fixed spacing issues in documentation/design.md
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2 changed files with 5 additions and 2 deletions
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@ -36,7 +36,7 @@ In case of an attack, players can ask for help to allies whether it's defensive
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When attacking a player, different ways of managing victory can be choosen:
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- The defeated player can be taxed by the winner.
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- The defeated player can keep independence, but must obey to the winner when receiving orders.
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- The defeated player is completely destroyed and must restart the game.
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- The defeated player is completely destroyed and must restart the game.
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In the first two cases, the winner can keep soldiers on the conquered territory and the defeated can try to revolt against the winner by fighting.
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## Attacking
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@ -45,5 +45,5 @@ In the first two cases, the winner can keep soldiers on the conquered territory
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Players can choose different ways of training soldiers:
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- Every adult male will get at least some basic training and develop fighting skills. You will get a lot of soldiers, but with basic fighting skills.
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- A group of regular citizens is selected and trained to develop average fighting skills.
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- Specialized soldiers are trained full-time to develop quality fighting skills. In this case soldiers will need to be payed.
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- Specialized soldiers are trained full-time to develop quality fighting skills. In this case soldiers will need to be payed.
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Note that enemies can only kill citizens who went through any level of training, otherwise they can only be enslaved. Since the number of slaves a winning player can make in an attack is limited, choosing the second or the third options can assure that at least some citizens will be left.
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3
src/ecs/components.zig
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3
src/ecs/components.zig
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@ -0,0 +1,3 @@
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const std = @import("std");
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pub const Archetype = struct {};
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