sideros/assets/shaders/shader.vert
2025-08-04 17:23:00 +02:00

17 lines
387 B
GLSL

#version 450
layout(location = 0) in vec3 vertPos;
layout (binding = 0) uniform ProjUniform {
mat4 proj;
} proj;
layout (binding = 1) uniform ViewUniform {
mat4 view;
} view;
void main() {
vec4 out_vec = proj.proj * view.view * vec4(vertPos, 1.0);
//vec4 out_vec = proj.proj * vec4(vertPos, 1.0);
gl_Position = vec4(out_vec.x, out_vec.y, out_vec.z, out_vec.w);
}