formatted license comment

This commit is contained in:
Lorenzo Torres 2025-11-04 00:00:52 +01:00
parent db5a728846
commit 0ffdb8c3ac
30 changed files with 16218 additions and 14914 deletions

3
.gitignore vendored
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@ -2,3 +2,6 @@
.clang-format .clang-format
compile-commands.json compile-commands.json
topaz topaz
**/*.BAK
**/*.bak
**/*~

1
.indent.pro vendored
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@ -12,3 +12,4 @@
-npsl -npsl
-di1 -di1
-ldi1 -ldi1
-nfc1

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@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#include "arena.h" #include "arena.h"
#include <stdlib.h> #include <stdlib.h>

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@ -1,15 +1,13 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef ARENA_H #ifndef ARENA_H
#define ARENA_H #define ARENA_H
#include "../types.h" #include "../types.h"
/* /*
* An arena is a fast allocator that just * An arena is a fast allocator that just keeps everything in a contiguous
* keeps everything in a contiguous chunk * chunk of memory and moves a "pointer" when allocating new memory. The
* of memory and moves a "pointer" when * allocated memory is then free'd all at once.
* allocating new memory. The allocated
* memory is then free'd all at once.
*/ */
struct arena_allocator { struct arena_allocator {
usize size; usize size;
@ -25,19 +23,16 @@ struct arena_allocator *arena_init(usize size);
void arena_deinit(struct arena_allocator *allocator); void arena_deinit(struct arena_allocator *allocator);
/* /*
* Allocate a chunk of memory of size `size` on the * Allocate a chunk of memory of size `size` on the arena.
* arena.
*/ */
void *arena_alloc(struct arena_allocator *allocator, usize size); void *arena_alloc(struct arena_allocator *allocator, usize size);
/* /*
* Same as `arena_alloc()` but also set all the allocated * Same as `arena_alloc()` but also set all the allocated memory to zero.
* memory to zero.
*/ */
void *arena_zalloc(struct arena_allocator *allocator, usize size); void *arena_zalloc(struct arena_allocator *allocator, usize size);
/* /*
* Free all the allocated memory at once. * Free all the allocated memory at once. This just sets the allocator cursor
* This just sets the allocator cursor to its * to its starting position.
* starting position.
*/ */
void arena_bump(struct arena_allocator *allocator); void arena_bump(struct arena_allocator *allocator);

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@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef LOG_H #ifndef LOG_H
#define LOG_H #define LOG_H

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@ -1,10 +1,11 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#include "vector.h" #include "vector.h"
#include "log.h" #include "log.h"
struct vector *vector_init(usize size, usize element_size) struct vector *vector_init(usize size, usize element_size)
{ {
if (size == 0) size = 1; if (size == 0)
size = 1;
struct vector *vector = (struct vector *)malloc(sizeof(struct vector)); struct vector *vector = (struct vector *)malloc(sizeof(struct vector));
vector->length = 0; vector->length = 0;
vector->size = size; vector->size = size;
@ -15,7 +16,8 @@ struct vector *vector_init(usize size, usize element_size)
void *vector_shrink(struct vector *vector, usize element_size) void *vector_shrink(struct vector *vector, usize element_size)
{ {
#ifdef DEBUG #ifdef DEBUG
if (vector->length == 0) log_error("Popping from an empty vector.\n"); if (vector->length == 0)
log_error("Popping from an empty vector.\n");
#endif #endif
vector->length -= 1; vector->length -= 1;
if (vector->length <= vector->size / 3) { if (vector->length <= vector->size / 3) {

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@ -1,14 +1,14 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef VECTOR_H #ifndef VECTOR_H
#define VECTOR_H #define VECTOR_H
#include <stdlib.h> #include <stdlib.h>
#include "../types.h" #include "../types.h"
/* The vector is a dynamically growing array /*
* that can be operated as a regular array * The vector is a dynamically growing array that can be operated as a regular
* by accessing its `data` member and as a * array by accessing its `data` member and as a stack using `vector_push()`
* stack using `vector_push()` and `vector_pop()`. * and `vector_pop()`.
*/ */
struct vector { struct vector {
usize length, size; usize length, size;
@ -16,26 +16,24 @@ struct vector {
}; };
/* /*
* Create a new vector with starting capacity of `size` * Create a new vector with starting capacity of `size` where each element has
* where each element has size `element_size`. * size `element_size`.
*/ */
struct vector *vector_init(usize size, usize element_size); struct vector *vector_init(usize size, usize element_size);
void vector_deinit(struct vector *vector); void vector_deinit(struct vector *vector);
/* /*
* This function reduces the lenth of the vector thus * This function reduces the lenth of the vector thus removing the last
* removing the last element. If the used memory (length) * element. If the used memory (length) is less than 1/3 of the allocated
* is less than 1/3 of the allocated memory (size) the * memory (size) the memory is reallocated to fit 1.5x the new length. Consider
* memory is reallocated to fit 1.5x the new length. * using the `vector_pop()` macro instead.
* Consider using the `vector_pop()` macro instead.
*/ */
void *vector_shrink(struct vector *vector, usize element_size); void *vector_shrink(struct vector *vector, usize element_size);
/* /*
* Push `value` on the vector. If there isn't enough * Push `value` on the vector. If there isn't enough allocated memory,
* allocated memory, reallocate the internal array * reallocate the internal array to be 1.5x the current size and copy all the
* to be 1.5x the current size and copy all the elements * elements to the new allocated memory.
* to the new allocated memory.
*/ */
#define vector_push(vec, T, value) do {\ #define vector_push(vec, T, value) do {\
if (vec->length + 1 >= vec->size) {\ if (vec->length + 1 >= vec->size) {\
@ -47,8 +45,8 @@ void *vector_shrink(struct vector *vector, usize element_size);
} while (0) } while (0)
/* /*
* Return the last element of the vector and calls * Return the last element of the vector and calls `vector_shrink()`. Check out
* `vector_shrink()`. Check out that function description. * that function description.
*/ */
#define vector_pop(vector, T) (((T*)vector_shrink((vector), sizeof(T)))[vector->length]) #define vector_pop(vector, T) (((T*)vector_shrink((vector), sizeof(T)))[vector->length])

50
gl/gl.c
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@ -1,4 +1,4 @@
// SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 /* SPDX-License-Identifier:BSD-3-Clause */
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@ -764,7 +764,8 @@ PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
static void glad_gl_load_GL_VERSION_1_0(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_1_0(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_1_0) return; if (!GLAD_GL_VERSION_1_0)
return;
glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
@ -1073,7 +1074,8 @@ static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
} }
static void glad_gl_load_GL_VERSION_1_1(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_1_1(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_1_1) return; if (!GLAD_GL_VERSION_1_1)
return;
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
@ -1106,14 +1108,16 @@ static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
} }
static void glad_gl_load_GL_VERSION_1_2(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_1_2(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_1_2) return; if (!GLAD_GL_VERSION_1_2)
return;
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements"); glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D"); glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D"); glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
} }
static void glad_gl_load_GL_VERSION_1_3(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_1_3(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_1_3) return; if (!GLAD_GL_VERSION_1_3)
return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D"); glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
@ -1162,7 +1166,8 @@ static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
} }
static void glad_gl_load_GL_VERSION_1_4(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_1_4(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_1_4) return; if (!GLAD_GL_VERSION_1_4)
return;
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
@ -1212,7 +1217,8 @@ static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv"); glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
} }
static void glad_gl_load_GL_VERSION_1_5(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_1_5(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_1_5) return; if (!GLAD_GL_VERSION_1_5)
return;
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery"); glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
@ -1234,7 +1240,8 @@ static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
} }
static void glad_gl_load_GL_VERSION_2_0(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_2_0(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_2_0) return; if (!GLAD_GL_VERSION_2_0)
return;
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
@ -1330,7 +1337,8 @@ static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
} }
static void glad_gl_load_GL_VERSION_2_1(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_2_1(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_2_1) return; if (!GLAD_GL_VERSION_2_1)
return;
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv"); glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv"); glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv"); glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
@ -1339,7 +1347,8 @@ static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv"); glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
} }
static void glad_gl_load_GL_VERSION_3_0(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_3_0(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_3_0) return; if (!GLAD_GL_VERSION_3_0)
return;
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender"); glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback"); glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
@ -1426,7 +1435,8 @@ static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
} }
static void glad_gl_load_GL_VERSION_3_1(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_3_1(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_3_1) return; if (!GLAD_GL_VERSION_3_1)
return;
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
@ -1444,7 +1454,8 @@ static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
} }
static void glad_gl_load_GL_VERSION_3_2(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_3_2(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_3_2) return; if (!GLAD_GL_VERSION_3_2)
return;
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
@ -1466,7 +1477,8 @@ static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
} }
static void glad_gl_load_GL_VERSION_3_3(GLADuserptrloadfunc load, void *userptr){ static void glad_gl_load_GL_VERSION_3_3(GLADuserptrloadfunc load, void *userptr){
if(!GLAD_GL_VERSION_3_3) return; if (!GLAD_GL_VERSION_3_3)
return;
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui");
@ -1619,7 +1631,8 @@ static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name
static int glad_gl_find_extensions_gl(void){ static int glad_gl_find_extensions_gl(void){
const char *exts = NULL; const char *exts = NULL;
char **exts_i = NULL; char **exts_i = NULL;
if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; if (!glad_gl_get_extensions(&exts, &exts_i))
return 0;
GLAD_UNUSED(&glad_gl_has_extension); GLAD_UNUSED(&glad_gl_has_extension);
@ -1641,7 +1654,8 @@ static int glad_gl_find_core_gl(void) {
int major = 0; int major = 0;
int minor = 0; int minor = 0;
version = (const char *)glad_glGetString(GL_VERSION); version = (const char *)glad_glGetString(GL_VERSION);
if (!version) return 0; if (!version)
return 0;
for (i = 0; prefixes[i]; i++) { for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]); const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) { if (strncmp(version, prefixes[i], length) == 0) {
@ -1672,7 +1686,8 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
int version; int version;
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
if(glad_glGetString == NULL) return 0; if (glad_glGetString == NULL)
return 0;
version = glad_gl_find_core_gl(); version = glad_gl_find_core_gl();
glad_gl_load_GL_VERSION_1_0(load, userptr); glad_gl_load_GL_VERSION_1_0(load, userptr);
@ -1688,7 +1703,8 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
glad_gl_load_GL_VERSION_3_2(load, userptr); glad_gl_load_GL_VERSION_3_2(load, userptr);
glad_gl_load_GL_VERSION_3_3(load, userptr); glad_gl_load_GL_VERSION_3_3(load, userptr);
if (!glad_gl_find_extensions_gl()) return 0; if (!glad_gl_find_extensions_gl())
return 0;

View file

@ -2,74 +2,67 @@
#define __khrplatform_h_ #define __khrplatform_h_
/* /*
** Copyright (c) 2008-2018 The Khronos Group Inc. * * Copyright (c) 2008-2018 The Khronos Group Inc. *
** *
** Permission is hereby granted, free of charge, to any person obtaining a * * Permission is hereby granted, free of charge, to any person obtaining a *
** copy of this software and/or associated documentation files (the * copy of this software and/or associated documentation files (the *
** "Materials"), to deal in the Materials without restriction, including * "Materials"), to deal in the Materials without restriction, including *
** without limitation the rights to use, copy, modify, merge, publish, * without limitation the rights to use, copy, modify, merge, publish, *
** distribute, sublicense, and/or sell copies of the Materials, and to * distribute, sublicense, and/or sell copies of the Materials, and to * permit
** permit persons to whom the Materials are furnished to do so, subject to * persons to whom the Materials are furnished to do so, subject to * the
** the following conditions: * following conditions: *
** *
** The above copyright notice and this permission notice shall be included * * The above copyright notice and this permission notice shall be included *
** in all copies or substantial portions of the Materials. * in all copies or substantial portions of the Materials. *
** *
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, *
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM,
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. * USE OR OTHER DEALINGS IN THE MATERIALS.
*/ */
/* Khronos platform-specific types and definitions. /*
* Khronos platform-specific types and definitions.
* *
* The master copy of khrplatform.h is maintained in the Khronos EGL * The master copy of khrplatform.h is maintained in the Khronos EGL Registry
* Registry repository at https://github.com/KhronosGroup/EGL-Registry * repository at https://github.com/KhronosGroup/EGL-Registry The last semantic
* The last semantic modification to khrplatform.h was at commit ID: * modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
* *
* Adopters may modify this file to suit their platform. Adopters are * Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos * encouraged to submit platform specific modifications to the Khronos group so
* group so that they can be included in future versions of this file. * that they can be included in future versions of this file. Please submit
* Please submit changes by filing pull requests or issues on * changes by filing pull requests or issues on the EGL Registry repository
* the EGL Registry repository linked above. * linked above.
* *
* *
* See the Implementer's Guidelines for information about where this file * See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use: * should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf * http://www.khronos.org/registry/implementers_guide.pdf
* *
* This file should be included as * This file should be included as #include <KHR/khrplatform.h> by Khronos
* #include <KHR/khrplatform.h> * client API header files that use its types and defines.
* by Khronos client API header files that use its types and defines.
* *
* The types in khrplatform.h should only be used to define API-specific types. * The types in khrplatform.h should only be used to define API-specific types.
* *
* Types defined in khrplatform.h: * Types defined in khrplatform.h: khronos_int8_t signed 8 bit
* khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit khronos_int16_t signed 16 bit
* khronos_uint8_t unsigned 8 bit * khronos_uint16_t unsigned 16 bit khronos_int32_t signed 32 bit
* khronos_int16_t signed 16 bit * khronos_uint32_t unsigned 32 bit khronos_int64_t signed 64 bit
* khronos_uint16_t unsigned 16 bit * khronos_uint64_t unsigned 64 bit khronos_intptr_t signed same
* khronos_int32_t signed 32 bit * number of bits as a pointer khronos_uintptr_t unsigned same number of bits
* khronos_uint32_t unsigned 32 bit * as a pointer khronos_ssize_t signed size khronos_usize_t
* khronos_int64_t signed 64 bit * unsigned size khronos_float_t signed 32 bit floating point
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds * nanoseconds khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should only be
* khronos_boolean_enum_t enumerated boolean type. This should * used as a base type when a client API's boolean type is an enum. Client APIs
* only be used as a base type when a client API's boolean type is * which use an integer or other type for booleans cannot use this as the base
* an enum. Client APIs which use an integer or other type for * type for their boolean.
* booleans cannot use this as the base type for their boolean.
* *
* Tokens defined in khrplatform.h: * Tokens defined in khrplatform.h:
* *
@ -78,16 +71,13 @@
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
* *
* Calling convention macros defined in this file: * Calling convention macros defined in this file: KHRONOS_APICALL
* KHRONOS_APICALL * KHRONOS_APIENTRY KHRONOS_APIATTRIBUTES
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
* *
* These may be used in function prototypes as: * These may be used in function prototypes as:
* *
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( int arg1, int arg2)
* int arg1, * KHRONOS_APIATTRIBUTES;
* int arg2) KHRONOS_APIATTRIBUTES;
*/ */
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
@ -100,8 +90,10 @@
* This precedes the return type of the function in the function prototype. * This precedes the return type of the function in the function prototype.
*/ */
#if defined(KHRONOS_STATIC) #if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the /*
* header compatible with static linking. */ * If the preprocessor constant KHRONOS_STATIC is defined, make the header
* compatible with static linking.
*/
#define KHRONOS_APICALL #define KHRONOS_APICALL
#elif defined(_WIN32) #elif defined(_WIN32)
#define KHRONOS_APICALL __declspec(dllimport) #define KHRONOS_APICALL __declspec(dllimport)
@ -157,10 +149,10 @@ typedef uint64_t khronos_uint64_t;
* To support platform where unsigned long cannot be used interchangeably with * To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in * Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to * ABI breakage if khronos_uintptr_t is changed from unsigned long to unsigned
* unsigned long long or similar (this results in different C++ name mangling). * long long or similar (this results in different C++ name mangling). To avoid
* To avoid changes for existing platforms, we restrict usage of intptr_t to * changes for existing platforms, we restrict usage of intptr_t to platforms
* platforms where the size of a pointer is larger than the size of long. * where the size of a pointer is larger than the size of long.
*/ */
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) #if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ #if __SIZEOF_POINTER__ > __SIZEOF_LONG__
@ -245,9 +237,9 @@ typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t; typedef unsigned short int khronos_uint16_t;
/* /*
* Types that differ between LLP64 and LP64 architectures - in LLP64, * Types that differ between LLP64 and LP64 architectures - in LLP64, pointers
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * are 64 bits, but 'long' is still 32 bits. Win64 appears to be the only LLP64
* to be the only LLP64 architecture in current use. * architecture in current use.
*/ */
#ifdef KHRONOS_USE_INTPTR_T #ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t; typedef intptr_t khronos_intptr_t;
@ -276,14 +268,15 @@ typedef float khronos_float_t;
#endif #endif
#if KHRONOS_SUPPORT_INT64 #if KHRONOS_SUPPORT_INT64
/* Time types /*
* Time types
* *
* These types can be used to represent a time interval in nanoseconds or * These types can be used to represent a time interval in nanoseconds or an
* an absolute Unadjusted System Time. Unadjusted System Time is the number * absolute Unadjusted System Time. Unadjusted System Time is the number of
* of nanoseconds since some arbitrary system event (e.g. since the last * nanoseconds since some arbitrary system event (e.g. since the last time the
* time the system booted). The Unadjusted System Time is an unsigned * system booted). The Unadjusted System Time is an unsigned 64 bit value that
* 64 bit value that wraps back to 0 every 584 years. Time intervals * wraps back to 0 every 584 years. Time intervals may be either signed or
* may be either signed or unsigned. * unsigned.
*/ */
typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t;

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#include "gl.h" #include "gl.h"
#define RGFW_IMPLEMENTATION #define RGFW_IMPLEMENTATION
@ -6,9 +6,8 @@
#include "../rgfw.h" #include "../rgfw.h"
/* /*
* This function is the entrypoint for the whole * This function is the entrypoint for the whole game. Its role is to
* game. Its role is to initialize OpenGL, create * initialize OpenGL, create the renderer and start the game loop.
* the renderer and start the game loop.
*/ */
int platform_run(i32 argc, u8 * *argv) int platform_run(i32 argc, u8 * *argv)
{ {

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#include "linear.h" #include "linear.h"
float vec2_dot(vec2 a, vec2 b) float vec2_dot(vec2 a, vec2 b)
@ -11,7 +11,8 @@ float vec2_dot(vec2 a, vec2 b)
return result; return result;
} }
float vec3_dot(vec3 a, vec3 b) float
vec3_dot(vec3 a, vec3 b)
{ {
float result = 0.0f; float result = 0.0f;
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
@ -21,7 +22,8 @@ float vec3_dot(vec3 a, vec3 b)
return result; return result;
} }
float vec4_dot(vec4 a, vec4 b) float
vec4_dot(vec4 a, vec4 b)
{ {
float result = 0.0f; float result = 0.0f;
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
@ -31,7 +33,8 @@ float vec4_dot(vec4 a, vec4 b)
return result; return result;
} }
void vec3_cross(vec3 dest, vec3 a, vec3 b) void
vec3_cross(vec3 dest, vec3 a, vec3 b)
{ {
vec3 res = {0}; vec3 res = {0};
res[0] = a[1] * b[2] - a[2] * b[1]; res[0] = a[1] * b[2] - a[2] * b[1];
@ -40,7 +43,8 @@ void vec3_cross(vec3 dest, vec3 a, vec3 b)
memcpy(dest, res, sizeof(vec3)); memcpy(dest, res, sizeof(vec3));
} }
void mat4_perspective(mat4 dest, float fov, float aspect, float near, float far) void
mat4_perspective(mat4 dest, float fov, float aspect, float near, float far)
{ {
mat4 perspective = { mat4 perspective = {
{1.0f / (aspect * tan(fov / 2.0f)), 0.0f, 0.0f, 0.0f}, {1.0f / (aspect * tan(fov / 2.0f)), 0.0f, 0.0f, 0.0f},
@ -52,7 +56,8 @@ void mat4_perspective(mat4 dest, float fov, float aspect, float near, float far)
memcpy(dest, perspective, sizeof(mat4)); memcpy(dest, perspective, sizeof(mat4));
} }
void mat4_lookat(mat4 dest, vec3 eye, vec3 target, vec3 up) void
mat4_lookat(mat4 dest, vec3 eye, vec3 target, vec3 up)
{ {
vec3 target_cpy = {0}; vec3 target_cpy = {0};
memcpy(target_cpy, target, sizeof(vec3)); memcpy(target_cpy, target, sizeof(vec3));
@ -85,49 +90,62 @@ void mat4_lookat(mat4 dest, vec3 eye, vec3 target, vec3 up)
memcpy(dest, view, sizeof(mat4)); memcpy(dest, view, sizeof(mat4));
} }
void vec2_sub(vec2 dest, vec2 a, vec2 b) void
vec2_sub(vec2 dest, vec2 a, vec2 b)
{ {
vec2 res = {0}; vec2 res = {0};
for (int i=0; i<2; i++) res[i] = a[i] - b[i]; for (int i = 0; i < 2; i++)
res[i] = a[i] - b[i];
memcpy(dest, res, sizeof(vec2)); memcpy(dest, res, sizeof(vec2));
} }
void vec3_sub(vec3 dest, vec3 a, vec3 b) void
vec3_sub(vec3 dest, vec3 a, vec3 b)
{ {
vec3 res = {0}; vec3 res = {0};
for (int i=0; i<3; i++) res[i] = a[i] - b[i]; for (int i = 0; i < 3; i++)
res[i] = a[i] - b[i];
memcpy(dest, res, sizeof(vec3)); memcpy(dest, res, sizeof(vec3));
} }
void vec4_sub(vec4 dest, vec4 a, vec4 b) void
vec4_sub(vec4 dest, vec4 a, vec4 b)
{ {
vec4 res = {0}; vec4 res = {0};
for (int i=0; i<4; i++) res[i] = a[i] - b[i]; for (int i = 0; i < 4; i++)
res[i] = a[i] - b[i];
memcpy(dest, res, sizeof(vec4)); memcpy(dest, res, sizeof(vec4));
} }
void vec2_add(vec2 dest, vec2 a, vec2 b) void
vec2_add(vec2 dest, vec2 a, vec2 b)
{ {
vec2 res = {0}; vec2 res = {0};
for (int i=0; i<2; i++) res[i] = a[i] + b[i]; for (int i = 0; i < 2; i++)
res[i] = a[i] + b[i];
memcpy(dest, res, sizeof(vec2)); memcpy(dest, res, sizeof(vec2));
} }
void vec3_add(vec3 dest, vec3 a, vec3 b) void
vec3_add(vec3 dest, vec3 a, vec3 b)
{ {
vec3 res = {0}; vec3 res = {0};
for (int i=0; i<3; i++) res[i] = a[i] + b[i]; for (int i = 0; i < 3; i++)
res[i] = a[i] + b[i];
memcpy(dest, res, sizeof(vec3)); memcpy(dest, res, sizeof(vec3));
} }
void vec4_add(vec4 dest, vec4 a, vec4 b) void
vec4_add(vec4 dest, vec4 a, vec4 b)
{ {
vec4 res = {0}; vec4 res = {0};
for (int i=0; i<4; i++) res[i] = a[i] + b[i]; for (int i = 0; i < 4; i++)
res[i] = a[i] + b[i];
memcpy(dest, res, sizeof(vec4)); memcpy(dest, res, sizeof(vec4));
} }
void vec2_normalize(vec2 dest, vec2 a) void
vec2_normalize(vec2 dest, vec2 a)
{ {
vec2 res = {0}; vec2 res = {0};
memcpy(res, a, sizeof(vec2)); memcpy(res, a, sizeof(vec2));
@ -137,7 +155,8 @@ void vec2_normalize(vec2 dest, vec2 a)
memcpy(dest, res, sizeof(vec2)); memcpy(dest, res, sizeof(vec2));
} }
void vec3_normalize(vec3 dest, vec3 a) void
vec3_normalize(vec3 dest, vec3 a)
{ {
vec3 res = {0}; vec3 res = {0};
memcpy(res, a, sizeof(vec3)); memcpy(res, a, sizeof(vec3));
@ -148,7 +167,8 @@ void vec3_normalize(vec3 dest, vec3 a)
memcpy(dest, res, sizeof(vec3)); memcpy(dest, res, sizeof(vec3));
} }
void vec4_normalize(vec4 dest, vec4 a) void
vec4_normalize(vec4 dest, vec4 a)
{ {
vec4 res = {0}; vec4 res = {0};
memcpy(res, a, sizeof(vec4)); memcpy(res, a, sizeof(vec4));
@ -160,20 +180,26 @@ void vec4_normalize(vec4 dest, vec4 a)
memcpy(dest, res, sizeof(vec4)); memcpy(dest, res, sizeof(vec4));
} }
void vec2_scale(vec2 dest, vec2 a, float scale) void
vec2_scale(vec2 dest, vec2 a, float scale)
{ {
memcpy(dest, a, sizeof(vec2)); memcpy(dest, a, sizeof(vec2));
for (int i=0; i<2; i++) dest[i] *= scale; for (int i = 0; i < 2; i++)
dest[i] *= scale;
} }
void vec3_scale(vec3 dest, vec3 a, float scale) void
vec3_scale(vec3 dest, vec3 a, float scale)
{ {
memcpy(dest, a, sizeof(vec3)); memcpy(dest, a, sizeof(vec3));
for (int i=0; i<3; i++) dest[i] *= scale; for (int i = 0; i < 3; i++)
dest[i] *= scale;
} }
void vec4_scale(vec4 dest, vec4 a, float scale) void
vec4_scale(vec4 dest, vec4 a, float scale)
{ {
memcpy(dest, a, sizeof(vec4)); memcpy(dest, a, sizeof(vec4));
for (int i=0; i<4; i++) dest[i] *= scale; for (int i = 0; i < 4; i++)
dest[i] *= scale;
} }

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef LINEAR_H #ifndef LINEAR_H
#define LINEAR_H #define LINEAR_H

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef PLATFORM_H #ifndef PLATFORM_H
#define PLATFORM_H #define PLATFORM_H

View file

@ -1,13 +1,12 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef RENDERER_H #ifndef RENDERER_H
#define RENDERER_H #define RENDERER_H
#include "../types.h" #include "../types.h"
/* /*
* A mesh is a drawable object represented * A mesh is a drawable object represented as an index (offset) in the global
* as an index (offset) in the global vertex * vertex and index buffers and a size.
* and index buffers and a size.
*/ */
struct mesh { struct mesh {
usize vertex_offset; usize vertex_offset;
@ -15,10 +14,9 @@ struct mesh {
usize size; usize size;
}; };
/* The renderer context stores objects /*
* related to rendering. Implementation * The renderer context stores objects related to rendering. Implementation
* depends on the graphics backend used * depends on the graphics backend used so for reference see gl/gl.h or vk/vk.h
* so for reference see gl/gl.h or vk/vk.h
*/ */
struct renderer_context; struct renderer_context;

3492
rgfw.h

File diff suppressed because it is too large Load diff

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@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#include <stdio.h> #include <stdio.h>
#include "platform.h" #include "platform.h"

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef TYPES_H #ifndef TYPES_H
#define TYPES_H #define TYPES_H

View file

@ -1,7 +0,0 @@
// SPDX-License-Identifier: BSD-3-Clause
#ifndef UTILS_H
#define UTILS_H
#endif

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#include "device.h" #include "device.h"
#include "physical_device.h" #include "physical_device.h"
#include "../core/vector.h" #include "../core/vector.h"
@ -13,9 +13,9 @@ void vk_device_init(struct renderer_context *context)
for (usize i = 0; i < physical_device_extensions->length; i++) { for (usize i = 0; i < physical_device_extensions->length; i++) {
if (strcmp(((char **)physical_device_extensions->data)[i], "VK_KHR_portability_subset") == 0) { if (strcmp(((char **)physical_device_extensions->data)[i], "VK_KHR_portability_subset") == 0) {
/* /*
* The spec states that if VK_KHR_portability_subset * The spec states that if VK_KHR_portability_subset is
* is present in the physical device extensions, * present in the physical device extensions, the
* the device should also have that extension enabled. * device should also have that extension enabled.
*/ */
vector_push(device_extensions, char *, "VK_KHR_portability_subset"); vector_push(device_extensions, char *, "VK_KHR_portability_subset");
} }

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef DEVICE_H #ifndef DEVICE_H
#define DEVICE_H #define DEVICE_H

View file

@ -1,4 +1,4 @@
// SPDX - License - Identifier:BSD - 3 - Clause /* SPDX-License-Identifier:BSD-3-Clause */
#include "instance.h" #include "instance.h"
#include "../core/log.h" #include "../core/log.h"
#define RGFW_VULKAN #define RGFW_VULKAN

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef INSTANCE_H #ifndef INSTANCE_H
#define INSTANCE_H #define INSTANCE_H

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#include "physical_device.h" #include "physical_device.h"
#include "../core/log.h" #include "../core/log.h"
#include <stdio.h> #include <stdio.h>

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef PHYSICAL_DEVICE_H #ifndef PHYSICAL_DEVICE_H
#define PHYSICAL_DEVICE_H #define PHYSICAL_DEVICE_H
@ -8,21 +8,18 @@
/* /*
* Get the list of all available devices and * Get the list of all available devices and pick the best option.
* pick the best option.
*/ */
void vk_physical_device_pick(struct renderer_context *context); void vk_physical_device_pick(struct renderer_context *context);
/* /*
* Get the list of all available device * Get the list of all available device extensions and return a vector
* extensions and return a vector containing * containing those.
* those.
*/ */
struct vector *vk_physical_device_get_extensions(struct renderer_context *context); struct vector *vk_physical_device_get_extensions(struct renderer_context *context);
/* /*
* The physical device is responsible of selecting * The physical device is responsible of selecting the queue family indices,
* the queue family indices, used later by the * used later by the device to create the queues. This function sets the family
* device to create the queues. This function * indices in the renderer context.
* sets the family indices in the renderer context.
*/ */
void vk_physical_device_select_family_indices(struct renderer_context *context); void vk_physical_device_select_family_indices(struct renderer_context *context);

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#define RGFW_VULKAN #define RGFW_VULKAN
#define RGFW_IMPLEMENTATION #define RGFW_IMPLEMENTATION
@ -14,9 +14,8 @@
#include "../rendering/renderer.h" #include "../rendering/renderer.h"
/* /*
* This function is the entrypoint for the whole * This function is the entrypoint for the whole game. Its role is to
* game. Its role is to initialize Vulkan, create * initialize Vulkan, create the renderer and start the game loop.
* the renderer and start the game loop.
*/ */
int platform_run(i32 argc, u8 * *argv) int platform_run(i32 argc, u8 * *argv)
{ {

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#include "../rendering/renderer.h" #include "../rendering/renderer.h"
#include "instance.h" #include "instance.h"
#include "physical_device.h" #include "physical_device.h"

View file

@ -1,4 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause /* SPDX-License-Identifier:BSD-3-Clause */
#ifndef VK_H #ifndef VK_H
#define VK_H #define VK_H

View file

@ -1,14 +0,0 @@
// SPDX-License-Identifier: BSD-3-Clause
#ifdef BLOCK_H
#define BLOCK_H
#include "../types.h"
typedef u16 block_id;
#define BLOCK_AIR_ID 0
#define BLOCK_STONE_ID 1
#define BLOCK_DIRT_ID 1
#define BLOCK_GRASS_ID 1
#endif

View file

@ -1,22 +0,0 @@
// SPDX-License-Identifier: BSD-3-Clause
#ifndef CHUNK_H
#define CHUNK_H
#include "block.h"
#define CHUNK_SIZE 16
#define CHUNK_INDEX(x, y, z) (CHUNK_SIZE * CHUNK_SIZE * (x) + CHUNK_SIZE * (y) + (z))
typedef usize chunk_position[2];
/*
* Chunk are a group of blocks with
* size 16x16x16. The world is composed
* of infinite chunks in each axis.
*/
struct chunk {
block_id blocks[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
chunk_position position;
};
#endif