Real time strategy game set in ancient history
By defining archetypes using SOAs (Zig has this data structure in `std`, called std.MultiArrayList), the engine can iterate faster over commonly defined entities avoiding cache misses since each component is aligned with other components of the same entity. |
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| assets | ||
| documentation | ||
| ext/glfw | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| build.zig | ||
| build.zig.zon | ||
| LICENSE | ||
| MAINTAINERS | ||
| README.md | ||