implemented Vulkan surface creation
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13 changed files with 128 additions and 18 deletions
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@ -2,17 +2,17 @@
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#define RGFW_VULKAN
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#define RGFW_IMPLEMENTATION
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#include "../../rgfw.h"
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#include <vulkan/vulkan.h>
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#include "../../core/log.h"
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#include "../renderer.h"
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#ifdef PLATFORM_MACOS
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#include <vulkan/vulkan_macos.h>
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#include <vulkan/vulkan_metal.h>
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void macos_set_window_layer(RGFW_window *window);
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#endif
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#include "../renderer.h"
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/*
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* This function is the entrypoint for the whole game. Its role is to
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* initialize Vulkan, create the renderer and start the game loop.
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@ -27,8 +27,9 @@ int platform_run(i32 argc, u8 * *argv)
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RGFW_window *win = RGFW_createWindow("topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide);
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RGFW_window_show(win);
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RGFW_window_setExitKey(win, RGFW_escape);
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macos_set_window_layer(win);
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struct renderer_context *context = renderer_context_init();
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struct renderer_context *context = renderer_context_init(win);
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while (RGFW_window_shouldClose(win) == RGFW_FALSE) {
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RGFW_event event;
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