sideros/build.zig
2025-08-04 02:46:36 +02:00

146 lines
5 KiB
Zig

const std = @import("std");
const ShaderStage = enum { fragment, vertex };
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const sideros = b.createModule(.{
.root_source_file = b.path("src/sideros.zig"),
.target = target,
.optimize = optimize,
});
const mods = b.createModule(.{
.root_source_file = b.path("src/mods/mods.zig"),
.target = target,
.optimize = optimize,
});
mods.addImport("sideros", sideros);
const ecs = b.createModule(.{
.root_source_file = b.path("src/ecs/ecs.zig"),
.target = target,
.optimize = optimize,
});
ecs.addImport("sideros", sideros);
const renderer = b.createModule(.{
.root_source_file = b.path("src/renderer/Renderer.zig"),
.target = target,
.optimize = optimize,
.link_libc = true,
});
renderer.addImport("sideros", sideros);
renderer.addImport("ecs", ecs);
ecs.addImport("renderer", renderer);
compileAllShaders(b, renderer);
sideros.addImport("mods", mods);
sideros.addImport("ecs", ecs);
sideros.addImport("renderer", renderer);
const exe = b.addExecutable(.{
.name = "sideros",
.root_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
}),
});
exe.root_module.addImport("sideros", sideros);
sideros.addIncludePath(b.path("ext"));
exe.linkSystemLibrary("vulkan");
exe.linkLibC();
const options = b.addOptions();
if (target.result.os.tag == .linux) {
const wayland = b.option(bool, "wayland", "Use Wayland to create the main window") orelse false;
if (wayland) {
exe.linkSystemLibrary("wayland-client");
exe.root_module.addCSourceFile(.{ .file = b.path("ext/xdg-shell.c") });
} else {
exe.linkSystemLibrary("xcb");
exe.linkSystemLibrary("xcb-icccm");
}
options.addOption(bool, "wayland", wayland);
}
sideros.addOptions("config", options);
b.installArtifact(exe);
const root_lib = b.addLibrary(.{
.root_module = sideros,
.name = "sideros",
});
const install_docs = b.addInstallDirectory(.{
.source_dir = root_lib.getEmittedDocs(),
.install_dir = .prefix,
.install_subdir = "docs/sideros",
});
const docs_step = b.step("docs", "Generate documentation");
docs_step.dependOn(&install_docs.step);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_unit_tests = b.addTest(.{
.root_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
}),
});
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
}
fn compileAllShaders(b: *std.Build, module: *std.Build.Module) void {
const shaders_dir = if (@hasDecl(@TypeOf(b.build_root.handle), "openIterableDir"))
b.build_root.handle.openIterableDir("assets/shaders", .{}) catch @panic("Failed to open shaders directory")
else
b.build_root.handle.openDir("assets/shaders", .{ .iterate = true }) catch @panic("Failed to open shaders directory");
var file_it = shaders_dir.iterate();
while (file_it.next() catch @panic("Failed to iterate shader directory")) |entry| {
if (entry.kind == .file) {
const ext = std.fs.path.extension(entry.name);
const basename = std.fs.path.basename(entry.name);
const name = basename[0 .. basename.len - ext.len];
if (std.mem.eql(u8, ext, ".vert")) {
addShader(b, module, name, .vertex);
} else if (std.mem.eql(u8, ext, ".frag")) {
addShader(b, module, name, .fragment);
}
}
}
}
fn addShader(b: *std.Build, module: *std.Build.Module, name: []const u8, stage: ShaderStage) void {
const mod_name = std.fmt.allocPrint(b.allocator, "{s}_{s}", .{ name, if (stage == .vertex) "vert" else "frag" }) catch @panic("");
const source = std.fmt.allocPrint(b.allocator, "assets/shaders/{s}.{s}", .{ name, if (stage == .vertex) "vert" else "frag" }) catch @panic("");
const outpath = std.fmt.allocPrint(b.allocator, "assets/shaders/{s}_{s}.spv", .{ name, if (stage == .vertex) "vert" else "frag" }) catch @panic("");
const shader_compilation = b.addSystemCommand(&.{"glslc"});
shader_compilation.addArg("-o");
const output = shader_compilation.addOutputFileArg(outpath);
shader_compilation.addFileArg(b.path(source));
module.addAnonymousImport(mod_name, .{ .root_source_file = output });
}