added vulkan device and queues creation
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20 changed files with 253 additions and 18 deletions
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@ -4,14 +4,26 @@
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#define RENDERER_H
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#include "../types.h"
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/*
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* A mesh is a drawable object represented
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* as an index (offset) in the global vertex
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* and index buffers and a size.
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*/
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struct mesh {
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usize index;
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usize vertex_offset;
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usize index_offset;
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usize size;
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};
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/* The renderer context stores objects
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* related to rendering. Implementation
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* depends on the graphics backend used
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* so for reference see gl/gl.h or vk/vk.h
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*/
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struct renderer_context;
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struct renderer_context *renderer_context_init(void);
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void renderer_context_deinit(struct renderer_context *context);
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struct mesh *renderer_build_chunk_mesh(void);
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void renderer_draw_mesh(struct mesh mesh);
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void renderer_draw_chunk(struct mesh mesh);
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