implemented vectors

This commit is contained in:
Lorenzo Torres 2025-11-02 20:01:00 +01:00
parent 1dd1049bba
commit 0330027bff
4 changed files with 103 additions and 1 deletions

15
core/log.h Normal file
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@ -0,0 +1,15 @@
// SPDX-License-Identifier: BSD-3-Clause
#ifndef LOG_H
#define LOG_H
#include <stdio.h>
#define log_error_code(msg) do { printf("\x1b[31m" "[ERROR]" "\x1b[0m" "(" __FILE__ ":" __LINE__ "): %s", (msg)); } while (0)
#define log_warning_code(msg) do { printf("\x1b[33m" "[WARN]" "\x1b[0m" "(" __FILE__ ":" __LINE__ "): %s", (msg)); } while (0)
#define log_info_code(msg) do { printf("\x1b[32m" "[INFO]" "\x1b[0m" "(" __FILE__ ":" __LINE__ "): %s", (msg)); } while (0)
#define log_error(msg) do { printf("\x1b[31m" "[ERROR]" "\x1b[0m: %s", (msg)); } while (0)
#define log_warning(msg) do { printf("\x1b[33m" "[WARN]" "\x1b[0m: %s", (msg)); } while (0)
#define log_info(msg) do { printf("\x1b[32m" "[INFO]" "\x1b[0m: %s", (msg)); } while (0)
#endif

31
core/vector.c Normal file
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// SPDX-License-Identifier: BSD-3-Clause
#include "vector.h"
#include "log.h"
struct vector *vector_init(usize size, usize element_size)
{
struct vector *vector = (struct vector *) malloc(sizeof(struct vector));
vector->length = 0;
vector->size = size;
vector->data = malloc(size * element_size);
return vector;
}
void *vector_shrink(struct vector *vector, usize element_size)
{
#ifdef DEBUG
if (vector->length == 0) log_error("Popping from an empty vector.\n");
#endif
vector->length -= 1;
if (vector->length <= vector->size/3) {
vector->size = vector->length + vector->length/2;
vector->data = realloc(vector->data, vector->size * element_size + 1);
}
return vector->data;
}
void vector_deinit(struct vector *vector)
{
free(vector->data);
free(vector);
}

55
core/vector.h Normal file
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// SPDX-License-Identifier: BSD-3-Clause
#ifndef VECTOR_H
#define VECTOR_H
#include <stdlib.h>
#include "../types.h"
/* The vector is a dynamically growing array
* that can be operated as a regular array
* by accessing its `data` member and as a
* stack using `vector_push()` and `vector_pop()`.
*/
struct vector {
usize length, size;
void *data;
};
/*
* Create a new vector with starting capacity of `size`
* where each element has size `element_size`.
*/
struct vector *vector_init(usize size, usize element_size);
void vector_deinit(struct vector *vector);
/*
* This function reduces the lenth of the vector thus
* removing the last element. If the used memory (length)
* is less than 1/3 of the allocated memory (size) the
* memory is reallocated to fit 1.5x the new length.
* Consider using the `vector_pop()` macro instead.
*/
void *vector_shrink(struct vector *vector, usize element_size);
/*
* Push `value` on the vector. If there isn't enough
* allocated memory, reallocate the internal array
* to be 1.5x the current size and copy all the elements
* to the new allocated memory.
*/
#define vector_push(vec, T, value) do {\
if (vec->length + 1 >= vec->size) {\
vec->size += vec->size/2;\
vec->data = realloc(vec->data, vec->size * sizeof(T));\
}\
((T *)vec->data)[vec->length] = value;\
vec->length += 1;\
} while (0)
/*
* Return the last element of the vector and calls
* `vector_shrink()`. Check out that function description.
*/
#define vector_pop(vector, T) (((T*)vector_shrink((vector), sizeof(T)))[vector->length])
#endif

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@ -5,7 +5,8 @@ include config.mk
SRC:=\ SRC:=\
topaz.c\ topaz.c\
linear.c\ linear.c\
core/arena.c core/arena.c\
core/vector.c
ifeq (${BACKEND},gl) ifeq (${BACKEND},gl)
SRC += gl/gl.c\ SRC += gl/gl.c\