sideros/src/renderer/Mesh.zig

161 lines
4.8 KiB
Zig

const std = @import("std");
const vk = @import("vulkan.zig");
const gltf = @import("gltf.zig");
const Allocator = std.mem.Allocator;
const Mesh = @This();
pub const Vertex = struct {
position: [3]f32,
normal: [3]f32,
uv: [2]f32,
pub fn create(x: f32, y: f32, z: f32, normal_x: f32, normal_y: f32, normal_z: f32, u: f32, v: f32) Vertex {
return Vertex{
.position = .{ x, y, z },
.normal = .{ normal_x, normal_y, normal_z },
.uv = .{u, v},
};
}
pub fn bindingDescription() vk.c.VkVertexInputBindingDescription {
const binding_description: vk.c.VkVertexInputBindingDescription = .{
.binding = 0,
.stride = @sizeOf(Vertex),
.inputRate = vk.c.VK_VERTEX_INPUT_RATE_VERTEX,
};
return binding_description;
}
pub fn attributeDescriptions() []const c.VkVertexInputAttributeDescription {
const attributes: []const c.VkVertexInputAttributeDescription = &.{
.{
.location = 0,
.binding = 0,
.format = c.VK_FORMAT_R32G32B32_SFLOAT,
.offset = 0,
},
.{
.location = 1,
.binding = 0,
.format = c.VK_FORMAT_R32G32B32_SFLOAT,
.offset = 12,
},
.{
.location = 2,
.binding = 0,
.format = c.VK_FORMAT_R32G32_SFLOAT,
.offset = 24,
},
};
return attributes;
}
};
vertex_buffer: vk.Buffer,
index_buffer: vk.Buffer,
pub fn createVertexBuffer(allocator: Allocator, device: anytype) !vk.Buffer {
const gltf_data = try gltf.parseFile(allocator, "assets/models/cube.glb");
const vertices = gltf_data.vertices;
const normals = gltf_data.normals;
const uvs = gltf_data.uvs;
defer allocator.free(uvs);
defer allocator.free(normals);
defer allocator.free(vertices);
defer allocator.free(gltf_data.indices);
const final_array = try allocator.alloc([8]f32, vertices.len);
defer allocator.free(final_array);
for (vertices, normals, uvs, final_array) |vertex, normal, uv, *final| {
final[0] = vertex[0];
final[1] = vertex[1];
final[2] = vertex[2];
final[3] = normal[0];
final[4] = normal[1];
final[5] = normal[2];
final[6] = uv[0];
final[7] = uv[1];
}
var data: [*c]?*anyopaque = null;
const buffer = try device.createBuffer(vk.BufferUsage{ .transfer_src = true }, vk.BufferFlags{ .host_visible = true, .host_coherent = true }, @sizeOf([8]f32) * vertices.len);
try vk.mapError(vk.c.vkMapMemory(
device.handle,
buffer.memory,
0,
buffer.size,
0,
@ptrCast(&data),
));
if (data) |ptr| {
const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(ptr));
@memcpy(gpu_vertices, @as([]Vertex, @ptrCast(final_array[0..])));
}
vk.c.vkUnmapMemory(device.handle, buffer.memory);
const vertex_buffer = try device.createBuffer(vk.BufferUsage{ .vertex_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(Vertex) * vertices.len);
try buffer.copyTo(device, vertex_buffer);
buffer.destroy(device.handle);
return vertex_buffer;
}
pub fn createIndexBuffer(allocator: Allocator, device: anytype) !vk.Buffer {
const gltf_data = try gltf.parseFile(allocator, "assets/models/cube.glb");
const indices = gltf_data.indices;
defer allocator.free(indices);
defer allocator.free(gltf_data.vertices);
defer allocator.free(gltf_data.normals);
defer allocator.free(gltf_data.uvs);
var data: [*c]?*anyopaque = null;
const buffer = try device.createBuffer(vk.BufferUsage{ .transfer_src = true }, vk.BufferFlags{ .host_visible = true, .host_coherent = true }, @sizeOf(u16) * indices.len);
try vk.mapError(vk.c.vkMapMemory(
device.handle,
buffer.memory,
0,
buffer.size,
0,
@ptrCast(&data),
));
if (data) |ptr| {
const gpu_indices: [*]u16 = @ptrCast(@alignCast(ptr));
@memcpy(gpu_indices, indices[0..]);
}
vk.c.vkUnmapMemory(device.handle, buffer.memory);
const index_buffer = try device.createBuffer(vk.BufferUsage{ .index_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(u16) * indices.len);
try buffer.copyTo(device, index_buffer);
buffer.destroy(device.handle);
return index_buffer;
}
pub fn create(allocator: Allocator, device: anytype) !Mesh {
const vertex_buffer = try Mesh.createVertexBuffer(allocator, device);
const index_buffer = try Mesh.createIndexBuffer(allocator, device);
return Mesh{
.vertex_buffer = vertex_buffer,
.index_buffer = index_buffer,
};
}