12 lines
243 B
GLSL
12 lines
243 B
GLSL
#version 450
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layout(location = 0) in vec3 vertPos;
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layout (binding = 0) uniform Uniform {
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mat4 proj;
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} ubo;
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void main() {
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vec4 out_vec = ubo.proj * vec4(vertPos, 1.0);
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gl_Position = vec4(out_vec.x, out_vec.y, 0.5, out_vec.w);
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}
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