implemented Vulkan surface creation
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fa2a4887df
commit
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13 changed files with 128 additions and 18 deletions
8
makefile
8
makefile
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@ -21,8 +21,14 @@ ifeq (${GRAPHICS_BACKEND},vk)
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rendering/vk/renderer.c\
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rendering/vk/instance.c\
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rendering/vk/physical_device.c\
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rendering/vk/device.c
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rendering/vk/device.c\
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rendering/vk/surface.c
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ifeq (${PLATFORM},Darwin)
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SRC += rendering/vk/macos_platform.c
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endif
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endif
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OBJ:=${SRC:.c=.o}
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@ -3,6 +3,10 @@
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#ifndef RENDERER_H
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#define RENDERER_H
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#include "../types.h"
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#ifdef BACKEND_VK
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#define RGFW_VULKAN
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#endif
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#include "../rgfw.h"
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/*
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* A mesh is a drawable object represented as an index (offset) in the global
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@ -20,7 +24,7 @@ struct mesh {
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*/
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struct renderer_context;
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struct renderer_context *renderer_context_init(void);
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struct renderer_context *renderer_context_init(RGFW_window *window);
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void renderer_context_deinit(struct renderer_context *context);
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struct mesh *renderer_build_chunk_mesh(void);
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void renderer_draw_mesh(struct renderer_context *context, struct mesh mesh);
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@ -24,19 +24,27 @@ void vk_device_init(struct renderer_context *context)
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}
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f32 priority = 0.0;
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VkDeviceQueueCreateInfo graphics_queue_create_info = {
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VkDeviceQueueCreateInfo graphics_queue_create_info[2];
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graphics_queue_create_info[0] = (VkDeviceQueueCreateInfo){
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.queueFamilyIndex = context->queue_indices.graphics,
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.queueCount = 1,
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.pQueuePriorities = &priority
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};
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graphics_queue_create_info[1] = (VkDeviceQueueCreateInfo){
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.queueFamilyIndex = context->queue_indices.present,
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.queueCount = 1,
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.pQueuePriorities = &priority
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};
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VkDeviceCreateInfo device_create_info = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pNext = NULL,
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.flags = 0,
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.queueCreateInfoCount = 1,
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.pQueueCreateInfos = &graphics_queue_create_info,
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.queueCreateInfoCount = 2,
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.pQueueCreateInfos = graphics_queue_create_info,
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.enabledLayerCount = 0,
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.ppEnabledLayerNames = NULL,
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.enabledExtensionCount = device_extensions->length,
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@ -50,7 +58,8 @@ void vk_device_init(struct renderer_context *context)
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fatal("Can't create Vulkan device.\n");
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}
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vkGetDeviceQueue(context->device, graphics_queue_create_info.queueFamilyIndex, 0, &context->graphics_queue);
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vkGetDeviceQueue(context->device, graphics_queue_create_info[0].queueFamilyIndex, 0, &context->graphics_queue);
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vkGetDeviceQueue(context->device, graphics_queue_create_info[1].queueFamilyIndex, 0, &context->present_queue);
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vector_deinit(physical_device_extensions);
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vector_deinit(device_extensions);
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@ -1,8 +1,6 @@
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/* SPDX-License-Identifier:BSD-3-Clause */
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#include "instance.h"
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#include "../../core/log.h"
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#define RGFW_VULKAN
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#include "../../rgfw.h"
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#include "vk.h"
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const char *extensions[] = {
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24
rendering/vk/macos_platform.c
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24
rendering/vk/macos_platform.c
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@ -0,0 +1,24 @@
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#ifndef MACOS_PLATFORM
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#define MACOS_PLATFORM
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#include <objc/runtime.h>
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#include <objc/message.h>
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#include "../../rgfw.h"
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#define cls objc_getClass
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#define sel sel_getUid
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typedef id (*object_message_send)(id, SEL, id);
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typedef id (*class_message_send)(Class, SEL, ...);
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#define msg ((object_message_send)objc_msgSend)
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#define cls_msg ((class_message_send)objc_msgSend)
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void macos_set_window_layer(RGFW_window *window)
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{
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Class CAMetalLayer = cls("CAMetalLayer");
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id metal_layer = cls_msg(CAMetalLayer, sel("layer"));
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id view = (id)RGFW_window_getView_OSX(window);
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msg(view, sel("setLayer:"), metal_layer);
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}
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#endif
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@ -54,6 +54,7 @@ struct vector *vk_physical_device_get_extensions(struct renderer_context *contex
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return extensions;
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}
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void vk_physical_device_select_family_indices(struct renderer_context *context)
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{
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u32 property_count = 0;
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@ -64,13 +65,34 @@ void vk_physical_device_select_family_indices(struct renderer_context *context)
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properties = (VkQueueFamilyProperties *) malloc(sizeof(VkExtensionProperties) * property_count);
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vkGetPhysicalDeviceQueueFamilyProperties(context->physical_device, &property_count, properties);
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/*
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* Use 0xaa as a known value to specify that these
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* indices have not been found yet.
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*/
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context->queue_indices.graphics = 0xaa;
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context->queue_indices.present = 0xaa;
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/*
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* This loop iterates over all the family properties
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* provided by the physical device and searches for
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* two unique queue family indices, one for presentation
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* and one for graphics.
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*/
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for (u32 i = 0; i < property_count; i++) {
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if (context->queue_indices.graphics != 0xaa && context->queue_indices.present != 0xaa) break;
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VkQueueFamilyProperties prop = properties[i];
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if (prop.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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if ((prop.queueFlags & VK_QUEUE_GRAPHICS_BIT) && context->queue_indices.graphics == 0xaa) {
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context->queue_indices.graphics = i;
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continue;
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}
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VkBool32 present_support = VK_FALSE;
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if (vkGetPhysicalDeviceSurfaceSupportKHR(context->physical_device, i, context->surface, &present_support) != VK_SUCCESS) {
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free(properties);
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fatal("Can't check for surface support.\n");
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}
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if (present_support == VK_TRUE) context->queue_indices.present = i;
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}
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free(properties);
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@ -2,17 +2,17 @@
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#define RGFW_VULKAN
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#define RGFW_IMPLEMENTATION
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#include "../../rgfw.h"
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#include <vulkan/vulkan.h>
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#include "../../core/log.h"
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#include "../renderer.h"
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#ifdef PLATFORM_MACOS
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#include <vulkan/vulkan_macos.h>
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#include <vulkan/vulkan_metal.h>
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void macos_set_window_layer(RGFW_window *window);
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#endif
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#include "../renderer.h"
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/*
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* This function is the entrypoint for the whole game. Its role is to
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* initialize Vulkan, create the renderer and start the game loop.
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@ -27,8 +27,9 @@ int platform_run(i32 argc, u8 * *argv)
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RGFW_window *win = RGFW_createWindow("topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide);
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RGFW_window_show(win);
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RGFW_window_setExitKey(win, RGFW_escape);
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macos_set_window_layer(win);
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struct renderer_context *context = renderer_context_init();
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struct renderer_context *context = renderer_context_init(win);
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while (RGFW_window_shouldClose(win) == RGFW_FALSE) {
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RGFW_event event;
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@ -3,16 +3,19 @@
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#include "instance.h"
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#include "physical_device.h"
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#include "device.h"
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#include "surface.h"
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#include "vk.h"
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#include "../../core/arena.h"
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#include <stdlib.h>
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#include <stdio.h>
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struct renderer_context *renderer_context_init(void)
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struct renderer_context *renderer_context_init(RGFW_window *window)
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{
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struct renderer_context *context = (struct renderer_context *)arena_alloc(global_arena, (sizeof(struct renderer_context)));
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context->window = window;
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vk_instance_init(context);
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vk_surface_init(context);
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vk_physical_device_pick(context);
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vk_physical_device_select_family_indices(context);
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vk_device_init(context);
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@ -21,6 +24,7 @@ struct renderer_context *renderer_context_init(void)
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void renderer_context_deinit(struct renderer_context *context)
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{
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vk_surface_deinit(context);
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vk_device_deinit(context);
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vk_instance_deinit(context);
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}
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23
rendering/vk/surface.c
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23
rendering/vk/surface.c
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@ -0,0 +1,23 @@
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#include "surface.h"
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#include "../../core/log.h"
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/*
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* This function is defined in rgfw.h
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*/
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VkResult RGFW_window_createSurface_Vulkan(RGFW_window * win, VkInstance instance, VkSurfaceKHR * surface);
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/*
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* RGFW exposes a platform independent function to
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* create a Vulkan surface.
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*/
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void vk_surface_init(struct renderer_context *context)
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{
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if (RGFW_window_createSurface_Vulkan(context->window, context->instance, &context->surface) != VK_SUCCESS) {
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fatal("Can't create Vulkan surface.\n");
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}
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}
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void vk_surface_deinit(struct renderer_context *context)
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{
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vkDestroySurfaceKHR(context->instance, context->surface, NULL);
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}
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9
rendering/vk/surface.h
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9
rendering/vk/surface.h
Normal file
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@ -0,0 +1,9 @@
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#ifndef SURFACE_H
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#define SURFACE_H
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#include "vk.h"
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void vk_surface_init(struct renderer_context *context);
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void vk_surface_deinit(struct renderer_context *context);
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#endif
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@ -4,6 +4,7 @@
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#include <vulkan/vulkan.h>
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#include "../../types.h"
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#include "../../rgfw.h"
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struct queue_family_indices {
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u32 graphics, present;
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@ -13,8 +14,10 @@ struct renderer_context {
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VkInstance instance;
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VkPhysicalDevice physical_device;
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VkDevice device;
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VkQueue graphics_queue;
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VkQueue graphics_queue, present_queue;
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VkSurfaceKHR surface;
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struct queue_family_indices queue_indices;
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RGFW_window *window;
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};
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#endif
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10
rgfw.h
10
rgfw.h
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@ -1554,7 +1554,7 @@ extern "C" {
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* @param win a pointer to the target window
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* @return A pointer to the macOS view object, or NULL if not on macOS
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*/
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RGFWDEF void *RGFW_window_getView_OSX(RGFW_window * win);
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void *RGFW_window_getView_OSX(RGFW_window * win);
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/**!
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* @brief retrieves the macOS window object
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@ -5071,6 +5071,14 @@ const char *extensions = ((const char *(*) (u32))RGFW_glGetString) (RGFW_GL_EXTE
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return vkCreateWin32SurfaceKHR(instance, &win32, NULL, surface);
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#elif defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-local-typedef"
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-local-typedef"
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#include <vulkan/vulkan_macos.h>
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#include <vulkan/vulkan_metal.h>
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#pragma GCC diagnostic pop
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#pragma clang diagnostic pop
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void *contentView = ((void *(*) (id, SEL))objc_msgSend) ((id) win->src.window, sel_getUid("contentView"));
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VkMacOSSurfaceCreateInfoMVK macos = {VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK, 0, 0, (void *)contentView};
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return vkCreateMacOSSurfaceMVK(instance, &macos, NULL, surface);
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1
types.h
1
types.h
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@ -20,6 +20,5 @@ typedef size_t usize;
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typedef float f32;
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typedef double f64;
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typedef uint8_t bool;
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#endif
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