161 lines
4.8 KiB
Zig
161 lines
4.8 KiB
Zig
const std = @import("std");
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const vk = @import("vulkan.zig");
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const gltf = @import("gltf.zig");
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const Allocator = std.mem.Allocator;
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const Mesh = @This();
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pub const Vertex = struct {
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position: [3]f32,
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normal: [3]f32,
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uv: [2]f32,
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pub fn create(x: f32, y: f32, z: f32, normal_x: f32, normal_y: f32, normal_z: f32, u: f32, v: f32) Vertex {
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return Vertex{
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.position = .{ x, y, z },
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.normal = .{ normal_x, normal_y, normal_z },
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.uv = .{u, v},
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};
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}
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pub fn bindingDescription() vk.c.VkVertexInputBindingDescription {
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const binding_description: vk.c.VkVertexInputBindingDescription = .{
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.binding = 0,
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.stride = @sizeOf(Vertex),
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.inputRate = vk.c.VK_VERTEX_INPUT_RATE_VERTEX,
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};
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return binding_description;
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}
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pub fn attributeDescriptions() []const c.VkVertexInputAttributeDescription {
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const attributes: []const c.VkVertexInputAttributeDescription = &.{
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.{
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.location = 0,
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.binding = 0,
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.format = c.VK_FORMAT_R32G32B32_SFLOAT,
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.offset = 0,
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},
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.{
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.location = 1,
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.binding = 0,
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.format = c.VK_FORMAT_R32G32B32_SFLOAT,
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.offset = 12,
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},
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.{
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.location = 2,
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.binding = 0,
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.format = c.VK_FORMAT_R32G32_SFLOAT,
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.offset = 24,
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},
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};
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return attributes;
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}
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};
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vertex_buffer: vk.Buffer,
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index_buffer: vk.Buffer,
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pub fn createVertexBuffer(allocator: Allocator, device: anytype) !vk.Buffer {
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const gltf_data = try gltf.parseFile(allocator, "assets/models/cube.glb");
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const vertices = gltf_data.vertices;
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const normals = gltf_data.normals;
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const uvs = gltf_data.uvs;
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defer allocator.free(uvs);
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defer allocator.free(normals);
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defer allocator.free(vertices);
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defer allocator.free(gltf_data.indices);
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const final_array = try allocator.alloc([8]f32, vertices.len);
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defer allocator.free(final_array);
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for (vertices, normals, uvs, final_array) |vertex, normal, uv, *final| {
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final[0] = vertex[0];
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final[1] = vertex[1];
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final[2] = vertex[2];
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final[3] = normal[0];
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final[4] = normal[1];
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final[5] = normal[2];
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final[6] = uv[0];
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final[7] = uv[1];
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}
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var data: [*c]?*anyopaque = null;
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const buffer = try device.createBuffer(vk.BufferUsage{ .transfer_src = true }, vk.BufferFlags{ .host_visible = true, .host_coherent = true }, @sizeOf([8]f32) * vertices.len);
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try vk.mapError(vk.c.vkMapMemory(
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device.handle,
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buffer.memory,
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0,
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buffer.size,
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0,
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@ptrCast(&data),
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));
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if (data) |ptr| {
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const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(ptr));
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@memcpy(gpu_vertices, @as([]Vertex, @ptrCast(final_array[0..])));
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}
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vk.c.vkUnmapMemory(device.handle, buffer.memory);
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const vertex_buffer = try device.createBuffer(vk.BufferUsage{ .vertex_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(Vertex) * vertices.len);
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try buffer.copyTo(device, vertex_buffer);
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buffer.destroy(device.handle);
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return vertex_buffer;
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}
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pub fn createIndexBuffer(allocator: Allocator, device: anytype) !vk.Buffer {
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const gltf_data = try gltf.parseFile(allocator, "assets/models/cube.glb");
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const indices = gltf_data.indices;
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defer allocator.free(indices);
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defer allocator.free(gltf_data.vertices);
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defer allocator.free(gltf_data.normals);
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defer allocator.free(gltf_data.uvs);
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var data: [*c]?*anyopaque = null;
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const buffer = try device.createBuffer(vk.BufferUsage{ .transfer_src = true }, vk.BufferFlags{ .host_visible = true, .host_coherent = true }, @sizeOf(u16) * indices.len);
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try vk.mapError(vk.c.vkMapMemory(
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device.handle,
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buffer.memory,
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0,
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buffer.size,
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0,
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@ptrCast(&data),
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));
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if (data) |ptr| {
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const gpu_indices: [*]u16 = @ptrCast(@alignCast(ptr));
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@memcpy(gpu_indices, indices[0..]);
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}
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vk.c.vkUnmapMemory(device.handle, buffer.memory);
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const index_buffer = try device.createBuffer(vk.BufferUsage{ .index_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(u16) * indices.len);
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try buffer.copyTo(device, index_buffer);
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buffer.destroy(device.handle);
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return index_buffer;
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}
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pub fn create(allocator: Allocator, device: anytype) !Mesh {
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const vertex_buffer = try Mesh.createVertexBuffer(allocator, device);
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const index_buffer = try Mesh.createIndexBuffer(allocator, device);
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return Mesh{
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.vertex_buffer = vertex_buffer,
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.index_buffer = index_buffer,
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};
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}
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