various fixes for arena allocator
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c0afc54ca1
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2 changed files with 40 additions and 63 deletions
59
core/arena.c
59
core/arena.c
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@ -3,54 +3,39 @@
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#include "log.h"
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#include <stdlib.h>
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struct arena_allocator *arena_init(usize size)
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arena arena_init(usize size)
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{
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struct arena_allocator *allocator =
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(struct arena_allocator *)malloc(sizeof(struct arena_allocator));
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allocator->size = size;
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allocator->base = (usize) malloc(size);
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allocator->position = 0;
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return allocator;
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return (arena){
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.capacity = size,
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.position = 0,
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.memory = malloc(size),
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};
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}
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void arena_deinit(struct arena_allocator *allocator)
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void *arena_alloc(arena *a, usize size)
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{
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#ifdef DEBUG
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if (!allocator) {
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log_error("attempt to free NULL arena\n");
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return;
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}
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#endif
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free((void *)allocator->base);
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free((void *)allocator);
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if (a->position + size > a->capacity) return NULL;
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void *ret = (void *)((usize)a->memory + (usize)a->position);
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a->position += size;
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return ret;
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}
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void *arena_alloc(struct arena_allocator *allocator, usize size)
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snapshot arena_snapshot(arena a)
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{
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if (allocator->position + size >= allocator->size) {
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allocator->size = allocator->position + size;
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allocator->base =
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(usize) realloc((void *)allocator->base,
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allocator->size + allocator->size / 2);
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}
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void *ptr = (void *)(allocator->base + allocator->position);
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allocator->position += size;
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return ptr;
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return a.position;
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}
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void *arena_zalloc(struct arena_allocator *allocator, usize size)
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void arena_reset_to_snapshot(arena *a, snapshot s)
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{
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void *ptr = arena_alloc(allocator, size);
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for (usize i = 0; i < size; i++) {
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((u8 *) ptr)[i] = 0x0;
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}
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return ptr;
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a->position = s;
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}
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void arena_bump(struct arena_allocator *allocator)
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void arena_reset(arena *a)
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{
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allocator->position = 0;
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arena_reset_to_snapshot(a, 0);
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}
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void arena_deinit(arena a)
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{
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free(a.memory);
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}
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44
core/arena.h
44
core/arena.h
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@ -1,39 +1,31 @@
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/* SPDX-License-Identifier:BSD-3-Clause */
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#ifndef ARENA_H
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#define ARENA_H
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#include "../types.h"
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/*
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* An arena is a fast allocator that just keeps everything in a contiguous
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* chunk of memory and moves a "pointer" when allocating new memory. The
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* allocated memory is then free'd all at once.
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*/
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struct arena_allocator {
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usize size;
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usize base;
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typedef struct {
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usize capacity;
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usize position;
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};
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void* memory;
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} arena;
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extern struct arena_allocator *global_arena;
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/* Create a new arena allocator of size `size` */
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struct arena_allocator *arena_init(usize size);
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/* Destroy the allocator and */
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void arena_deinit(struct arena_allocator *allocator);
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typedef usize snapshot;
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/*
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* Allocate a chunk of memory of size `size` on the arena.
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* NOTE(ernesto): faulty initialization is signalided by the arena.memory
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* being null. It is the responsability of the caller to check for fulty
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* initialization.
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*/
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void *arena_alloc(struct arena_allocator *allocator, usize size);
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arena arena_init(usize size);
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/*
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* Same as `arena_alloc()` but also set all the allocated memory to zero.
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* Returns null on unsuccessfull allocation.
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* In this implemention an allocation is only unsuccessfull if the arena
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* does not have enough memory to allocate the requested space
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*/
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void *arena_zalloc(struct arena_allocator *allocator, usize size);
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/*
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* Free all the allocated memory at once. This just sets the allocator cursor
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* to its starting position.
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*/
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void arena_bump(struct arena_allocator *allocator);
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void *arena_alloc(arena *a, usize size);
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snapshot arena_snapshot(arena a);
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void arena_reset_to_snapshot(arena *a, snapshot s);
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void arena_reset(arena *a);
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/* This call should never fail, also, do we even care if it does? */
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void arena_deinit(arena a);
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#endif
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