Lorenzo Torres
330d9b7711
Migrated to the new std.ArrayList implementation
2025-08-18 23:43:10 +02:00
Lorenzo Torres
9fdd47ea6e
Implemented terrain texturing
2025-08-14 22:53:53 +02:00
Lorenzo Torres
c0b8d021d4
Implemented simple terrain generation
2025-08-13 21:16:42 +02:00
Lorenzo Torres
83af358d30
Implemented MSAA
2025-08-10 15:53:26 +02:00
Lorenzo Torres
d010954abb
Rransforms are all sent to the gpu with one buffer
2025-08-09 18:51:11 +02:00
Lorenzo Torres
503ed33aec
Fully implemented lighting
...
Two types of light sources are currently supported: directional lights
and point lights. A scene can have only one directional light and up to
1024 point lights.
2025-08-08 03:18:08 +02:00
Lorenzo Torres
214317e0bf
Implemented mesh batching at startup
2025-08-07 19:48:40 +02:00
Lorenzo Torres
748e394939
Refactored create/destroy to init/deinit
2025-08-07 14:04:41 +02:00
Lorenzo Torres
90cfe4d96e
Refactor of vulkan structures
2025-08-07 13:17:47 +02:00