implemented Vulkan surface creation

This commit is contained in:
Lorenzo Torres 2025-11-05 22:04:39 +01:00
parent fa2a4887df
commit b6b0c5091b
13 changed files with 128 additions and 18 deletions

View file

@ -21,8 +21,14 @@ ifeq (${GRAPHICS_BACKEND},vk)
rendering/vk/renderer.c\ rendering/vk/renderer.c\
rendering/vk/instance.c\ rendering/vk/instance.c\
rendering/vk/physical_device.c\ rendering/vk/physical_device.c\
rendering/vk/device.c rendering/vk/device.c\
rendering/vk/surface.c
ifeq (${PLATFORM},Darwin)
SRC += rendering/vk/macos_platform.c
endif endif
endif
OBJ:=${SRC:.c=.o} OBJ:=${SRC:.c=.o}

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@ -3,6 +3,10 @@
#ifndef RENDERER_H #ifndef RENDERER_H
#define RENDERER_H #define RENDERER_H
#include "../types.h" #include "../types.h"
#ifdef BACKEND_VK
#define RGFW_VULKAN
#endif
#include "../rgfw.h"
/* /*
* A mesh is a drawable object represented as an index (offset) in the global * A mesh is a drawable object represented as an index (offset) in the global
@ -20,7 +24,7 @@ struct mesh {
*/ */
struct renderer_context; struct renderer_context;
struct renderer_context *renderer_context_init(void); struct renderer_context *renderer_context_init(RGFW_window *window);
void renderer_context_deinit(struct renderer_context *context); void renderer_context_deinit(struct renderer_context *context);
struct mesh *renderer_build_chunk_mesh(void); struct mesh *renderer_build_chunk_mesh(void);
void renderer_draw_mesh(struct renderer_context *context, struct mesh mesh); void renderer_draw_mesh(struct renderer_context *context, struct mesh mesh);

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@ -24,19 +24,27 @@ void vk_device_init(struct renderer_context *context)
} }
f32 priority = 0.0; f32 priority = 0.0;
VkDeviceQueueCreateInfo graphics_queue_create_info = { VkDeviceQueueCreateInfo graphics_queue_create_info[2];
graphics_queue_create_info[0] = (VkDeviceQueueCreateInfo){
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = context->queue_indices.graphics, .queueFamilyIndex = context->queue_indices.graphics,
.queueCount = 1, .queueCount = 1,
.pQueuePriorities = &priority .pQueuePriorities = &priority
}; };
graphics_queue_create_info[1] = (VkDeviceQueueCreateInfo){
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = context->queue_indices.present,
.queueCount = 1,
.pQueuePriorities = &priority
};
VkDeviceCreateInfo device_create_info = { VkDeviceCreateInfo device_create_info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = NULL, .pNext = NULL,
.flags = 0, .flags = 0,
.queueCreateInfoCount = 1, .queueCreateInfoCount = 2,
.pQueueCreateInfos = &graphics_queue_create_info, .pQueueCreateInfos = graphics_queue_create_info,
.enabledLayerCount = 0, .enabledLayerCount = 0,
.ppEnabledLayerNames = NULL, .ppEnabledLayerNames = NULL,
.enabledExtensionCount = device_extensions->length, .enabledExtensionCount = device_extensions->length,
@ -50,7 +58,8 @@ void vk_device_init(struct renderer_context *context)
fatal("Can't create Vulkan device.\n"); fatal("Can't create Vulkan device.\n");
} }
vkGetDeviceQueue(context->device, graphics_queue_create_info.queueFamilyIndex, 0, &context->graphics_queue); vkGetDeviceQueue(context->device, graphics_queue_create_info[0].queueFamilyIndex, 0, &context->graphics_queue);
vkGetDeviceQueue(context->device, graphics_queue_create_info[1].queueFamilyIndex, 0, &context->present_queue);
vector_deinit(physical_device_extensions); vector_deinit(physical_device_extensions);
vector_deinit(device_extensions); vector_deinit(device_extensions);

View file

@ -1,8 +1,6 @@
/* SPDX-License-Identifier:BSD-3-Clause */ /* SPDX-License-Identifier:BSD-3-Clause */
#include "instance.h" #include "instance.h"
#include "../../core/log.h" #include "../../core/log.h"
#define RGFW_VULKAN
#include "../../rgfw.h"
#include "vk.h" #include "vk.h"
const char *extensions[] = { const char *extensions[] = {

View file

@ -0,0 +1,24 @@
#ifndef MACOS_PLATFORM
#define MACOS_PLATFORM
#include <objc/runtime.h>
#include <objc/message.h>
#include "../../rgfw.h"
#define cls objc_getClass
#define sel sel_getUid
typedef id (*object_message_send)(id, SEL, id);
typedef id (*class_message_send)(Class, SEL, ...);
#define msg ((object_message_send)objc_msgSend)
#define cls_msg ((class_message_send)objc_msgSend)
void macos_set_window_layer(RGFW_window *window)
{
Class CAMetalLayer = cls("CAMetalLayer");
id metal_layer = cls_msg(CAMetalLayer, sel("layer"));
id view = (id)RGFW_window_getView_OSX(window);
msg(view, sel("setLayer:"), metal_layer);
}
#endif

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@ -54,6 +54,7 @@ struct vector *vk_physical_device_get_extensions(struct renderer_context *contex
return extensions; return extensions;
} }
void vk_physical_device_select_family_indices(struct renderer_context *context) void vk_physical_device_select_family_indices(struct renderer_context *context)
{ {
u32 property_count = 0; u32 property_count = 0;
@ -64,13 +65,34 @@ void vk_physical_device_select_family_indices(struct renderer_context *context)
properties = (VkQueueFamilyProperties *) malloc(sizeof(VkExtensionProperties) * property_count); properties = (VkQueueFamilyProperties *) malloc(sizeof(VkExtensionProperties) * property_count);
vkGetPhysicalDeviceQueueFamilyProperties(context->physical_device, &property_count, properties); vkGetPhysicalDeviceQueueFamilyProperties(context->physical_device, &property_count, properties);
/*
* Use 0xaa as a known value to specify that these
* indices have not been found yet.
*/
context->queue_indices.graphics = 0xaa;
context->queue_indices.present = 0xaa;
/*
* This loop iterates over all the family properties
* provided by the physical device and searches for
* two unique queue family indices, one for presentation
* and one for graphics.
*/
for (u32 i = 0; i < property_count; i++) { for (u32 i = 0; i < property_count; i++) {
if (context->queue_indices.graphics != 0xaa && context->queue_indices.present != 0xaa) break;
VkQueueFamilyProperties prop = properties[i]; VkQueueFamilyProperties prop = properties[i];
if (prop.queueFlags & VK_QUEUE_GRAPHICS_BIT) { if ((prop.queueFlags & VK_QUEUE_GRAPHICS_BIT) && context->queue_indices.graphics == 0xaa) {
context->queue_indices.graphics = i; context->queue_indices.graphics = i;
continue;
} }
VkBool32 present_support = VK_FALSE;
if (vkGetPhysicalDeviceSurfaceSupportKHR(context->physical_device, i, context->surface, &present_support) != VK_SUCCESS) {
free(properties);
fatal("Can't check for surface support.\n");
}
if (present_support == VK_TRUE) context->queue_indices.present = i;
} }
free(properties); free(properties);

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@ -2,17 +2,17 @@
#define RGFW_VULKAN #define RGFW_VULKAN
#define RGFW_IMPLEMENTATION #define RGFW_IMPLEMENTATION
#include "../../rgfw.h"
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "../../core/log.h" #include "../../core/log.h"
#include "../renderer.h"
#ifdef PLATFORM_MACOS #ifdef PLATFORM_MACOS
#include <vulkan/vulkan_macos.h> #include <vulkan/vulkan_macos.h>
#include <vulkan/vulkan_metal.h> #include <vulkan/vulkan_metal.h>
void macos_set_window_layer(RGFW_window *window);
#endif #endif
#include "../renderer.h"
/* /*
* This function is the entrypoint for the whole game. Its role is to * This function is the entrypoint for the whole game. Its role is to
* initialize Vulkan, create the renderer and start the game loop. * initialize Vulkan, create the renderer and start the game loop.
@ -27,8 +27,9 @@ int platform_run(i32 argc, u8 * *argv)
RGFW_window *win = RGFW_createWindow("topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide); RGFW_window *win = RGFW_createWindow("topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide);
RGFW_window_show(win); RGFW_window_show(win);
RGFW_window_setExitKey(win, RGFW_escape); RGFW_window_setExitKey(win, RGFW_escape);
macos_set_window_layer(win);
struct renderer_context *context = renderer_context_init(); struct renderer_context *context = renderer_context_init(win);
while (RGFW_window_shouldClose(win) == RGFW_FALSE) { while (RGFW_window_shouldClose(win) == RGFW_FALSE) {
RGFW_event event; RGFW_event event;

View file

@ -3,16 +3,19 @@
#include "instance.h" #include "instance.h"
#include "physical_device.h" #include "physical_device.h"
#include "device.h" #include "device.h"
#include "surface.h"
#include "vk.h" #include "vk.h"
#include "../../core/arena.h" #include "../../core/arena.h"
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h> #include <stdio.h>
struct renderer_context *renderer_context_init(void) struct renderer_context *renderer_context_init(RGFW_window *window)
{ {
struct renderer_context *context = (struct renderer_context *)arena_alloc(global_arena, (sizeof(struct renderer_context))); struct renderer_context *context = (struct renderer_context *)arena_alloc(global_arena, (sizeof(struct renderer_context)));
context->window = window;
vk_instance_init(context); vk_instance_init(context);
vk_surface_init(context);
vk_physical_device_pick(context); vk_physical_device_pick(context);
vk_physical_device_select_family_indices(context); vk_physical_device_select_family_indices(context);
vk_device_init(context); vk_device_init(context);
@ -21,6 +24,7 @@ struct renderer_context *renderer_context_init(void)
void renderer_context_deinit(struct renderer_context *context) void renderer_context_deinit(struct renderer_context *context)
{ {
vk_surface_deinit(context);
vk_device_deinit(context); vk_device_deinit(context);
vk_instance_deinit(context); vk_instance_deinit(context);
} }

23
rendering/vk/surface.c Normal file
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@ -0,0 +1,23 @@
#include "surface.h"
#include "../../core/log.h"
/*
* This function is defined in rgfw.h
*/
VkResult RGFW_window_createSurface_Vulkan(RGFW_window * win, VkInstance instance, VkSurfaceKHR * surface);
/*
* RGFW exposes a platform independent function to
* create a Vulkan surface.
*/
void vk_surface_init(struct renderer_context *context)
{
if (RGFW_window_createSurface_Vulkan(context->window, context->instance, &context->surface) != VK_SUCCESS) {
fatal("Can't create Vulkan surface.\n");
}
}
void vk_surface_deinit(struct renderer_context *context)
{
vkDestroySurfaceKHR(context->instance, context->surface, NULL);
}

9
rendering/vk/surface.h Normal file
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@ -0,0 +1,9 @@
#ifndef SURFACE_H
#define SURFACE_H
#include "vk.h"
void vk_surface_init(struct renderer_context *context);
void vk_surface_deinit(struct renderer_context *context);
#endif

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@ -4,6 +4,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "../../types.h" #include "../../types.h"
#include "../../rgfw.h"
struct queue_family_indices { struct queue_family_indices {
u32 graphics, present; u32 graphics, present;
@ -13,8 +14,10 @@ struct renderer_context {
VkInstance instance; VkInstance instance;
VkPhysicalDevice physical_device; VkPhysicalDevice physical_device;
VkDevice device; VkDevice device;
VkQueue graphics_queue; VkQueue graphics_queue, present_queue;
VkSurfaceKHR surface;
struct queue_family_indices queue_indices; struct queue_family_indices queue_indices;
RGFW_window *window;
}; };
#endif #endif

10
rgfw.h
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@ -1554,7 +1554,7 @@ extern "C" {
* @param win a pointer to the target window * @param win a pointer to the target window
* @return A pointer to the macOS view object, or NULL if not on macOS * @return A pointer to the macOS view object, or NULL if not on macOS
*/ */
RGFWDEF void *RGFW_window_getView_OSX(RGFW_window * win); void *RGFW_window_getView_OSX(RGFW_window * win);
/**! /**!
* @brief retrieves the macOS window object * @brief retrieves the macOS window object
@ -5071,6 +5071,14 @@ const char *extensions = ((const char *(*) (u32))RGFW_glGetString) (RGFW_GL_EXTE
return vkCreateWin32SurfaceKHR(instance, &win32, NULL, surface); return vkCreateWin32SurfaceKHR(instance, &win32, NULL, surface);
#elif defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11) #elif defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-local-typedef"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-local-typedef"
#include <vulkan/vulkan_macos.h>
#include <vulkan/vulkan_metal.h>
#pragma GCC diagnostic pop
#pragma clang diagnostic pop
void *contentView = ((void *(*) (id, SEL))objc_msgSend) ((id) win->src.window, sel_getUid("contentView")); void *contentView = ((void *(*) (id, SEL))objc_msgSend) ((id) win->src.window, sel_getUid("contentView"));
VkMacOSSurfaceCreateInfoMVK macos = {VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK, 0, 0, (void *)contentView}; VkMacOSSurfaceCreateInfoMVK macos = {VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK, 0, 0, (void *)contentView};
return vkCreateMacOSSurfaceMVK(instance, &macos, NULL, surface); return vkCreateMacOSSurfaceMVK(instance, &macos, NULL, surface);

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@ -20,6 +20,5 @@ typedef size_t usize;
typedef float f32; typedef float f32;
typedef double f64; typedef double f64;
typedef uint8_t bool;
#endif #endif