From 1070d0381572a93b799f61e935b888280f1c6168 Mon Sep 17 00:00:00 2001 From: h3llll Date: Wed, 5 Nov 2025 20:38:35 +0200 Subject: [PATCH] feat(layout)!: move /gl and /vk into rendering directory as I was adding the audio module I realized it looks really ugly that the audio-related stuff will be in its own directory and the renderer modules will be scattered in root directory it makes way more sense this way Signed-off-by: Lorenzo Torres --- makefile | 16 +- rendering/gl/gl.c | 1726 +++++++++++++++ rendering/gl/gl.h | 3707 ++++++++++++++++++++++++++++++++ rendering/gl/khrplatform.h | 304 +++ rendering/gl/platform.c | 51 + rendering/vk/device.c | 60 + rendering/vk/device.h | 10 + rendering/vk/instance.c | 104 + rendering/vk/instance.h | 10 + rendering/vk/physical_device.c | 77 + rendering/vk/physical_device.h | 26 + rendering/vk/platform.c | 41 + rendering/vk/renderer.c | 43 + rendering/vk/vk.h | 20 + 14 files changed, 6187 insertions(+), 8 deletions(-) create mode 100644 rendering/gl/gl.c create mode 100644 rendering/gl/gl.h create mode 100644 rendering/gl/khrplatform.h create mode 100644 rendering/gl/platform.c create mode 100644 rendering/vk/device.c create mode 100644 rendering/vk/device.h create mode 100644 rendering/vk/instance.c create mode 100644 rendering/vk/instance.h create mode 100644 rendering/vk/physical_device.c create mode 100644 rendering/vk/physical_device.h create mode 100644 rendering/vk/platform.c create mode 100644 rendering/vk/renderer.c create mode 100644 rendering/vk/vk.h diff --git a/makefile b/makefile index 33d9488..84b788c 100644 --- a/makefile +++ b/makefile @@ -12,16 +12,16 @@ SRC:=\ core/vector.c\ ifeq (${GRAPHICS_BACKEND},gl) - SRC += gl/gl.c\ - gl/platform.c\ - gl/renderer.c + SRC += rendering/gl/gl.c\ + rendering/gl/platform.c\ + rendering/gl/renderer.c endif ifeq (${GRAPHICS_BACKEND},vk) - SRC += vk/platform.c\ - vk/renderer.c\ - vk/instance.c\ - vk/physical_device.c\ - vk/device.c + SRC += rendering/vk/platform.c\ + rendering/vk/renderer.c\ + rendering/vk/instance.c\ + rendering/vk/physical_device.c\ + rendering/vk/device.c endif OBJ:=${SRC:.c=.o} diff --git a/rendering/gl/gl.c b/rendering/gl/gl.c new file mode 100644 index 0000000..f547e3e --- /dev/null +++ b/rendering/gl/gl.c @@ -0,0 +1,1726 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ + +#include +#include +#include +#include "gl.h" + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + + int GLAD_GL_VERSION_1_0 = 0; + int GLAD_GL_VERSION_1_1 = 0; + int GLAD_GL_VERSION_1_2 = 0; + int GLAD_GL_VERSION_1_3 = 0; + int GLAD_GL_VERSION_1_4 = 0; + int GLAD_GL_VERSION_1_5 = 0; + int GLAD_GL_VERSION_2_0 = 0; + int GLAD_GL_VERSION_2_1 = 0; + int GLAD_GL_VERSION_3_0 = 0; + int GLAD_GL_VERSION_3_1 = 0; + int GLAD_GL_VERSION_3_2 = 0; + int GLAD_GL_VERSION_3_3 = 0; + + + + PFNGLACCUMPROC glad_glAccum = NULL; + PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; + PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; + PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; + PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; + PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; + PFNGLBEGINPROC glad_glBegin = NULL; + PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; + PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; + PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; + PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; + PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; + PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; + PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; + PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; + PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; + PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; + PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; + PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; + PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; + PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; + PFNGLBITMAPPROC glad_glBitmap = NULL; + PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; + PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; + PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; + PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; + PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; + PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; + PFNGLBUFFERDATAPROC glad_glBufferData = NULL; + PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; + PFNGLCALLLISTPROC glad_glCallList = NULL; + PFNGLCALLLISTSPROC glad_glCallLists = NULL; + PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; + PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; + PFNGLCLEARPROC glad_glClear = NULL; + PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; + PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; + PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; + PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; + PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; + PFNGLCLEARCOLORPROC glad_glClearColor = NULL; + PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; + PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; + PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; + PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; + PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; + PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; + PFNGLCOLOR3BPROC glad_glColor3b = NULL; + PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; + PFNGLCOLOR3DPROC glad_glColor3d = NULL; + PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; + PFNGLCOLOR3FPROC glad_glColor3f = NULL; + PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; + PFNGLCOLOR3IPROC glad_glColor3i = NULL; + PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; + PFNGLCOLOR3SPROC glad_glColor3s = NULL; + PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; + PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; + PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; + PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; + PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; + PFNGLCOLOR3USPROC glad_glColor3us = NULL; + PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; + PFNGLCOLOR4BPROC glad_glColor4b = NULL; + PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; + PFNGLCOLOR4DPROC glad_glColor4d = NULL; + PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; + PFNGLCOLOR4FPROC glad_glColor4f = NULL; + PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; + PFNGLCOLOR4IPROC glad_glColor4i = NULL; + PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; + PFNGLCOLOR4SPROC glad_glColor4s = NULL; + PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; + PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; + PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; + PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; + PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; + PFNGLCOLOR4USPROC glad_glColor4us = NULL; + PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; + PFNGLCOLORMASKPROC glad_glColorMask = NULL; + PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; + PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; + PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; + PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; + PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; + PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; + PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; + PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; + PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; + PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; + PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; + PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; + PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; + PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; + PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; + PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; + PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; + PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; + PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; + PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; + PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; + PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; + PFNGLCREATESHADERPROC glad_glCreateShader = NULL; + PFNGLCULLFACEPROC glad_glCullFace = NULL; + PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; + PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; + PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; + PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; + PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; + PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; + PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; + PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; + PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; + PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; + PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; + PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; + PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; + PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; + PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; + PFNGLDISABLEPROC glad_glDisable = NULL; + PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; + PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; + PFNGLDISABLEIPROC glad_glDisablei = NULL; + PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; + PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; + PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; + PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; + PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; + PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; + PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; + PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; + PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; + PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; + PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; + PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; + PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; + PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; + PFNGLENABLEPROC glad_glEnable = NULL; + PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; + PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; + PFNGLENABLEIPROC glad_glEnablei = NULL; + PFNGLENDPROC glad_glEnd = NULL; + PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; + PFNGLENDLISTPROC glad_glEndList = NULL; + PFNGLENDQUERYPROC glad_glEndQuery = NULL; + PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; + PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; + PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; + PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; + PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; + PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; + PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; + PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; + PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; + PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; + PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; + PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; + PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; + PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; + PFNGLFENCESYNCPROC glad_glFenceSync = NULL; + PFNGLFINISHPROC glad_glFinish = NULL; + PFNGLFLUSHPROC glad_glFlush = NULL; + PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; + PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; + PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; + PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; + PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; + PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; + PFNGLFOGFPROC glad_glFogf = NULL; + PFNGLFOGFVPROC glad_glFogfv = NULL; + PFNGLFOGIPROC glad_glFogi = NULL; + PFNGLFOGIVPROC glad_glFogiv = NULL; + PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; + PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; + PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; + PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; + PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; + PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; + PFNGLFRONTFACEPROC glad_glFrontFace = NULL; + PFNGLFRUSTUMPROC glad_glFrustum = NULL; + PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; + PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; + PFNGLGENLISTSPROC glad_glGenLists = NULL; + PFNGLGENQUERIESPROC glad_glGenQueries = NULL; + PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; + PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; + PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; + PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; + PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; + PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; + PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; + PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; + PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; + PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; + PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; + PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; + PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; + PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; + PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; + PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; + PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; + PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; + PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; + PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; + PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; + PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; + PFNGLGETERRORPROC glad_glGetError = NULL; + PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; + PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; + PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; + PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; + PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; + PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; + PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; + PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; + PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; + PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; + PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; + PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; + PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; + PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; + PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; + PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; + PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; + PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; + PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; + PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; + PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; + PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; + PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; + PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; + PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; + PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; + PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; + PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; + PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; + PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; + PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; + PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; + PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; + PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; + PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; + PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; + PFNGLGETSTRINGPROC glad_glGetString = NULL; + PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; + PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; + PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; + PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; + PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; + PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; + PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; + PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; + PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; + PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; + PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; + PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; + PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; + PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; + PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; + PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; + PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; + PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; + PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; + PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; + PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; + PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; + PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; + PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; + PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; + PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; + PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; + PFNGLHINTPROC glad_glHint = NULL; + PFNGLINDEXMASKPROC glad_glIndexMask = NULL; + PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; + PFNGLINDEXDPROC glad_glIndexd = NULL; + PFNGLINDEXDVPROC glad_glIndexdv = NULL; + PFNGLINDEXFPROC glad_glIndexf = NULL; + PFNGLINDEXFVPROC glad_glIndexfv = NULL; + PFNGLINDEXIPROC glad_glIndexi = NULL; + PFNGLINDEXIVPROC glad_glIndexiv = NULL; + PFNGLINDEXSPROC glad_glIndexs = NULL; + PFNGLINDEXSVPROC glad_glIndexsv = NULL; + PFNGLINDEXUBPROC glad_glIndexub = NULL; + PFNGLINDEXUBVPROC glad_glIndexubv = NULL; + PFNGLINITNAMESPROC glad_glInitNames = NULL; + PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; + PFNGLISBUFFERPROC glad_glIsBuffer = NULL; + PFNGLISENABLEDPROC glad_glIsEnabled = NULL; + PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; + PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; + PFNGLISLISTPROC glad_glIsList = NULL; + PFNGLISPROGRAMPROC glad_glIsProgram = NULL; + PFNGLISQUERYPROC glad_glIsQuery = NULL; + PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; + PFNGLISSAMPLERPROC glad_glIsSampler = NULL; + PFNGLISSHADERPROC glad_glIsShader = NULL; + PFNGLISSYNCPROC glad_glIsSync = NULL; + PFNGLISTEXTUREPROC glad_glIsTexture = NULL; + PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; + PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; + PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; + PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; + PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; + PFNGLLIGHTFPROC glad_glLightf = NULL; + PFNGLLIGHTFVPROC glad_glLightfv = NULL; + PFNGLLIGHTIPROC glad_glLighti = NULL; + PFNGLLIGHTIVPROC glad_glLightiv = NULL; + PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; + PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; + PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; + PFNGLLISTBASEPROC glad_glListBase = NULL; + PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; + PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; + PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; + PFNGLLOADNAMEPROC glad_glLoadName = NULL; + PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; + PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; + PFNGLLOGICOPPROC glad_glLogicOp = NULL; + PFNGLMAP1DPROC glad_glMap1d = NULL; + PFNGLMAP1FPROC glad_glMap1f = NULL; + PFNGLMAP2DPROC glad_glMap2d = NULL; + PFNGLMAP2FPROC glad_glMap2f = NULL; + PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; + PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; + PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; + PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; + PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; + PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; + PFNGLMATERIALFPROC glad_glMaterialf = NULL; + PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; + PFNGLMATERIALIPROC glad_glMateriali = NULL; + PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; + PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; + PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; + PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; + PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; + PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; + PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; + PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; + PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; + PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; + PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; + PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; + PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; + PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; + PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; + PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; + PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; + PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; + PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; + PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; + PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; + PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; + PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; + PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; + PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; + PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; + PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; + PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; + PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; + PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; + PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; + PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; + PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; + PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; + PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; + PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; + PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; + PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; + PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; + PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; + PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; + PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; + PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; + PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; + PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; + PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; + PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; + PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; + PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; + PFNGLNEWLISTPROC glad_glNewList = NULL; + PFNGLNORMAL3BPROC glad_glNormal3b = NULL; + PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; + PFNGLNORMAL3DPROC glad_glNormal3d = NULL; + PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; + PFNGLNORMAL3FPROC glad_glNormal3f = NULL; + PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; + PFNGLNORMAL3IPROC glad_glNormal3i = NULL; + PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; + PFNGLNORMAL3SPROC glad_glNormal3s = NULL; + PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; + PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; + PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; + PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; + PFNGLORTHOPROC glad_glOrtho = NULL; + PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; + PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; + PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; + PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; + PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; + PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; + PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; + PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; + PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; + PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; + PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; + PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; + PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; + PFNGLPOINTSIZEPROC glad_glPointSize = NULL; + PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; + PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; + PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; + PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; + PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; + PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; + PFNGLPOPNAMEPROC glad_glPopName = NULL; + PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; + PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; + PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; + PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; + PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; + PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; + PFNGLPUSHNAMEPROC glad_glPushName = NULL; + PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; + PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; + PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; + PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; + PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; + PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; + PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; + PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; + PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; + PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; + PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; + PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; + PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; + PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; + PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; + PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; + PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; + PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; + PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; + PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; + PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; + PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; + PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; + PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; + PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; + PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; + PFNGLREADPIXELSPROC glad_glReadPixels = NULL; + PFNGLRECTDPROC glad_glRectd = NULL; + PFNGLRECTDVPROC glad_glRectdv = NULL; + PFNGLRECTFPROC glad_glRectf = NULL; + PFNGLRECTFVPROC glad_glRectfv = NULL; + PFNGLRECTIPROC glad_glRecti = NULL; + PFNGLRECTIVPROC glad_glRectiv = NULL; + PFNGLRECTSPROC glad_glRects = NULL; + PFNGLRECTSVPROC glad_glRectsv = NULL; + PFNGLRENDERMODEPROC glad_glRenderMode = NULL; + PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; + PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; + PFNGLROTATEDPROC glad_glRotated = NULL; + PFNGLROTATEFPROC glad_glRotatef = NULL; + PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; + PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; + PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; + PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; + PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; + PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; + PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; + PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; + PFNGLSCALEDPROC glad_glScaled = NULL; + PFNGLSCALEFPROC glad_glScalef = NULL; + PFNGLSCISSORPROC glad_glScissor = NULL; + PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; + PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; + PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; + PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; + PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; + PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; + PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; + PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; + PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; + PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; + PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; + PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; + PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; + PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; + PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; + PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; + PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; + PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; + PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; + PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; + PFNGLSHADEMODELPROC glad_glShadeModel = NULL; + PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; + PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; + PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; + PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; + PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; + PFNGLSTENCILOPPROC glad_glStencilOp = NULL; + PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; + PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; + PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; + PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; + PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; + PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; + PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; + PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; + PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; + PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; + PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; + PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; + PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; + PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; + PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; + PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; + PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; + PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; + PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; + PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; + PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; + PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; + PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; + PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; + PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; + PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; + PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; + PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; + PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; + PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; + PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; + PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; + PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; + PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; + PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; + PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; + PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; + PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; + PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; + PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; + PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; + PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; + PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; + PFNGLTEXENVFPROC glad_glTexEnvf = NULL; + PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; + PFNGLTEXENVIPROC glad_glTexEnvi = NULL; + PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; + PFNGLTEXGENDPROC glad_glTexGend = NULL; + PFNGLTEXGENDVPROC glad_glTexGendv = NULL; + PFNGLTEXGENFPROC glad_glTexGenf = NULL; + PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; + PFNGLTEXGENIPROC glad_glTexGeni = NULL; + PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; + PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; + PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; + PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; + PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; + PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; + PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; + PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; + PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; + PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; + PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; + PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; + PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; + PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; + PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; + PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; + PFNGLTRANSLATEDPROC glad_glTranslated = NULL; + PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; + PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; + PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; + PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; + PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; + PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; + PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; + PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; + PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; + PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; + PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; + PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; + PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; + PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; + PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; + PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; + PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; + PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; + PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; + PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; + PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; + PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; + PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; + PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; + PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; + PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; + PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; + PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; + PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; + PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; + PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; + PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; + PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; + PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; + PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; + PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; + PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; + PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; + PFNGLVERTEX2DPROC glad_glVertex2d = NULL; + PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; + PFNGLVERTEX2FPROC glad_glVertex2f = NULL; + PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; + PFNGLVERTEX2IPROC glad_glVertex2i = NULL; + PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; + PFNGLVERTEX2SPROC glad_glVertex2s = NULL; + PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; + PFNGLVERTEX3DPROC glad_glVertex3d = NULL; + PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; + PFNGLVERTEX3FPROC glad_glVertex3f = NULL; + PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; + PFNGLVERTEX3IPROC glad_glVertex3i = NULL; + PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; + PFNGLVERTEX3SPROC glad_glVertex3s = NULL; + PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; + PFNGLVERTEX4DPROC glad_glVertex4d = NULL; + PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; + PFNGLVERTEX4FPROC glad_glVertex4f = NULL; + PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; + PFNGLVERTEX4IPROC glad_glVertex4i = NULL; + PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; + PFNGLVERTEX4SPROC glad_glVertex4s = NULL; + PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; + PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; + PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; + PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; + PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; + PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; + PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; + PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; + PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; + PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; + PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; + PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; + PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; + PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; + PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; + PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; + PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; + PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; + PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; + PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; + PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; + PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; + PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; + PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; + PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; + PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; + PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; + PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; + PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; + PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; + PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; + PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; + PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; + PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; + PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; + PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; + PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; + PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; + PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; + PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; + PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; + PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; + PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; + PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; + PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; + PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; + PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; + PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; + PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; + PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; + PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; + PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; + PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; + PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; + PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; + PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; + PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; + PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; + PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; + PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; + PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; + PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; + PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; + PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; + PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; + PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; + PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; + PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; + PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; + PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; + PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; + PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; + PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; + PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; + PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; + PFNGLVIEWPORTPROC glad_glViewport = NULL; + PFNGLWAITSYNCPROC glad_glWaitSync = NULL; + PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; + PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; + PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; + PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; + PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; + PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; + PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; + PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; + PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; + PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; + PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; + PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; + PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; + PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; + PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; + PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; + + + static void glad_gl_load_GL_VERSION_1_0(GLADuserptrloadfunc load, void *userptr){ + if (!GLAD_GL_VERSION_1_0) + return; + glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); + glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); + glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + 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glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); + glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); + glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); + glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) 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(PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, 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load(userptr, "glArrayElement"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer"); + 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glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); + } + static void glad_gl_load_GL_VERSION_1_2(GLADuserptrloadfunc load, void *userptr){ + if (!GLAD_GL_VERSION_1_2) + return; + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D"); + } + static void glad_gl_load_GL_VERSION_1_3(GLADuserptrloadfunc load, void *userptr){ + 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glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd"); + glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf"); + glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd"); + glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv"); + glad_glMultiTexCoord1s = 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(PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); + } + static void glad_gl_load_GL_VERSION_3_1(GLADuserptrloadfunc load, void *userptr){ + if (!GLAD_GL_VERSION_3_1) + return; + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); + } + static void glad_gl_load_GL_VERSION_3_2(GLADuserptrloadfunc load, void *userptr){ + if (!GLAD_GL_VERSION_3_2) + return; + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); + glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); + glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); + } + static void glad_gl_load_GL_VERSION_3_3(GLADuserptrloadfunc load, void *userptr){ + if (!GLAD_GL_VERSION_3_3) + return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); + glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); + } + + + + static void glad_gl_free_extensions(char **exts_i){ + if (exts_i != NULL) { + unsigned int index; + for (index = 0; exts_i[index]; index++) { + free((void *)(exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } + } + static int glad_gl_get_extensions(const char **out_exts, char ***out_exts_i){ +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) + if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int *)&num_exts_i); + exts_i = (char **)malloc((num_exts_i + 1) * (sizeof *exts_i)); + if (exts_i == NULL) { + return 0; + } + for (index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char *)glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char *)malloc(len * sizeof(char)); + if (local_str == NULL) { + exts_i[index] = NULL; + glad_gl_free_extensions(exts_i); + return 0; + } + + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + exts_i[index] = local_str; + } + exts_i[index] = NULL; + + *out_exts_i = exts_i; + + return 1; + } +#else + GLAD_UNUSED(out_exts_i); +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); + return 1; + } + static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext){ + if (exts_i) { + unsigned int index; + for (index = 0; exts_i[index]; index++) { + const char *e = exts_i[index]; + if (strcmp(e, ext) == 0) { + return 1; + } + } + } else { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if (extensions == NULL || ext == NULL) { + return 0; + } + while (1) { + loc = strstr(extensions, ext); + if (loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); +if ((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } + return 0; + } + + static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char *name){ + return (GLAD_GNUC_EXTENSION(GLADapiproc(*) (const char *name)) userptr) (name); + } + + static int glad_gl_find_extensions_gl(void){ + const char *exts = NULL; + char **exts_i = NULL; + if (!glad_gl_get_extensions(&exts, &exts_i)) + return 0; + + GLAD_UNUSED(&glad_gl_has_extension); + + glad_gl_free_extensions(exts_i); + + return 1; + } + + static int glad_gl_find_core_gl(void){ + int i; + const char *version; + const char *prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char *)glad_glGetString(GL_VERSION); + if (!version) + return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + + return GLAD_MAKE_VERSION(major, minor); + } + + int gladLoadGLUserPtr(GLADuserptrloadfunc load, void *userptr){ + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if (glad_glGetString == NULL) + return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + glad_gl_load_GL_VERSION_1_2(load, userptr); + glad_gl_load_GL_VERSION_1_3(load, userptr); + glad_gl_load_GL_VERSION_1_4(load, userptr); + glad_gl_load_GL_VERSION_1_5(load, userptr); + glad_gl_load_GL_VERSION_2_0(load, userptr); + glad_gl_load_GL_VERSION_2_1(load, userptr); + glad_gl_load_GL_VERSION_3_0(load, userptr); + glad_gl_load_GL_VERSION_3_1(load, userptr); + glad_gl_load_GL_VERSION_3_2(load, userptr); + glad_gl_load_GL_VERSION_3_3(load, userptr); + + if (!glad_gl_find_extensions_gl()) + return 0; + + + + return version; + } + + + int gladLoadGL(GLADloadfunc load) { + return gladLoadGLUserPtr(glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void *)load); + } + + + + + + +#ifdef __cplusplus +} +#endif diff --git a/rendering/gl/gl.h b/rendering/gl/gl.h new file mode 100644 index 0000000..62cb326 --- /dev/null +++ b/rendering/gl/gl.h @@ -0,0 +1,3707 @@ +/** + * Loader generated by glad 2.0.8 on Sat Nov 1 15:19:41 2025 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 0 + * + * APIs: + * - gl:compatibility=3.3 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = False + * - LOADER = False + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gl:compatibility=3.3' --extensions='' c + * + * Online: + * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=&generator=c&options= + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl_h_ +#error OpenGL (gl.h) header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 +#ifdef __gl3_h_ +#error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ +#error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ +#error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GL + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 +#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) +#define GLAD_PLATFORM_WIN32 1 +#else +#define GLAD_PLATFORM_WIN32 0 +#endif +#endif + +#ifndef GLAD_PLATFORM_APPLE +#ifdef __APPLE__ +#define GLAD_PLATFORM_APPLE 1 +#else +#define GLAD_PLATFORM_APPLE 0 +#endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN +#ifdef __EMSCRIPTEN__ +#define GLAD_PLATFORM_EMSCRIPTEN 1 +#else +#define GLAD_PLATFORM_EMSCRIPTEN 0 +#endif +#endif + +#ifndef GLAD_PLATFORM_UWP +#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) +#ifdef __has_include +#if __has_include() +#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 +#endif +#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ +#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 +#endif +#endif + +#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY +#include +#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) +#define GLAD_PLATFORM_UWP 1 +#endif +#endif + +#ifndef GLAD_PLATFORM_UWP +#define GLAD_PLATFORM_UWP 0 +#endif +#endif + +#ifdef __GNUC__ +#define GLAD_GNUC_EXTENSION __extension__ +#else +#define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL +#if defined(GLAD_API_CALL_EXPORT) +#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) +#if defined(GLAD_API_CALL_EXPORT_BUILD) +#if defined(__GNUC__) +#define GLAD_API_CALL __attribute__ ((dllexport)) extern +#else +#define GLAD_API_CALL __declspec(dllexport) extern +#endif +#else +#if defined(__GNUC__) +#define GLAD_API_CALL __attribute__ ((dllimport)) extern +#else +#define GLAD_API_CALL __declspec(dllimport) extern +#endif +#endif +#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) +#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern +#else +#define GLAD_API_CALL extern +#endif +#else +#define GLAD_API_CALL extern +#endif +#endif + +#ifdef APIENTRY +#define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 +#define GLAD_API_PTR __stdcall +#else +#define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.8" + + typedef void (*GLADapiproc) (void); + + typedef GLADapiproc(*GLADloadfunc) (const char *name); + typedef GLADapiproc(*GLADuserptrloadfunc) (void *userptr, const char *name); + + typedef void (*GLADprecallback) (const char *name, GLADapiproc apiproc, int len_args,...); + typedef void (*GLADpostcallback) (void *ret, const char *name, GLADapiproc apiproc, int len_args,...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ADD 0x0104 +#define GL_ADD_SIGNED 0x8574 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLEAR 0x1500 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_SUM 0x8458 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT 0x8576 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_COORD_REPLACE 0x8862 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_DECAL 0x2101 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FILL 0x1B02 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIXED_ONLY 0x891D +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORD 0x8451 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_GREEN_SCALE 0x0D18 +#define GL_HALF_FLOAT 0x140B +#define GL_HINT_BIT 0x00008000 +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INTERPOLATE 0x8575 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINK_STATUS 0x8B82 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAJOR_VERSION 0x821B +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MIN 0x8007 +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_MULTISAMPLE 0x809D +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_MAP 0x8511 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_TYPE 0x9112 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_SPRITE 0x8861 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_QUAD_STRIP 0x0008 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_WAIT 0x8E13 +#define GL_R 0x2002 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R3_G3_B2 0x2A10 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_ONLY 0x88B8 +#define GL_READ_WRITE 0x88BA +#define GL_RED 0x1903 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_INTEGER 0x8D94 +#define GL_RED_SCALE 0x0D14 +#define GL_REFLECTION_MAP 0x8512 +#define GL_RENDER 0x1C00 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RETURN 0x0102 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA2 0x8055 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGBA_MODE 0x0C31 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGB_SCALE 0x8573 +#define GL_RG_INTEGER 0x8228 +#define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SET 0x150F +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SMOOTH 0x1D01 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SUBTRACT 0x84E7 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_TRUE 1 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_WAIT_FAILED 0x911D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_WRITE_ONLY 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + + +#include "khrplatform.h" + typedef unsigned int GLenum; + typedef unsigned char GLboolean; + typedef unsigned int GLbitfield; + typedef void GLvoid; + typedef khronos_int8_t GLbyte; + typedef khronos_uint8_t GLubyte; + typedef khronos_int16_t GLshort; + typedef khronos_uint16_t GLushort; + typedef int GLint; + typedef unsigned int GLuint; + typedef khronos_int32_t GLclampx; + typedef int GLsizei; + typedef khronos_float_t GLfloat; + typedef khronos_float_t GLclampf; + typedef double GLdouble; + typedef double GLclampd; + typedef void *GLeglClientBufferEXT; + typedef void *GLeglImageOES; + typedef char GLchar; + typedef char GLcharARB; +#ifdef __APPLE__ + typedef void *GLhandleARB; +#else + typedef unsigned int GLhandleARB; +#endif + typedef khronos_uint16_t GLhalf; + typedef khronos_uint16_t GLhalfARB; + typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) + typedef khronos_intptr_t GLintptr; +#else + typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) + typedef khronos_intptr_t GLintptrARB; +#else + typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) + typedef khronos_ssize_t GLsizeiptr; +#else + typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) + typedef khronos_ssize_t GLsizeiptrARB; +#else + typedef khronos_ssize_t GLsizeiptrARB; +#endif + typedef khronos_int64_t GLint64; + typedef khronos_int64_t GLint64EXT; + typedef khronos_uint64_t GLuint64; + typedef khronos_uint64_t GLuint64EXT; + typedef struct __GLsync *GLsync; + struct _cl_context; + struct _cl_event; + typedef void (GLAD_API_PTR * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * message, const void *userParam); + typedef void (GLAD_API_PTR * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * message, const void *userParam); + typedef void (GLAD_API_PTR * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * message, const void *userParam); + typedef void (GLAD_API_PTR * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar * message, void *userParam); + typedef unsigned short GLhalfNV; + typedef GLintptr GLvdpauSurfaceNV; + typedef void (GLAD_API_PTR * GLVULKANPROCNV) (void); + + +#define GL_VERSION_1_0 1 + GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 + GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_1_2 1 + GLAD_API_CALL int GLAD_GL_VERSION_1_2; +#define GL_VERSION_1_3 1 + GLAD_API_CALL int GLAD_GL_VERSION_1_3; +#define GL_VERSION_1_4 1 + GLAD_API_CALL int GLAD_GL_VERSION_1_4; +#define GL_VERSION_1_5 1 + GLAD_API_CALL int GLAD_GL_VERSION_1_5; +#define GL_VERSION_2_0 1 + GLAD_API_CALL int GLAD_GL_VERSION_2_0; +#define GL_VERSION_2_1 1 + GLAD_API_CALL int GLAD_GL_VERSION_2_1; +#define GL_VERSION_3_0 1 + GLAD_API_CALL int GLAD_GL_VERSION_3_0; +#define GL_VERSION_3_1 1 + GLAD_API_CALL int GLAD_GL_VERSION_3_1; +#define GL_VERSION_3_2 1 + GLAD_API_CALL int GLAD_GL_VERSION_3_2; +#define GL_VERSION_3_3 1 + GLAD_API_CALL int GLAD_GL_VERSION_3_3; + + + typedef void (GLAD_API_PTR * PFNGLACCUMPROC) (GLenum op, GLfloat value); + typedef void (GLAD_API_PTR * PFNGLACTIVETEXTUREPROC) (GLenum texture); + typedef void (GLAD_API_PTR * PFNGLALPHAFUNCPROC) (GLenum func, GLfloat ref); + typedef GLboolean(GLAD_API_PTR * PFNGLARETEXTURESRESIDENTPROC) (GLsizei n, const GLuint * textures, GLboolean * residences); + typedef void (GLAD_API_PTR * PFNGLARRAYELEMENTPROC) (GLint i); + typedef void (GLAD_API_PTR * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); + typedef void (GLAD_API_PTR * PFNGLBEGINPROC) (GLenum mode); + typedef void (GLAD_API_PTR * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); + typedef void (GLAD_API_PTR * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); + typedef void (GLAD_API_PTR * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); + typedef void (GLAD_API_PTR * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar * name); + typedef void (GLAD_API_PTR * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); + typedef void (GLAD_API_PTR * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); + typedef void (GLAD_API_PTR * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); + typedef void (GLAD_API_PTR * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar * name); + typedef void (GLAD_API_PTR * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); + typedef void (GLAD_API_PTR * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); + typedef void (GLAD_API_PTR * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); + typedef void (GLAD_API_PTR * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); + typedef void (GLAD_API_PTR * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); + typedef void (GLAD_API_PTR * PFNGLBINDVERTEXARRAYPROC) (GLuint array); + typedef void (GLAD_API_PTR * PFNGLBITMAPPROC) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); + typedef void (GLAD_API_PTR * PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + typedef void (GLAD_API_PTR * PFNGLBLENDEQUATIONPROC) (GLenum mode); + typedef void (GLAD_API_PTR * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); + typedef void (GLAD_API_PTR * PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); + typedef void (GLAD_API_PTR * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + typedef void (GLAD_API_PTR * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + typedef void (GLAD_API_PTR * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); + typedef void (GLAD_API_PTR * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); + typedef void (GLAD_API_PTR * PFNGLCALLLISTPROC) (GLuint list); + typedef void (GLAD_API_PTR * PFNGLCALLLISTSPROC) (GLsizei n, GLenum type, const void *lists); + typedef GLenum(GLAD_API_PTR * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); + typedef void (GLAD_API_PTR * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); + typedef void (GLAD_API_PTR * PFNGLCLEARPROC) (GLbitfield mask); + typedef void (GLAD_API_PTR * PFNGLCLEARACCUMPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + typedef void (GLAD_API_PTR * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); + typedef void (GLAD_API_PTR * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint * value); + typedef void (GLAD_API_PTR * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + typedef void (GLAD_API_PTR * PFNGLCLEARDEPTHPROC) (GLdouble depth); + typedef void (GLAD_API_PTR * PFNGLCLEARINDEXPROC) (GLfloat c); + typedef void (GLAD_API_PTR * PFNGLCLEARSTENCILPROC) (GLint s); + typedef void (GLAD_API_PTR * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); + typedef GLenum(GLAD_API_PTR * PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); + typedef void (GLAD_API_PTR * PFNGLCLIPPLANEPROC) (GLenum plane, const GLdouble * equation); + typedef void (GLAD_API_PTR * PFNGLCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); + typedef void (GLAD_API_PTR * PFNGLCOLOR3BVPROC) (const GLbyte * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); + typedef void (GLAD_API_PTR * PFNGLCOLOR3DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); + typedef void (GLAD_API_PTR * PFNGLCOLOR3FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR3IPROC) (GLint red, GLint green, GLint blue); + typedef void (GLAD_API_PTR * PFNGLCOLOR3IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); + typedef void (GLAD_API_PTR * PFNGLCOLOR3SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); + typedef void (GLAD_API_PTR * PFNGLCOLOR3UBVPROC) (const GLubyte * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); + typedef void (GLAD_API_PTR * PFNGLCOLOR3UIVPROC) (const GLuint * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); + typedef void (GLAD_API_PTR * PFNGLCOLOR3USVPROC) (const GLushort * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR4BPROC) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); + typedef void (GLAD_API_PTR * PFNGLCOLOR4BVPROC) (const GLbyte * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR4DPROC) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); + typedef void (GLAD_API_PTR * PFNGLCOLOR4DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + typedef void (GLAD_API_PTR * PFNGLCOLOR4FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR4IPROC) (GLint red, GLint green, GLint blue, GLint alpha); + typedef void (GLAD_API_PTR * PFNGLCOLOR4IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR4SPROC) (GLshort red, GLshort green, GLshort blue, GLshort alpha); + typedef void (GLAD_API_PTR * PFNGLCOLOR4SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); + typedef void (GLAD_API_PTR * PFNGLCOLOR4UBVPROC) (const GLubyte * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR4UIPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); + typedef void (GLAD_API_PTR * PFNGLCOLOR4UIVPROC) (const GLuint * v); + typedef void (GLAD_API_PTR * PFNGLCOLOR4USPROC) (GLushort red, GLushort green, GLushort blue, GLushort alpha); + typedef void (GLAD_API_PTR * PFNGLCOLOR4USVPROC) (const GLushort * v); + typedef void (GLAD_API_PTR * PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + typedef void (GLAD_API_PTR * PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); + typedef void (GLAD_API_PTR * PFNGLCOLORMATERIALPROC) (GLenum face, GLenum mode); + typedef void (GLAD_API_PTR * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); + typedef void (GLAD_API_PTR * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint * color); + typedef void (GLAD_API_PTR * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); + typedef void (GLAD_API_PTR * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint * color); + typedef void (GLAD_API_PTR * PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + typedef void (GLAD_API_PTR * PFNGLCOMPILESHADERPROC) (GLuint shader); + typedef void (GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); + typedef void (GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); + typedef void (GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); + typedef void (GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); + typedef void (GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); + typedef void (GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); + typedef void (GLAD_API_PTR * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + typedef void (GLAD_API_PTR * PFNGLCOPYPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); + typedef void (GLAD_API_PTR * PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); + typedef void (GLAD_API_PTR * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + typedef void (GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); + typedef void (GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + typedef void (GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + typedef GLuint(GLAD_API_PTR * PFNGLCREATEPROGRAMPROC) (void); + typedef GLuint(GLAD_API_PTR * PFNGLCREATESHADERPROC) (GLenum type); + typedef void (GLAD_API_PTR * PFNGLCULLFACEPROC) (GLenum mode); + typedef void (GLAD_API_PTR * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint * buffers); + typedef void (GLAD_API_PTR * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint * framebuffers); + typedef void (GLAD_API_PTR * PFNGLDELETELISTSPROC) (GLuint list, GLsizei range); + typedef void (GLAD_API_PTR * PFNGLDELETEPROGRAMPROC) (GLuint program); + typedef void (GLAD_API_PTR * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint * ids); + typedef void (GLAD_API_PTR * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint * renderbuffers); + typedef void (GLAD_API_PTR * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); + typedef void (GLAD_API_PTR * PFNGLDELETESHADERPROC) (GLuint shader); + typedef void (GLAD_API_PTR * PFNGLDELETESYNCPROC) (GLsync sync); + typedef void (GLAD_API_PTR * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint * textures); + typedef void (GLAD_API_PTR * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint * arrays); + typedef void (GLAD_API_PTR * PFNGLDEPTHFUNCPROC) (GLenum func); + typedef void (GLAD_API_PTR * PFNGLDEPTHMASKPROC) (GLboolean flag); + typedef void (GLAD_API_PTR * PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f); + typedef void (GLAD_API_PTR * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); + typedef void (GLAD_API_PTR * PFNGLDISABLEPROC) (GLenum cap); + typedef void (GLAD_API_PTR * PFNGLDISABLECLIENTSTATEPROC) (GLenum array); + typedef void (GLAD_API_PTR * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); + typedef void (GLAD_API_PTR * PFNGLDISABLEIPROC) (GLenum target, GLuint index); + typedef void (GLAD_API_PTR * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); + typedef void (GLAD_API_PTR * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); + typedef void (GLAD_API_PTR * PFNGLDRAWBUFFERPROC) (GLenum buf); + typedef void (GLAD_API_PTR * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum * bufs); + typedef void (GLAD_API_PTR * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); + typedef void (GLAD_API_PTR * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); + typedef void (GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); + typedef void (GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); + typedef void (GLAD_API_PTR * PFNGLDRAWPIXELSPROC) (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); + typedef void (GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); + typedef void (GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); + typedef void (GLAD_API_PTR * PFNGLEDGEFLAGPROC) (GLboolean flag); + typedef void (GLAD_API_PTR * PFNGLEDGEFLAGPOINTERPROC) (GLsizei stride, const void *pointer); + typedef void (GLAD_API_PTR * PFNGLEDGEFLAGVPROC) (const GLboolean * flag); + typedef void (GLAD_API_PTR * PFNGLENABLEPROC) (GLenum cap); + typedef void (GLAD_API_PTR * PFNGLENABLECLIENTSTATEPROC) (GLenum array); + typedef void (GLAD_API_PTR * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); + typedef void (GLAD_API_PTR * PFNGLENABLEIPROC) (GLenum target, GLuint index); + typedef void (GLAD_API_PTR * PFNGLENDPROC) (void); + typedef void (GLAD_API_PTR * PFNGLENDCONDITIONALRENDERPROC) (void); + typedef void (GLAD_API_PTR * PFNGLENDLISTPROC) (void); + typedef void (GLAD_API_PTR * PFNGLENDQUERYPROC) (GLenum target); + typedef void (GLAD_API_PTR * PFNGLENDTRANSFORMFEEDBACKPROC) (void); + typedef void (GLAD_API_PTR * PFNGLEVALCOORD1DPROC) (GLdouble u); + typedef void (GLAD_API_PTR * PFNGLEVALCOORD1DVPROC) (const GLdouble * u); + typedef void (GLAD_API_PTR * PFNGLEVALCOORD1FPROC) (GLfloat u); + typedef void (GLAD_API_PTR * PFNGLEVALCOORD1FVPROC) (const GLfloat * u); + typedef void (GLAD_API_PTR * PFNGLEVALCOORD2DPROC) (GLdouble u, GLdouble v); + typedef void (GLAD_API_PTR * PFNGLEVALCOORD2DVPROC) (const GLdouble * u); + typedef void (GLAD_API_PTR * PFNGLEVALCOORD2FPROC) (GLfloat u, GLfloat v); + typedef void (GLAD_API_PTR * PFNGLEVALCOORD2FVPROC) (const GLfloat * u); + typedef void (GLAD_API_PTR * PFNGLEVALMESH1PROC) (GLenum mode, GLint i1, GLint i2); + typedef void (GLAD_API_PTR * PFNGLEVALMESH2PROC) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); + typedef void (GLAD_API_PTR * PFNGLEVALPOINT1PROC) (GLint i); + typedef void (GLAD_API_PTR * PFNGLEVALPOINT2PROC) (GLint i, GLint j); + typedef void (GLAD_API_PTR * PFNGLFEEDBACKBUFFERPROC) (GLsizei size, GLenum type, GLfloat * buffer); + typedef GLsync(GLAD_API_PTR * PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); + typedef void (GLAD_API_PTR * PFNGLFINISHPROC) (void); + typedef void (GLAD_API_PTR * PFNGLFLUSHPROC) (void); + typedef void (GLAD_API_PTR * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); + typedef void (GLAD_API_PTR * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); + typedef void (GLAD_API_PTR * PFNGLFOGCOORDDPROC) (GLdouble coord); + typedef void (GLAD_API_PTR * PFNGLFOGCOORDDVPROC) (const GLdouble * coord); + typedef void (GLAD_API_PTR * PFNGLFOGCOORDFPROC) (GLfloat coord); + typedef void (GLAD_API_PTR * PFNGLFOGCOORDFVPROC) (const GLfloat * coord); + typedef void (GLAD_API_PTR * PFNGLFOGFPROC) (GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLFOGFVPROC) (GLenum pname, const GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLFOGIPROC) (GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLFOGIVPROC) (GLenum pname, const GLint * params); + typedef void (GLAD_API_PTR * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + typedef void (GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); + typedef void (GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + typedef void (GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + typedef void (GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); + typedef void (GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + typedef void (GLAD_API_PTR * PFNGLFRONTFACEPROC) (GLenum mode); + typedef void (GLAD_API_PTR * PFNGLFRUSTUMPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + typedef void (GLAD_API_PTR * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint * buffers); + typedef void (GLAD_API_PTR * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint * framebuffers); + typedef GLuint(GLAD_API_PTR * PFNGLGENLISTSPROC) (GLsizei range); + typedef void (GLAD_API_PTR * PFNGLGENQUERIESPROC) (GLsizei n, GLuint * ids); + typedef void (GLAD_API_PTR * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint * renderbuffers); + typedef void (GLAD_API_PTR * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint * samplers); + typedef void (GLAD_API_PTR * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint * textures); + typedef void (GLAD_API_PTR * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint * arrays); + typedef void (GLAD_API_PTR * PFNGLGENERATEMIPMAPPROC) (GLenum target); + typedef void (GLAD_API_PTR * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); + typedef void (GLAD_API_PTR * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); + typedef void (GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); + typedef void (GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); + typedef void (GLAD_API_PTR * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); + typedef GLint(GLAD_API_PTR * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar * name); + typedef void (GLAD_API_PTR * PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean * data); + typedef void (GLAD_API_PTR * PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean * data); + typedef void (GLAD_API_PTR * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 * params); + typedef void (GLAD_API_PTR * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); + typedef void (GLAD_API_PTR * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); + typedef void (GLAD_API_PTR * PFNGLGETCLIPPLANEPROC) (GLenum plane, GLdouble * equation); + typedef void (GLAD_API_PTR * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); + typedef void (GLAD_API_PTR * PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble * data); + typedef GLenum(GLAD_API_PTR * PFNGLGETERRORPROC) (void); + typedef void (GLAD_API_PTR * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat * data); + typedef GLint(GLAD_API_PTR * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + typedef GLint(GLAD_API_PTR * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar * name); + typedef void (GLAD_API_PTR * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 * data); + typedef void (GLAD_API_PTR * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 * data); + typedef void (GLAD_API_PTR * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint * data); + typedef void (GLAD_API_PTR * PFNGLGETINTEGERVPROC) (GLenum pname, GLint * data); + typedef void (GLAD_API_PTR * PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLGETLIGHTIVPROC) (GLenum light, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETMAPDVPROC) (GLenum target, GLenum query, GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLGETMAPFVPROC) (GLenum target, GLenum query, GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLGETMAPIVPROC) (GLenum target, GLenum query, GLint * v); + typedef void (GLAD_API_PTR * PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLGETMATERIALIVPROC) (GLenum face, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat * val); + typedef void (GLAD_API_PTR * PFNGLGETPIXELMAPFVPROC) (GLenum map, GLfloat * values); + typedef void (GLAD_API_PTR * PFNGLGETPIXELMAPUIVPROC) (GLenum map, GLuint * values); + typedef void (GLAD_API_PTR * PFNGLGETPIXELMAPUSVPROC) (GLenum map, GLushort * values); + typedef void (GLAD_API_PTR * PFNGLGETPOINTERVPROC) (GLenum pname, void **params); + typedef void (GLAD_API_PTR * PFNGLGETPOLYGONSTIPPLEPROC) (GLubyte * mask); + typedef void (GLAD_API_PTR * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); + typedef void (GLAD_API_PTR * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 * params); + typedef void (GLAD_API_PTR * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 * params); + typedef void (GLAD_API_PTR * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint * params); + typedef void (GLAD_API_PTR * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint * params); + typedef void (GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); + typedef void (GLAD_API_PTR * PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); + typedef void (GLAD_API_PTR * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint * params); + typedef const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGPROC) (GLenum name); + typedef const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); + typedef void (GLAD_API_PTR * PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); + typedef void (GLAD_API_PTR * PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETTEXGENDVPROC) (GLenum coord, GLenum pname, GLdouble * params); + typedef void (GLAD_API_PTR * PFNGLGETTEXGENFVPROC) (GLenum coord, GLenum pname, GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLGETTEXGENIVPROC) (GLenum coord, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); + typedef void (GLAD_API_PTR * PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint * params); + typedef void (GLAD_API_PTR * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); + typedef GLuint(GLAD_API_PTR * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar * uniformBlockName); + typedef void (GLAD_API_PTR * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint * uniformIndices); + typedef GLint(GLAD_API_PTR * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar * name); + typedef void (GLAD_API_PTR * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint * params); + typedef void (GLAD_API_PTR * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint * params); + typedef void (GLAD_API_PTR * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); + typedef void (GLAD_API_PTR * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble * params); + typedef void (GLAD_API_PTR * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint * params); + typedef void (GLAD_API_PTR * PFNGLHINTPROC) (GLenum target, GLenum mode); + typedef void (GLAD_API_PTR * PFNGLINDEXMASKPROC) (GLuint mask); + typedef void (GLAD_API_PTR * PFNGLINDEXPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); + typedef void (GLAD_API_PTR * PFNGLINDEXDPROC) (GLdouble c); + typedef void (GLAD_API_PTR * PFNGLINDEXDVPROC) (const GLdouble * c); + typedef void (GLAD_API_PTR * PFNGLINDEXFPROC) (GLfloat c); + typedef void (GLAD_API_PTR * PFNGLINDEXFVPROC) (const GLfloat * c); + typedef void (GLAD_API_PTR * PFNGLINDEXIPROC) (GLint c); + typedef void (GLAD_API_PTR * PFNGLINDEXIVPROC) (const GLint * c); + typedef void (GLAD_API_PTR * PFNGLINDEXSPROC) (GLshort c); + typedef void (GLAD_API_PTR * PFNGLINDEXSVPROC) (const GLshort * c); + typedef void (GLAD_API_PTR * PFNGLINDEXUBPROC) (GLubyte c); + typedef void (GLAD_API_PTR * PFNGLINDEXUBVPROC) (const GLubyte * c); + typedef void (GLAD_API_PTR * PFNGLINITNAMESPROC) (void); + typedef void (GLAD_API_PTR * PFNGLINTERLEAVEDARRAYSPROC) (GLenum format, GLsizei stride, const void *pointer); + typedef GLboolean(GLAD_API_PTR * PFNGLISBUFFERPROC) (GLuint buffer); + typedef GLboolean(GLAD_API_PTR * PFNGLISENABLEDPROC) (GLenum cap); + typedef GLboolean(GLAD_API_PTR * PFNGLISENABLEDIPROC) (GLenum target, GLuint index); + typedef GLboolean(GLAD_API_PTR * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); + typedef GLboolean(GLAD_API_PTR * PFNGLISLISTPROC) (GLuint list); + typedef GLboolean(GLAD_API_PTR * PFNGLISPROGRAMPROC) (GLuint program); + typedef GLboolean(GLAD_API_PTR * PFNGLISQUERYPROC) (GLuint id); + typedef GLboolean(GLAD_API_PTR * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); + typedef GLboolean(GLAD_API_PTR * PFNGLISSAMPLERPROC) (GLuint sampler); + typedef GLboolean(GLAD_API_PTR * PFNGLISSHADERPROC) (GLuint shader); + typedef GLboolean(GLAD_API_PTR * PFNGLISSYNCPROC) (GLsync sync); + typedef GLboolean(GLAD_API_PTR * PFNGLISTEXTUREPROC) (GLuint texture); + typedef GLboolean(GLAD_API_PTR * PFNGLISVERTEXARRAYPROC) (GLuint array); + typedef void (GLAD_API_PTR * PFNGLLIGHTMODELFPROC) (GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLLIGHTMODELFVPROC) (GLenum pname, const GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLLIGHTMODELIPROC) (GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLLIGHTMODELIVPROC) (GLenum pname, const GLint * params); + typedef void (GLAD_API_PTR * PFNGLLIGHTFPROC) (GLenum light, GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLLIGHTFVPROC) (GLenum light, GLenum pname, const GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLLIGHTIPROC) (GLenum light, GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLLIGHTIVPROC) (GLenum light, GLenum pname, const GLint * params); + typedef void (GLAD_API_PTR * PFNGLLINESTIPPLEPROC) (GLint factor, GLushort pattern); + typedef void (GLAD_API_PTR * PFNGLLINEWIDTHPROC) (GLfloat width); + typedef void (GLAD_API_PTR * PFNGLLINKPROGRAMPROC) (GLuint program); + typedef void (GLAD_API_PTR * PFNGLLISTBASEPROC) (GLuint base); + typedef void (GLAD_API_PTR * PFNGLLOADIDENTITYPROC) (void); + typedef void (GLAD_API_PTR * PFNGLLOADMATRIXDPROC) (const GLdouble * m); + typedef void (GLAD_API_PTR * PFNGLLOADMATRIXFPROC) (const GLfloat * m); + typedef void (GLAD_API_PTR * PFNGLLOADNAMEPROC) (GLuint name); + typedef void (GLAD_API_PTR * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble * m); + typedef void (GLAD_API_PTR * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat * m); + typedef void (GLAD_API_PTR * PFNGLLOGICOPPROC) (GLenum opcode); + typedef void (GLAD_API_PTR * PFNGLMAP1DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); + typedef void (GLAD_API_PTR * PFNGLMAP1FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); + typedef void (GLAD_API_PTR * PFNGLMAP2DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); + typedef void (GLAD_API_PTR * PFNGLMAP2FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); + typedef void *(GLAD_API_PTR * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); + typedef void *(GLAD_API_PTR * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + typedef void (GLAD_API_PTR * PFNGLMAPGRID1DPROC) (GLint un, GLdouble u1, GLdouble u2); + typedef void (GLAD_API_PTR * PFNGLMAPGRID1FPROC) (GLint un, GLfloat u1, GLfloat u2); + typedef void (GLAD_API_PTR * PFNGLMAPGRID2DPROC) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); + typedef void (GLAD_API_PTR * PFNGLMAPGRID2FPROC) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); + typedef void (GLAD_API_PTR * PFNGLMATERIALFPROC) (GLenum face, GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLMATERIALFVPROC) (GLenum face, GLenum pname, const GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLMATERIALIPROC) (GLenum face, GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLMATERIALIVPROC) (GLenum face, GLenum pname, const GLint * params); + typedef void (GLAD_API_PTR * PFNGLMATRIXMODEPROC) (GLenum mode); + typedef void (GLAD_API_PTR * PFNGLMULTMATRIXDPROC) (const GLdouble * m); + typedef void (GLAD_API_PTR * PFNGLMULTMATRIXFPROC) (const GLfloat * m); + typedef void (GLAD_API_PTR * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble * m); + typedef void (GLAD_API_PTR * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat * m); + typedef void (GLAD_API_PTR * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); + typedef void (GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei * count, GLenum type, const void *const *indices, GLsizei drawcount); + typedef void (GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei * count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint * basevertex); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint * coords); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint * coords); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint * coords); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); + typedef void (GLAD_API_PTR * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint * coords); + typedef void (GLAD_API_PTR * PFNGLNEWLISTPROC) (GLuint list, GLenum mode); + typedef void (GLAD_API_PTR * PFNGLNORMAL3BPROC) (GLbyte nx, GLbyte ny, GLbyte nz); + typedef void (GLAD_API_PTR * PFNGLNORMAL3BVPROC) (const GLbyte * v); + typedef void (GLAD_API_PTR * PFNGLNORMAL3DPROC) (GLdouble nx, GLdouble ny, GLdouble nz); + typedef void (GLAD_API_PTR * PFNGLNORMAL3DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLNORMAL3FPROC) (GLfloat nx, GLfloat ny, GLfloat nz); + typedef void (GLAD_API_PTR * PFNGLNORMAL3FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLNORMAL3IPROC) (GLint nx, GLint ny, GLint nz); + typedef void (GLAD_API_PTR * PFNGLNORMAL3IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLNORMAL3SPROC) (GLshort nx, GLshort ny, GLshort nz); + typedef void (GLAD_API_PTR * PFNGLNORMAL3SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); + typedef void (GLAD_API_PTR * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint * coords); + typedef void (GLAD_API_PTR * PFNGLNORMALPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); + typedef void (GLAD_API_PTR * PFNGLORTHOPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + typedef void (GLAD_API_PTR * PFNGLPASSTHROUGHPROC) (GLfloat token); + typedef void (GLAD_API_PTR * PFNGLPIXELMAPFVPROC) (GLenum map, GLsizei mapsize, const GLfloat * values); + typedef void (GLAD_API_PTR * PFNGLPIXELMAPUIVPROC) (GLenum map, GLsizei mapsize, const GLuint * values); + typedef void (GLAD_API_PTR * PFNGLPIXELMAPUSVPROC) (GLenum map, GLsizei mapsize, const GLushort * values); + typedef void (GLAD_API_PTR * PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLPIXELTRANSFERFPROC) (GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLPIXELTRANSFERIPROC) (GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLPIXELZOOMPROC) (GLfloat xfactor, GLfloat yfactor); + typedef void (GLAD_API_PTR * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint * params); + typedef void (GLAD_API_PTR * PFNGLPOINTSIZEPROC) (GLfloat size); + typedef void (GLAD_API_PTR * PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); + typedef void (GLAD_API_PTR * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); + typedef void (GLAD_API_PTR * PFNGLPOLYGONSTIPPLEPROC) (const GLubyte * mask); + typedef void (GLAD_API_PTR * PFNGLPOPATTRIBPROC) (void); + typedef void (GLAD_API_PTR * PFNGLPOPCLIENTATTRIBPROC) (void); + typedef void (GLAD_API_PTR * PFNGLPOPMATRIXPROC) (void); + typedef void (GLAD_API_PTR * PFNGLPOPNAMEPROC) (void); + typedef void (GLAD_API_PTR * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); + typedef void (GLAD_API_PTR * PFNGLPRIORITIZETEXTURESPROC) (GLsizei n, const GLuint * textures, const GLfloat * priorities); + typedef void (GLAD_API_PTR * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + typedef void (GLAD_API_PTR * PFNGLPUSHATTRIBPROC) (GLbitfield mask); + typedef void (GLAD_API_PTR * PFNGLPUSHCLIENTATTRIBPROC) (GLbitfield mask); + typedef void (GLAD_API_PTR * PFNGLPUSHMATRIXPROC) (void); + typedef void (GLAD_API_PTR * PFNGLPUSHNAMEPROC) (GLuint name); + typedef void (GLAD_API_PTR * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS2DPROC) (GLdouble x, GLdouble y); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS2DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS2FPROC) (GLfloat x, GLfloat y); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS2FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS2IPROC) (GLint x, GLint y); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS2IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS2SPROC) (GLshort x, GLshort y); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS2SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS3DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS3FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS3IPROC) (GLint x, GLint y, GLint z); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS3IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS3SPROC) (GLshort x, GLshort y, GLshort z); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS3SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS4DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS4FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS4IPROC) (GLint x, GLint y, GLint z, GLint w); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS4IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w); + typedef void (GLAD_API_PTR * PFNGLRASTERPOS4SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLREADBUFFERPROC) (GLenum src); + typedef void (GLAD_API_PTR * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); + typedef void (GLAD_API_PTR * PFNGLRECTDPROC) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); + typedef void (GLAD_API_PTR * PFNGLRECTDVPROC) (const GLdouble * v1, const GLdouble * v2); + typedef void (GLAD_API_PTR * PFNGLRECTFPROC) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); + typedef void (GLAD_API_PTR * PFNGLRECTFVPROC) (const GLfloat * v1, const GLfloat * v2); + typedef void (GLAD_API_PTR * PFNGLRECTIPROC) (GLint x1, GLint y1, GLint x2, GLint y2); + typedef void (GLAD_API_PTR * PFNGLRECTIVPROC) (const GLint * v1, const GLint * v2); + typedef void (GLAD_API_PTR * PFNGLRECTSPROC) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); + typedef void (GLAD_API_PTR * PFNGLRECTSVPROC) (const GLshort * v1, const GLshort * v2); + typedef GLint(GLAD_API_PTR * PFNGLRENDERMODEPROC) (GLenum mode); + typedef void (GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + typedef void (GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + typedef void (GLAD_API_PTR * PFNGLROTATEDPROC) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); + typedef void (GLAD_API_PTR * PFNGLROTATEFPROC) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); + typedef void (GLAD_API_PTR * PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); + typedef void (GLAD_API_PTR * PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); + typedef void (GLAD_API_PTR * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint * param); + typedef void (GLAD_API_PTR * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint * param); + typedef void (GLAD_API_PTR * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat * param); + typedef void (GLAD_API_PTR * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint * param); + typedef void (GLAD_API_PTR * PFNGLSCALEDPROC) (GLdouble x, GLdouble y, GLdouble z); + typedef void (GLAD_API_PTR * PFNGLSCALEFPROC) (GLfloat x, GLfloat y, GLfloat z); + typedef void (GLAD_API_PTR * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte * v); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte * v); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint * v); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort * v); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint * color); + typedef void (GLAD_API_PTR * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + typedef void (GLAD_API_PTR * PFNGLSELECTBUFFERPROC) (GLsizei size, GLuint * buffer); + typedef void (GLAD_API_PTR * PFNGLSHADEMODELPROC) (GLenum mode); + typedef void (GLAD_API_PTR * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar * const *string, const GLint * length); + typedef void (GLAD_API_PTR * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); + typedef void (GLAD_API_PTR * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); + typedef void (GLAD_API_PTR * PFNGLSTENCILMASKPROC) (GLuint mask); + typedef void (GLAD_API_PTR * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); + typedef void (GLAD_API_PTR * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); + typedef void (GLAD_API_PTR * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + typedef void (GLAD_API_PTR * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD1DPROC) (GLdouble s); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD1DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD1FPROC) (GLfloat s); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD1FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD1IPROC) (GLint s); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD1IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD1SPROC) (GLshort s); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD1SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD2DPROC) (GLdouble s, GLdouble t); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD2DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD2FPROC) (GLfloat s, GLfloat t); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD2FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD2IPROC) (GLint s, GLint t); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD2IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD2SPROC) (GLshort s, GLshort t); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD2SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD3DPROC) (GLdouble s, GLdouble t, GLdouble r); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD3DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD3FPROC) (GLfloat s, GLfloat t, GLfloat r); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD3FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD3IPROC) (GLint s, GLint t, GLint r); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD3IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD3SPROC) (GLshort s, GLshort t, GLshort r); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD3SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD4DPROC) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD4DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD4FPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD4FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD4IPROC) (GLint s, GLint t, GLint r, GLint q); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD4IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD4SPROC) (GLshort s, GLshort t, GLshort r, GLshort q); + typedef void (GLAD_API_PTR * PFNGLTEXCOORD4SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); + typedef void (GLAD_API_PTR * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint * coords); + typedef void (GLAD_API_PTR * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); + typedef void (GLAD_API_PTR * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint * coords); + typedef void (GLAD_API_PTR * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); + typedef void (GLAD_API_PTR * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint * coords); + typedef void (GLAD_API_PTR * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); + typedef void (GLAD_API_PTR * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint * coords); + typedef void (GLAD_API_PTR * PFNGLTEXCOORDPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + typedef void (GLAD_API_PTR * PFNGLTEXENVFPROC) (GLenum target, GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLTEXENVFVPROC) (GLenum target, GLenum pname, const GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint * params); + typedef void (GLAD_API_PTR * PFNGLTEXGENDPROC) (GLenum coord, GLenum pname, GLdouble param); + typedef void (GLAD_API_PTR * PFNGLTEXGENDVPROC) (GLenum coord, GLenum pname, const GLdouble * params); + typedef void (GLAD_API_PTR * PFNGLTEXGENFPROC) (GLenum coord, GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLTEXGENFVPROC) (GLenum coord, GLenum pname, const GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLTEXGENIPROC) (GLenum coord, GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLTEXGENIVPROC) (GLenum coord, GLenum pname, const GLint * params); + typedef void (GLAD_API_PTR * PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); + typedef void (GLAD_API_PTR * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); + typedef void (GLAD_API_PTR * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); + typedef void (GLAD_API_PTR * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + typedef void (GLAD_API_PTR * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + typedef void (GLAD_API_PTR * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint * params); + typedef void (GLAD_API_PTR * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint * params); + typedef void (GLAD_API_PTR * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); + typedef void (GLAD_API_PTR * PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat * params); + typedef void (GLAD_API_PTR * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); + typedef void (GLAD_API_PTR * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint * params); + typedef void (GLAD_API_PTR * PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); + typedef void (GLAD_API_PTR * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); + typedef void (GLAD_API_PTR * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + typedef void (GLAD_API_PTR * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode); + typedef void (GLAD_API_PTR * PFNGLTRANSLATEDPROC) (GLdouble x, GLdouble y, GLdouble z); + typedef void (GLAD_API_PTR * PFNGLTRANSLATEFPROC) (GLfloat x, GLfloat y, GLfloat z); + typedef void (GLAD_API_PTR * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); + typedef void (GLAD_API_PTR * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); + typedef void (GLAD_API_PTR * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); + typedef void (GLAD_API_PTR * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); + typedef void (GLAD_API_PTR * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); + typedef void (GLAD_API_PTR * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); + typedef void (GLAD_API_PTR * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); + typedef void (GLAD_API_PTR * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); + typedef void (GLAD_API_PTR * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); + typedef void (GLAD_API_PTR * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); + typedef void (GLAD_API_PTR * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); + typedef void (GLAD_API_PTR * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); + typedef void (GLAD_API_PTR * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + typedef void (GLAD_API_PTR * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); + typedef void (GLAD_API_PTR * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); + typedef GLboolean(GLAD_API_PTR * PFNGLUNMAPBUFFERPROC) (GLenum target); + typedef void (GLAD_API_PTR * PFNGLUSEPROGRAMPROC) (GLuint program); + typedef void (GLAD_API_PTR * PFNGLVALIDATEPROGRAMPROC) (GLuint program); + typedef void (GLAD_API_PTR * PFNGLVERTEX2DPROC) (GLdouble x, GLdouble y); + typedef void (GLAD_API_PTR * PFNGLVERTEX2DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX2FPROC) (GLfloat x, GLfloat y); + typedef void (GLAD_API_PTR * PFNGLVERTEX2FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX2IPROC) (GLint x, GLint y); + typedef void (GLAD_API_PTR * PFNGLVERTEX2IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX2SPROC) (GLshort x, GLshort y); + typedef void (GLAD_API_PTR * PFNGLVERTEX2SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX3DPROC) (GLdouble x, GLdouble y, GLdouble z); + typedef void (GLAD_API_PTR * PFNGLVERTEX3DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX3FPROC) (GLfloat x, GLfloat y, GLfloat z); + typedef void (GLAD_API_PTR * PFNGLVERTEX3FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX3IPROC) (GLint x, GLint y, GLint z); + typedef void (GLAD_API_PTR * PFNGLVERTEX3IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX3SPROC) (GLshort x, GLshort y, GLshort z); + typedef void (GLAD_API_PTR * PFNGLVERTEX3SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); + typedef void (GLAD_API_PTR * PFNGLVERTEX4DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); + typedef void (GLAD_API_PTR * PFNGLVERTEX4FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX4IPROC) (GLint x, GLint y, GLint z, GLint w); + typedef void (GLAD_API_PTR * PFNGLVERTEX4IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEX4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w); + typedef void (GLAD_API_PTR * PFNGLVERTEX4SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort * v); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + typedef void (GLAD_API_PTR * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); + typedef void (GLAD_API_PTR * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); + typedef void (GLAD_API_PTR * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); + typedef void (GLAD_API_PTR * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint * value); + typedef void (GLAD_API_PTR * PFNGLVERTEXPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + typedef void (GLAD_API_PTR * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + typedef void (GLAD_API_PTR * PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS2DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS2FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS2IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS2SVPROC) (const GLshort * v); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS3DVPROC) (const GLdouble * v); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS3FVPROC) (const GLfloat * v); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS3IVPROC) (const GLint * v); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); + typedef void (GLAD_API_PTR * PFNGLWINDOWPOS3SVPROC) (const GLshort * v); + + GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum + GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture + GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc + GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident + GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement + GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader + GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin + GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender + GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery + GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback + GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation + GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer + GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase + GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange + GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation + GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed + GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer + GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer + GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler + GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture + GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray + GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap + GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor + GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation + GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate + GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc + GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate + GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer + GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData + GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData + GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList + GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists + GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus + GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor + GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear + GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum + GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi + GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv + GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv + GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv + GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor + GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth + GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex + GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil + GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture + GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync + GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane + GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b + GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv + GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d + GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv + GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f + GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv + GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i + GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv + GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s + GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv + GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub + GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv + GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui + GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv + GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us + GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv + GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b + GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv + GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d + GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv + GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f + GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv + GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i + GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv + GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s + GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv + GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub + GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv + GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui + GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv + GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us + GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv + GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask + GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski + GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial + GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui + GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv + GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui + GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv + GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer + GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader + GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D + GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D + GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D + GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D + GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D + GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D + GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData + GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels + GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D + GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D + GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D + GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D + GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D + GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram + GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader + GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace + GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers + GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers + GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists + GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram + GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries + GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers + GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers + GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader + GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync + GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures + GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays + GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc + GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask + GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange + GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader + GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable + GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState + GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray + GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei + GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays + GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced + GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer + GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers + GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements + GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex + GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced + GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex + GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels + GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements + GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex + GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag + GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer + GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv + GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable + GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState + GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray + GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei + GLAD_API_CALL PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd + GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender + GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList + GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery + GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback + GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d + GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv + GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f + GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv + GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d + GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv + GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f + GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv + GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 + GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 + GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 + GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 + GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer + GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync + GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish + GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush + GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange + GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer + GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd + GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +#define glFogCoorddv glad_glFogCoorddv + GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf + GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv + GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf + GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv + GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi + GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv + GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer + GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture + GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D + GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D + GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D + GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer + GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace + GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum + GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers + GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers + GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists + GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries + GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers + GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers + GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures + GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays + GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap + GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib + GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform + GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName + GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv + GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName + GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv + GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders + GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation + GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v + GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv + GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v + GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv + GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv + GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData + GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane + GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage + GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev + GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError + GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv + GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex + GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation + GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv + GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v + GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v + GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v + GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv + GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv + GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv + GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv + GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv + GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv + GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv + GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv + GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv + GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv + GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv + GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv + GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv + GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple + GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog + GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv + GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v + GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv + GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v + GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv + GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv + GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv + GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv + GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv + GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv + GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv + GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog + GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource + GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv + GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString + GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi + GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv + GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv + GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv + GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv + GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv + GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv + GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage + GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv + GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv + GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv + GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv + GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv + GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv + GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying + GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex + GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices + GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation + GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv + GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv + GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv + GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv + GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv + GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv + GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv + GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv + GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv + GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint + GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask + GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer + GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd + GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv + GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf + GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv + GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi + GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv + GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs + GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv + GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub + GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv + GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames + GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays + GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer + GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled + GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi + GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer + GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList + GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram + GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery + GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer + GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler + GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader + GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync + GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture + GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray + GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf + GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv + GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli + GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv + GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf + GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv + GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti + GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv + GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple + GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth + GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram + GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase + GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity + GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd + GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf + GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName + GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd + GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf + GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp + GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d + GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f + GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d + GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f + GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer + GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange + GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d + GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f + GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d + GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f + GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf + GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv + GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali + GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv + GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode + GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd + GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf + GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd + GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf + GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays + GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements + GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex + GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d + GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv + GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f + GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv + GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i + GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv + GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s + GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv + GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d + GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv + GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f + GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv + GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i + GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv + GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s + GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv + GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d + GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv + GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f + GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv + GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i + GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv + GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s + GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv + GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d + GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv + GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f + GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv + GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i + GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv + GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s + GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv + GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui + GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv + GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui + GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv + GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui + GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv + GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui + GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv + GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList + GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b + GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv + GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d + GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv + GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f + GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv + GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i + GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv + GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s + GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv + GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui + GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv + GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer + GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho + GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough + GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv + GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv + GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv + GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref + GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei + GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf + GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi + GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom + GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf + GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv + GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri + GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv + GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize + GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode + GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset + GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple + GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib + GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib + GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix + GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName + GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex + GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures + GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex + GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib + GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib + GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix + GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName + GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter + GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d + GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv + GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f + GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv + GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i + GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv + GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s + GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv + GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d + GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv + GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f + GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv + GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i + GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv + GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s + GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv + GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d + GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv + GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f + GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv + GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i + GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv + GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s + GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv + GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer + GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels + GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd + GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv + GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf + GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv + GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti + GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv + GLAD_API_CALL PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects + GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv + GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode + GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage + GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample + GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated + GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef + GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage + GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski + GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv + GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv + GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf + GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv + GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri + GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv + GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled + GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef + GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor + GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b + GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv + GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d + GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv + GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f + GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv + GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i + GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv + GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s + GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_glSecondaryColor3sv + GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub + GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv + GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui + GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_glSecondaryColor3uiv + GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us + GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv + GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui + GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv + GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer + GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer + GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel + GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource + GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc + GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate + GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask + GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate + GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp + GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate + GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer + GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d + GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv + GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f + GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv + GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i + GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv + GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s + GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv + GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d + GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv + GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f + GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv + GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i + GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv + GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s + GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv + GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d + GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv + GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f + GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv + GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i + GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv + GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s + GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv + GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d + GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv + GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f + GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv + GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i + GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv + GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s + GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv + GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui + GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv + GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui + GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv + GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui + GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv + GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui + GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv + GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer + GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf + GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv + GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi + GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv + GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend + GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv + GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf + GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv + GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni + GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv + GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D + GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D + GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample + GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D + GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample + GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv + GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv + GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf + GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv + GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri + GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv + GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D + GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D + GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D + GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings + GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated + GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef + GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f + GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv + GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i + GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv + GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui + GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv + GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f + GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv + GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i + GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv + GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui + GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv + GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f + GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv + GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i + GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv + GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui + GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv + GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f + GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv + GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i + GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv + GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui + GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv + GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding + GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv + GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv + GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv + GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv + GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv + GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv + GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv + GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv + GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv + GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer + GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram + GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram + GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d + GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv + GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f + GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv + GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i + GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv + GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s + GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv + GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d + GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv + GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f + GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv + GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i + GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv + GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s + GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv + GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d + GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv + GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f + GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv + GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i + GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv + GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s + GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv + GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d + GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv + GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f + GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv + GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s + GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv + GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d + GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv + GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f + GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv + GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s + GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv + GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d + GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv + GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f + GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv + GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s + GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv + GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv + GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv + GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv + GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub + GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv + GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv + GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv + GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv + GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d + GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv + GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f + GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv + GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv + GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s + GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv + GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv + GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv + GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv + GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor + GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i + GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv + GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui + GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv + GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i + GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv + GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui + GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv + GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i + GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv + GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui + GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv + GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv + GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i + GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv + GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv + GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv + GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui + GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv + GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv + GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer + GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui + GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv + GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui + GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv + GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui + GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv + GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui + GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv + GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer + GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui + GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv + GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui + GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv + GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui + GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv + GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer + GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport + GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync + GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d + GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv + GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f + GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv + GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i + GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv + GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s + GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv + GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d + GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv + GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f + GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv + GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i + GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv + GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s + GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv + + + + + + GLAD_API_CALL int gladLoadGLUserPtr(GLADuserptrloadfunc load, void *userptr); + GLAD_API_CALL int gladLoadGL(GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif diff --git a/rendering/gl/khrplatform.h b/rendering/gl/khrplatform.h new file mode 100644 index 0000000..9509403 --- /dev/null +++ b/rendering/gl/khrplatform.h @@ -0,0 +1,304 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* + * * Copyright (c) 2008-2018 The Khronos Group Inc. * + * + * * Permission is hereby granted, free of charge, to any person obtaining a * + * copy of this software and/or associated documentation files (the * + * "Materials"), to deal in the Materials without restriction, including * + * without limitation the rights to use, copy, modify, merge, publish, * + * distribute, sublicense, and/or sell copies of the Materials, and to * permit + * persons to whom the Materials are furnished to do so, subject to * the + * following conditions: * + * + * * The above copyright notice and this permission notice shall be included * + * in all copies or substantial portions of the Materials. * + * + * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN + * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE + * USE OR OTHER DEALINGS IN THE MATERIALS. + */ + +/* + * Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL Registry + * repository at https://github.com/KhronosGroup/EGL-Registry The last semantic + * modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos group so + * that they can be included in future versions of this file. Please submit + * changes by filing pull requests or issues on the EGL Registry repository + * linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as #include by Khronos + * client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit khronos_intptr_t signed same + * number of bits as a pointer khronos_uintptr_t unsigned same number of bits + * as a pointer khronos_ssize_t signed size khronos_usize_t + * unsigned size khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should only be + * used as a base type when a client API's boolean type is an enum. Client APIs + * which use an integer or other type for booleans cannot use this as the base + * type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: KHRONOS_APICALL + * KHRONOS_APIENTRY KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( int arg1, int arg2) + * KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +#define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) +/* + * If the preprocessor constant KHRONOS_STATIC is defined, make the header + * compatible with static linking. + */ +#define KHRONOS_APICALL +#elif defined(_WIN32) +#define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +#define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +#define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +#define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) +/* Win32 but not WinCE */ +#define KHRONOS_APIENTRY __stdcall +#else +#define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to unsigned + * long long or similar (this results in different C++ name mangling). To avoid + * changes for existing platforms, we restrict usage of intptr_t to platforms + * where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, pointers + * are 64 bits, but 'long' is still 32 bits. Win64 appears to be the only LLP64 + * architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* + * Time types + * + * These types can be used to represent a time interval in nanoseconds or an + * absolute Unadjusted System Time. Unadjusted System Time is the number of + * nanoseconds since some arbitrary system event (e.g. since the last time the + * system booted). The Unadjusted System Time is an unsigned 64 bit value that + * wraps back to 0 every 584 years. Time intervals may be either signed or + * unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/rendering/gl/platform.c b/rendering/gl/platform.c new file mode 100644 index 0000000..ae018dd --- /dev/null +++ b/rendering/gl/platform.c @@ -0,0 +1,51 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ + +#include "gl.h" +#define RGFW_IMPLEMENTATION +#define RGFW_OPENGL +#include "../rgfw.h" + +/* + * This function is the entrypoint for the whole game. Its role is to + * initialize OpenGL, create the renderer and start the game loop. + */ +int platform_run(i32 argc, u8 * *argv) +{ + (void)argc; + (void)argv; + + RGFW_glHints *hints = RGFW_getGlobalHints_OpenGL(); + hints->major = 3; + hints->minor = 3; + RGFW_setGlobalHints_OpenGL(hints); + + RGFW_window *win = RGFW_createWindow("Topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide); + RGFW_window_createContext_OpenGL(win, hints); + + int glad_version = gladLoadGL(RGFW_getProcAddress_OpenGL); + if (glad_version == 0) { + printf("Failed to initialize OpenGL context.\n"); + return -1; + } + + RGFW_window_show(win); + + RGFW_window_setExitKey(win, RGFW_escape); + + const u8 *version = glGetString(GL_VERSION); + printf("OpenGL Version: %s\n", version); + printf("GLAD Version: %d.%d\n", GLAD_VERSION_MAJOR(glad_version), GLAD_VERSION_MINOR(glad_version)); + + + while (RGFW_window_shouldClose(win) == RGFW_FALSE) { + RGFW_event event; + while (RGFW_window_checkEvent(win, &event)); + + glClearColor(0.1f, 0.1f, 0.1f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + RGFW_window_swapBuffers_OpenGL(win); + } + + RGFW_window_close(win); + return 0; +} diff --git a/rendering/vk/device.c b/rendering/vk/device.c new file mode 100644 index 0000000..c37c827 --- /dev/null +++ b/rendering/vk/device.c @@ -0,0 +1,60 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ +#include "device.h" +#include "physical_device.h" +#include "../../core/vector.h" +#include "../../core/log.h" + +#include + +void vk_device_init(struct renderer_context *context) +{ + struct vector *device_extensions = vector_init(0, sizeof(char *)); + struct vector *physical_device_extensions = vk_physical_device_get_extensions(context); + for (usize i = 0; i < physical_device_extensions->length; i++) { + if (strcmp(((char **)physical_device_extensions->data)[i], "VK_KHR_portability_subset") == 0) { + /* + * The spec states that if VK_KHR_portability_subset is + * present in the physical device extensions, the + * device should also have that extension enabled. + */ + vector_push(device_extensions, char *, "VK_KHR_portability_subset"); + } + + free(((char **)physical_device_extensions->data)[i]); + } + + f32 priority = 0.0; + VkDeviceQueueCreateInfo graphics_queue_create_info = { + .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, + .queueFamilyIndex = context->queue_indices.graphics, + .queueCount = 1, + .pQueuePriorities = &priority + }; + + VkDeviceCreateInfo device_create_info = { + .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, + .pNext = NULL, + .flags = 0, + .queueCreateInfoCount = 1, + .pQueueCreateInfos = &graphics_queue_create_info, + .enabledLayerCount = 0, + .ppEnabledLayerNames = NULL, + .enabledExtensionCount = device_extensions->length, + .ppEnabledExtensionNames = (const char **)device_extensions->data, + .pEnabledFeatures = NULL, + }; + + if (vkCreateDevice(context->physical_device, &device_create_info, NULL, &context->device) != VK_SUCCESS) { + fatal("Can't create Vulkan device.\n"); + } + + vkGetDeviceQueue(context->device, graphics_queue_create_info.queueFamilyIndex, 0, &context->graphics_queue); + + vector_deinit(physical_device_extensions); + vector_deinit(device_extensions); +} + +void vk_device_deinit(struct renderer_context *context) +{ + vkDestroyDevice(context->device, NULL); +} diff --git a/rendering/vk/device.h b/rendering/vk/device.h new file mode 100644 index 0000000..a732782 --- /dev/null +++ b/rendering/vk/device.h @@ -0,0 +1,10 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ +#ifndef DEVICE_H +#define DEVICE_H + +#include "vk.h" + +void vk_device_init(struct renderer_context *context); +void vk_device_deinit(struct renderer_context *context); + +#endif diff --git a/rendering/vk/instance.c b/rendering/vk/instance.c new file mode 100644 index 0000000..4f34d83 --- /dev/null +++ b/rendering/vk/instance.c @@ -0,0 +1,104 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ +#include "instance.h" +#include "../../core/log.h" +#define RGFW_VULKAN +#include "../../rgfw.h" +#include "vk.h" + +const char *extensions[] = { +#ifdef PLATFORM_MACOS + VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, + VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, +#endif + NULL +}; + +#ifdef DEBUG +const char *layers[] = { + "VK_LAYER_KHRONOS_validation" +}; +#define LAYER_COUNT (sizeof(layers)/sizeof(layers[0])) +#else +#define LAYER_COUNT 0 +const char *layers[] = {NULL}; +#endif + +/* + * Vulkan is modular by design. This means that some features that might not be + * always needed are not enabled by default. To enable those features (like + * macOS platform compatibility or windowing) extensions are needed. This + * function checks which extensions are required by RGFW and adds extensions + * required by the game itself. + */ +const char **vk_instance_extensions(usize * count) +{ + usize rgfw_extension_count = 0; + const char **rgfw_extensions = RGFW_getRequiredInstanceExtensions_Vulkan(&rgfw_extension_count); + + usize extension_count = sizeof(extensions) / sizeof(extensions[0]) - 1; + *count = rgfw_extension_count + extension_count; + const char **instance_extensions = malloc(*count * sizeof(char *)); + + log_info("Required Vulkan extensions: "); + + for (usize i = 0; i < rgfw_extension_count; i++) { + printf("%s ", rgfw_extensions[i]); + instance_extensions[i] = rgfw_extensions[i]; + } + + for (usize i = 0; i < extension_count; i++) { + printf("%s ", extensions[i]); + instance_extensions[rgfw_extension_count + i] = extensions[i]; + } + + printf("\n"); + + return instance_extensions; +} + +void vk_instance_init(struct renderer_context *context) +{ + VkApplicationInfo application_info = { + .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, + .pApplicationName = "topaz", + .applicationVersion = 0, + .pEngineName = "topaz", + .engineVersion = 0, + .apiVersion = VK_API_VERSION_1_4 + }; + + usize extension_count = 0; + const char **extension_names = vk_instance_extensions(&extension_count); + + VkInstanceCreateInfo instance_info = { + .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, + .pApplicationInfo = &application_info, + .flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR, + .enabledLayerCount = LAYER_COUNT, + .ppEnabledLayerNames = layers, + .enabledExtensionCount = extension_count, + .ppEnabledExtensionNames = extension_names, + }; + + VkResult result = vkCreateInstance(&instance_info, NULL, &context->instance); + switch (result) { + case VK_ERROR_INCOMPATIBLE_DRIVER: + free(extension_names); + fatal("Incompatible driver.\n"); + case VK_ERROR_LAYER_NOT_PRESENT: + free(extension_names); + fatal("Requested vulkan layers are not present.\n"); + case VK_SUCCESS: + log_info("Vulkan instance created.\n"); + break; + default: + fatal("Can't create Vulkan instance.\n"); + } + + free(extension_names); +} + +void vk_instance_deinit(struct renderer_context *context) +{ + vkDestroyInstance(context->instance, NULL); +} diff --git a/rendering/vk/instance.h b/rendering/vk/instance.h new file mode 100644 index 0000000..2e68f0d --- /dev/null +++ b/rendering/vk/instance.h @@ -0,0 +1,10 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ +#ifndef INSTANCE_H +#define INSTANCE_H + +#include "../renderer.h" + +void vk_instance_init(struct renderer_context *context); +void vk_instance_deinit(struct renderer_context *context); + +#endif diff --git a/rendering/vk/physical_device.c b/rendering/vk/physical_device.c new file mode 100644 index 0000000..b68336c --- /dev/null +++ b/rendering/vk/physical_device.c @@ -0,0 +1,77 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ +#include "physical_device.h" +#include "../../core/log.h" +#include +#include + +void vk_physical_device_pick(struct renderer_context *context) +{ + u32 device_count = 0; + + vkEnumeratePhysicalDevices(context->instance, &device_count, NULL); + + VkPhysicalDevice *devices = malloc(sizeof(VkPhysicalDevice) * device_count); + + if (vkEnumeratePhysicalDevices(context->instance, &device_count, devices) != VK_SUCCESS || device_count == 0) { + fatal("Can't get physical devices.\n"); + } + + log_info("Available devices:\n"); + for (usize i = 0; i < device_count; i++) { + VkPhysicalDeviceProperties properties; + vkGetPhysicalDeviceProperties(devices[i], &properties); + printf("%s\n", properties.deviceName); + } + + context->physical_device = devices[0]; + + free(devices); +} + +struct vector *vk_physical_device_get_extensions(struct renderer_context *context) +{ + u32 property_count = 0; + VkExtensionProperties *properties = NULL; + + vkEnumerateDeviceExtensionProperties(context->physical_device, NULL, &property_count, NULL); + + struct vector *extensions = vector_init(property_count, sizeof(char *)); + properties = (VkExtensionProperties *) malloc(sizeof(VkExtensionProperties) * property_count); + + if (vkEnumerateDeviceExtensionProperties(context->physical_device, NULL, &property_count, properties) != VK_SUCCESS) { + free(properties); + fatal("Can't get physical device extension properties.\n"); + } + + for (usize i = 0; i < property_count; i++) { + char *name = malloc(strlen(properties[i].extensionName) + 1); + strcpy(name, properties[i].extensionName); + vector_push(extensions, char *, name); + } + + free(properties); + + return extensions; +} + +void vk_physical_device_select_family_indices(struct renderer_context *context) +{ + u32 property_count = 0; + VkQueueFamilyProperties *properties = NULL; + + vkGetPhysicalDeviceQueueFamilyProperties(context->physical_device, &property_count, NULL); + + properties = (VkQueueFamilyProperties *) malloc(sizeof(VkExtensionProperties) * property_count); + + vkGetPhysicalDeviceQueueFamilyProperties(context->physical_device, &property_count, properties); + + for (u32 i = 0; i < property_count; i++) { + VkQueueFamilyProperties prop = properties[i]; + + if (prop.queueFlags & VK_QUEUE_GRAPHICS_BIT) { + context->queue_indices.graphics = i; + } + } + + free(properties); +} diff --git a/rendering/vk/physical_device.h b/rendering/vk/physical_device.h new file mode 100644 index 0000000..66a808c --- /dev/null +++ b/rendering/vk/physical_device.h @@ -0,0 +1,26 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ +#ifndef PHYSICAL_DEVICE_H +#define PHYSICAL_DEVICE_H + +#include "vk.h" +#include "../../types.h" +#include "../../core/vector.h" + + +/* + * Get the list of all available devices and pick the best option. + */ +void vk_physical_device_pick(struct renderer_context *context); +/* + * Get the list of all available device extensions and return a vector + * containing those. + */ +struct vector *vk_physical_device_get_extensions(struct renderer_context *context); +/* + * The physical device is responsible of selecting the queue family indices, + * used later by the device to create the queues. This function sets the family + * indices in the renderer context. + */ +void vk_physical_device_select_family_indices(struct renderer_context *context); + +#endif diff --git a/rendering/vk/platform.c b/rendering/vk/platform.c new file mode 100644 index 0000000..71feec9 --- /dev/null +++ b/rendering/vk/platform.c @@ -0,0 +1,41 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ + +#define RGFW_VULKAN +#define RGFW_IMPLEMENTATION +#include "../../rgfw.h" +#include +#include "../../core/log.h" + +#ifdef PLATFORM_MACOS +#include +#include +#endif + +#include "../renderer.h" + +/* + * This function is the entrypoint for the whole game. Its role is to + * initialize Vulkan, create the renderer and start the game loop. + */ +int platform_run(i32 argc, u8 * *argv) +{ + (void)argc; + (void)argv; + + log_info("Using Vulkan as rendering backend.\n"); + + RGFW_window *win = RGFW_createWindow("topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide); + RGFW_window_show(win); + RGFW_window_setExitKey(win, RGFW_escape); + + struct renderer_context *context = renderer_context_init(); + + while (RGFW_window_shouldClose(win) == RGFW_FALSE) { + RGFW_event event; + while (RGFW_window_checkEvent(win, &event)); + } + + renderer_context_deinit(context); + RGFW_window_close(win); + return 0; +} diff --git a/rendering/vk/renderer.c b/rendering/vk/renderer.c new file mode 100644 index 0000000..60a4b66 --- /dev/null +++ b/rendering/vk/renderer.c @@ -0,0 +1,43 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ +#include "../renderer.h" +#include "instance.h" +#include "physical_device.h" +#include "device.h" +#include "vk.h" +#include "../../core/arena.h" +#include +#include + +struct renderer_context *renderer_context_init(void) +{ + struct renderer_context *context = (struct renderer_context *)arena_alloc(global_arena, (sizeof(struct renderer_context))); + + vk_instance_init(context); + vk_physical_device_pick(context); + vk_physical_device_select_family_indices(context); + vk_device_init(context); + return context; +} + +void renderer_context_deinit(struct renderer_context *context) +{ + vk_device_deinit(context); + vk_instance_deinit(context); +} + +struct mesh *renderer_build_chunk_mesh(void) +{ + return NULL; +} + +void renderer_draw_mesh(struct renderer_context *context, struct mesh mesh) +{ + (void) context; + (void)mesh; +} + +void renderer_draw_chunk(struct renderer_context *context, struct mesh mesh) +{ + (void)mesh; + (void)context; +} diff --git a/rendering/vk/vk.h b/rendering/vk/vk.h new file mode 100644 index 0000000..1b8033b --- /dev/null +++ b/rendering/vk/vk.h @@ -0,0 +1,20 @@ +/* SPDX-License-Identifier:BSD-3-Clause */ +#ifndef VK_H +#define VK_H + +#include +#include "../../types.h" + +struct queue_family_indices { + u32 graphics, present; +}; + +struct renderer_context { + VkInstance instance; + VkPhysicalDevice physical_device; + VkDevice device; + VkQueue graphics_queue; + struct queue_family_indices queue_indices; +}; + +#endif