sideros/assets/shaders/shader.vert
2025-08-03 23:23:03 +02:00

12 lines
243 B
GLSL

#version 450
layout(location = 0) in vec3 vertPos;
layout (binding = 0) uniform Uniform {
mat4 proj;
} ubo;
void main() {
vec4 out_vec = ubo.proj * vec4(vertPos, 1.0);
gl_Position = vec4(out_vec.x, out_vec.y, 0.5, out_vec.w);
}