
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position: sparse.SparseSet(components.Position),
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@ -18,27 +20,28 @@ pub const Pool = struct {
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last_entity: usize,
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free_ids: std.ArrayList(usize),
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component_flags: std.AutoHashMap(usize, usize),
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component_flags: std.AutoHashMap(u32, usize),
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pub fn init(allocator: Allocator) !@This() {
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var thread_pool: std.Thread.Pool = undefined;
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try thread_pool.init(.{
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.allocator = allocator,
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.n_jobs = 4,
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});
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return @This(){
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var pool = @This(){
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.position = sparse.SparseSet(components.Position).init(allocator),
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.speed = sparse.SparseSet(components.Speed).init(allocator),
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.system_groups = std.ArrayList(SystemGroup).init(allocator),
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.thread_pool = thread_pool,
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.thread_pool = undefined,
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.wait_group = .{},
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.mutex = .{},
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.last_entity = 0,
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.free_ids = std.ArrayList(usize).init(allocator),
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.component_flags = std.AutoHashMap(usize, usize).init(allocator),
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.component_flags = std.AutoHashMap(u32, usize).init(allocator),
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};
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try pool.thread_pool.init(.{
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.allocator = allocator,
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.n_jobs = 4,
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});
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return pool;
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}
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pub fn tick(self: *@This()) void {
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