Real time strategy game set in ancient history
To ensure that the rendering system is being run in the main thread, I added the concept of "Sync systems", so that when a system group is created it's possible to specify whether it's possible to run it on a separate thread or not. |
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| assets | ||
| documentation | ||
| ext/glfw | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| build.zig | ||
| build.zig.zon | ||
| LICENSE | ||
| MAINTAINERS | ||
| README.md | ||