added vulkan device and queues creation

This commit is contained in:
Lorenzo Torres 2025-11-03 13:08:46 +01:00
parent 89edee7249
commit 6c31a3ce27
20 changed files with 253 additions and 18 deletions

60
vk/device.c Normal file
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@ -0,0 +1,60 @@
// SPDX-License-Identifier: BSD-3-Clause
#include "device.h"
#include "physical_device.h"
#include "../core/vector.h"
#include "../core/log.h"
#include <string.h>
void vk_device_init(struct renderer_context *context)
{
struct vector *device_extensions = vector_init(0, sizeof(char *));
struct vector *physical_device_extensions = vk_physical_device_get_extensions(context);
for (usize i = 0; i < physical_device_extensions->length; i++) {
if (strcmp(((char **)physical_device_extensions->data)[i], "VK_KHR_portability_subset") == 0) {
/*
* The spec states that if VK_KHR_portability_subset
* is present in the physical device extensions,
* the device should also have that extension enabled.
*/
vector_push(device_extensions, char *, "VK_KHR_portability_subset");
}
free(((char **)physical_device_extensions->data)[i]);
}
f32 priority = 0.0;
VkDeviceQueueCreateInfo graphics_queue_create_info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = context->queue_indices.graphics,
.queueCount = 1,
.pQueuePriorities = &priority
};
VkDeviceCreateInfo device_create_info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &graphics_queue_create_info,
.enabledLayerCount = 0,
.ppEnabledLayerNames = NULL,
.enabledExtensionCount = device_extensions->length,
.ppEnabledExtensionNames = (const char **)device_extensions->data,
.pEnabledFeatures = NULL,
};
if (vkCreateDevice(context->physical_device, &device_create_info, NULL, &context->device) != VK_SUCCESS) {
fatal("Can't create Vulkan device.\n");
}
vkGetDeviceQueue(context->device, graphics_queue_create_info.queueFamilyIndex, 0, &context->graphics_queue);
vector_deinit(physical_device_extensions);
vector_deinit(device_extensions);
}
void vk_device_deinit(struct renderer_context *context)
{
vkDestroyDevice(context->device, NULL);
}

10
vk/device.h Normal file
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@ -0,0 +1,10 @@
// SPDX-License-Identifier: BSD-3-Clause
#ifndef DEVICE_H
#define DEVICE_H
#include "vk.h"
void vk_device_init(struct renderer_context *context);
void vk_device_deinit(struct renderer_context *context);
#endif

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@ -1,3 +1,4 @@
// SPDX-License-Identifier: BSD-3-Clause
#include "instance.h"
#include "../core/log.h"
#define RGFW_VULKAN
@ -40,27 +41,19 @@ const char **vk_instance_extensions(usize *count)
*count = rgfw_extension_count + extension_count;
const char **instance_extensions = malloc(*count * sizeof(char *));
#ifdef DEBUG
log_info("Required Vulkan extensions: ");
#endif
for (usize i = 0; i < rgfw_extension_count; i++) {
#ifdef DEBUG
printf("%s ", rgfw_extensions[i]);
#endif
instance_extensions[i] = rgfw_extensions[i];
}
for (usize i = 0; i < extension_count; i++) {
#ifdef DEBUG
printf("%s ", extensions[i]);
#endif
instance_extensions[rgfw_extension_count + i] = extensions[i];
}
#ifdef DEBUG
printf("\n");
#endif
return instance_extensions;
}
@ -92,8 +85,10 @@ void vk_instance_init(struct renderer_context *context)
VkResult result = vkCreateInstance(&instance_info, NULL, &context->instance);
switch(result) {
case VK_ERROR_INCOMPATIBLE_DRIVER:
free(extension_names);
fatal("Incompatible driver.\n");
case VK_ERROR_LAYER_NOT_PRESENT:
free(extension_names);
fatal("Requested vulkan layers are not present.\n");
case VK_SUCCESS:
log_info("Vulkan instance created.\n");
@ -104,3 +99,8 @@ void vk_instance_init(struct renderer_context *context)
free(extension_names);
}
void vk_instance_deinit(struct renderer_context *context)
{
vkDestroyInstance(context->instance, NULL);
}

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@ -1,8 +1,10 @@
// SPDX-License-Identifier: BSD-3-Clause
#ifndef INSTANCE_H
#define INSTANCE_H
#include "../rendering/renderer.h"
void vk_instance_init(struct renderer_context *context);
void vk_instance_deinit(struct renderer_context *context);
#endif

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@ -0,0 +1,77 @@
// SPDX-License-Identifier: BSD-3-Clause
#include "physical_device.h"
#include "../core/log.h"
#include <stdio.h>
#include <string.h>
void vk_physical_device_pick(struct renderer_context *context)
{
u32 device_count = 0;
vkEnumeratePhysicalDevices(context->instance, &device_count, NULL);
VkPhysicalDevice *devices = malloc(sizeof(VkPhysicalDevice) * device_count);
if (vkEnumeratePhysicalDevices(context->instance, &device_count, devices) != VK_SUCCESS || device_count == 0) {
fatal("Can't get physical devices.\n");
}
log_info("Available devices:\n");
for (usize i = 0; i < device_count; i++) {
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(devices[i], &properties);
printf("%s\n", properties.deviceName);
}
context->physical_device = devices[0];
free(devices);
}
struct vector *vk_physical_device_get_extensions(struct renderer_context *context)
{
u32 property_count = 0;
VkExtensionProperties *properties = NULL;
vkEnumerateDeviceExtensionProperties(context->physical_device, NULL, &property_count, NULL);
struct vector *extensions = vector_init(property_count, sizeof(char *));
properties = (VkExtensionProperties *) malloc(sizeof(VkExtensionProperties) * property_count);
if (vkEnumerateDeviceExtensionProperties(context->physical_device, NULL, &property_count, properties) != VK_SUCCESS) {
free(properties);
fatal("Can't get physical device extension properties.\n");
}
for (usize i = 0; i < property_count; i++) {
char *name = malloc(strlen(properties[i].extensionName) + 1);
strcpy(name, properties[i].extensionName);
vector_push(extensions, char *, name);
}
free(properties);
return extensions;
}
void vk_physical_device_select_family_indices(struct renderer_context *context)
{
u32 property_count = 0;
VkQueueFamilyProperties *properties = NULL;
vkGetPhysicalDeviceQueueFamilyProperties(context->physical_device, &property_count, NULL);
properties = (VkQueueFamilyProperties *) malloc(sizeof(VkExtensionProperties) * property_count);
vkGetPhysicalDeviceQueueFamilyProperties(context->physical_device, &property_count, properties);
for (u32 i = 0; i < property_count; i++) {
VkQueueFamilyProperties prop = properties[i];
if (prop.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
context->queue_indices.graphics = i;
}
}
free(properties);
}

29
vk/physical_device.h Normal file
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@ -0,0 +1,29 @@
// SPDX-License-Identifier: BSD-3-Clause
#ifndef PHYSICAL_DEVICE_H
#define PHYSICAL_DEVICE_H
#include "vk.h"
#include "../types.h"
#include "../core/vector.h"
/*
* Get the list of all available devices and
* pick the best option.
*/
void vk_physical_device_pick(struct renderer_context *context);
/*
* Get the list of all available device
* extensions and return a vector containing
* those.
*/
struct vector *vk_physical_device_get_extensions(struct renderer_context *context);
/*
* The physical device is responsible of selecting
* the queue family indices, used later by the
* device to create the queues. This function
* sets the family indices in the renderer context.
*/
void vk_physical_device_select_family_indices(struct renderer_context *context);
#endif

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@ -36,6 +36,7 @@ int platform_run(i32 argc, u8 **argv)
while (RGFW_window_checkEvent(win, &event));
}
renderer_context_deinit(context);
RGFW_window_close(win);
return 0;
}

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@ -1,18 +1,30 @@
// SPDX-License-Identifier: BSD-3-Clause
#include "../rendering/renderer.h"
#include <vulkan/vulkan.h>
#include "instance.h"
#include "physical_device.h"
#include "device.h"
#include "vk.h"
#include "../core/arena.h"
#include <stdlib.h>
#include <stdio.h>
struct renderer_context *renderer_context_init(void)
{
struct renderer_context *context = (struct renderer_context *) malloc(sizeof(struct renderer_context));
struct renderer_context *context = (struct renderer_context *) arena_alloc(global_arena, (sizeof(struct renderer_context)));
vk_instance_init(context);
vk_physical_device_pick(context);
vk_physical_device_select_family_indices(context);
vk_device_init(context);
return context;
}
void renderer_context_deinit(struct renderer_context *context)
{
vk_device_deinit(context);
vk_instance_deinit(context);
}
struct mesh *renderer_build_chunk_mesh(void)
{
return NULL;

10
vk/vk.h
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@ -1,10 +1,20 @@
// SPDX-License-Identifier: BSD-3-Clause
#ifndef VK_H
#define VK_H
#include <vulkan/vulkan.h>
#include "../types.h"
struct queue_family_indices {
u32 graphics, present;
};
struct renderer_context {
VkInstance instance;
VkPhysicalDevice physical_device;
VkDevice device;
VkQueue graphics_queue;
struct queue_family_indices queue_indices;
};
#endif