basic rendering for both opengl and vulkan

This commit is contained in:
Lorenzo Torres 2026-01-07 02:43:00 +01:00
parent 4b18afa040
commit dadd2edaf1
29 changed files with 1140 additions and 38 deletions

42
rendering/vk/command.c Normal file
View file

@ -0,0 +1,42 @@
/* SPDX-License-Identifier:BSD-3-Clause */
#include "command.h"
#include "../../core/log.h"
#include <stdlib.h>
void vk_command_pool_init(struct renderer_context *context)
{
VkCommandPoolCreateInfo pool_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
.queueFamilyIndex = context->queue_indices.graphics
};
if (vkCreateCommandPool(context->device, &pool_info, NULL, &context->command_pool) != VK_SUCCESS) {
fatal("Can't create command pool.\n");
}
log_info("Command pool created.\n");
}
void vk_command_pool_deinit(struct renderer_context *context)
{
vkDestroyCommandPool(context->device, context->command_pool, NULL);
}
void vk_command_buffers_init(struct renderer_context *context)
{
context->command_buffers = malloc(sizeof(VkCommandBuffer) * context->swapchain.image_count);
VkCommandBufferAllocateInfo alloc_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = context->command_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = context->swapchain.image_count
};
if (vkAllocateCommandBuffers(context->device, &alloc_info, context->command_buffers) != VK_SUCCESS) {
fatal("Can't allocate command buffers.\n");
}
log_info("Command buffers allocated.\n");
}