sideros/src/main.zig
2025-03-22 18:10:39 +01:00

79 lines
2.7 KiB
Zig

const std = @import("std");
const c = @import("c.zig");
const window = @import("rendering/window.zig");
const config = @import("config");
const Renderer = @import("rendering/renderer_vulkan.zig");
const math = @import("math.zig");
const Parser = @import("mods/parse.zig");
const vm = @import("mods/vm.zig");
const wasm = @import("mods/wasm.zig");
const components = @import("ecs/components.zig");
const entities = @import("ecs/entities.zig");
fn testSystem2(pool: *entities.Pool) void {
var i = @as(usize, 0);
//std.debug.print("test: {d}\n", .{pool.position.components.items.len});
for (pool.position.components.items) |position| {
const entity = pool.position.dense.items[i];
if (pool.speed.dense.items[pool.speed.sparse.items[entity]] == entity) {
const speed = pool.speed.components.items[pool.speed.sparse.items[entity]];
std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed });
}
i += 1;
}
}
fn testSystem(pool: *entities.Pool) void {
_ = pool;
std.debug.print("test\n", .{});
}
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
{
//var global_runtime = wasm.GlobalRuntime.init(allocator);
//defer global_runtime.deinit();
//try global_runtime.addFunction("debug", wasm.debug);
//const file = try std.fs.cwd().openFile("assets/core.wasm", .{});
//const module = try Parser.parseWasm(allocator, file.reader());
//var runtime = try vm.Runtime.init(allocator, module, &global_runtime);
//defer runtime.deinit(allocator);
//var parameters = [_]usize{};
//try runtime.callExternal(allocator, "preinit", &parameters);
const w = try window.Window.create(800, 600, "sideros");
defer w.destroy();
var pool = try entities.Pool.init(allocator);
defer pool.deinit(allocator);
//try pool.addSystemGroup(&[_]entities.System{
// testSystem,
//});
try pool.addSystemGroup(&[_]entities.System{
testSystem2,
});
const entity = try pool.createEntity();
try pool.addComponent(entity, components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
try pool.addComponent(entity, components.Speed{ .speed = 5.0 });
// TODO(luccie-cmd): Renderer.create shouldn't return an error
var r = try Renderer.create(allocator, w);
defer r.destroy();
while (!w.shouldClose()) {
c.glfwPollEvents();
try r.tick();
pool.tick();
}
}
if (gpa.detectLeaks()) {
return error.leaked_memory;
}
}