refactoring
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aa7b921523
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e6bdc84343
8 changed files with 35 additions and 3 deletions
50
gl/platform.c
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50
gl/platform.c
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#include "gl.h"
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#define RGFW_IMPLEMENTATION
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#define RGFW_OPENGL
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#include "../rgfw.h"
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/*
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* This function is the entrypoint for the whole
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* game. Its role is to initialize OpenGL, create
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* the renderer and start the game loop.
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*/
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int platform_run(i32 argc, u8 **argv)
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{
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(void) argc;
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(void) argv;
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RGFW_glHints* hints = RGFW_getGlobalHints_OpenGL();
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hints->major = 3;
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hints->minor = 3;
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RGFW_setGlobalHints_OpenGL(hints);
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RGFW_window* win = RGFW_createWindow("Topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide);
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RGFW_window_createContext_OpenGL(win, hints);
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int glad_version = gladLoadGL(RGFW_getProcAddress_OpenGL);
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if (glad_version == 0) {
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printf("Failed to initialize OpenGL context.\n");
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return -1;
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}
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RGFW_window_show(win);
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RGFW_window_setExitKey(win, RGFW_escape);
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const u8 *version = glGetString(GL_VERSION);
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printf("OpenGL Version: %s\n", version);
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printf("GLAD Version: %d.%d\n", GLAD_VERSION_MAJOR(glad_version), GLAD_VERSION_MINOR(glad_version));
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while (RGFW_window_shouldClose(win) == RGFW_FALSE) {
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RGFW_event event;
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while (RGFW_window_checkEvent(win, &event));
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glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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RGFW_window_swapBuffers_OpenGL(win);
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}
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RGFW_window_close(win);
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return 0;
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}
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