added vulkan device and queues creation

This commit is contained in:
Lorenzo Torres 2025-11-03 13:08:46 +01:00
parent 89edee7249
commit 6c31a3ce27
20 changed files with 253 additions and 18 deletions

View file

@ -1,18 +1,30 @@
// SPDX-License-Identifier: BSD-3-Clause
#include "../rendering/renderer.h"
#include <vulkan/vulkan.h>
#include "instance.h"
#include "physical_device.h"
#include "device.h"
#include "vk.h"
#include "../core/arena.h"
#include <stdlib.h>
#include <stdio.h>
struct renderer_context *renderer_context_init(void)
{
struct renderer_context *context = (struct renderer_context *) malloc(sizeof(struct renderer_context));
struct renderer_context *context = (struct renderer_context *) arena_alloc(global_arena, (sizeof(struct renderer_context)));
vk_instance_init(context);
vk_physical_device_pick(context);
vk_physical_device_select_family_indices(context);
vk_device_init(context);
return context;
}
void renderer_context_deinit(struct renderer_context *context)
{
vk_device_deinit(context);
vk_instance_deinit(context);
}
struct mesh *renderer_build_chunk_mesh(void)
{
return NULL;