formatted license comment
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@ -1,13 +1,12 @@
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// SPDX-License-Identifier: BSD-3-Clause
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/* SPDX-License-Identifier:BSD-3-Clause */
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#ifndef RENDERER_H
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#define RENDERER_H
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#include "../types.h"
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/*
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* A mesh is a drawable object represented
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* as an index (offset) in the global vertex
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* and index buffers and a size.
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* A mesh is a drawable object represented as an index (offset) in the global
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* vertex and index buffers and a size.
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*/
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struct mesh {
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usize vertex_offset;
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@ -15,10 +14,9 @@ struct mesh {
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usize size;
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};
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/* The renderer context stores objects
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* related to rendering. Implementation
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* depends on the graphics backend used
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* so for reference see gl/gl.h or vk/vk.h
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/*
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* The renderer context stores objects related to rendering. Implementation
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* depends on the graphics backend used so for reference see gl/gl.h or vk/vk.h
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*/
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struct renderer_context;
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