#ifndef CHUNK_H #define CHUNK_H #include "block.h" #define CHUNK_SIZE 16 #define CHUNK_INDEX(x, y, z) (CHUNK_SIZE * CHUNK_SIZE * (x) + CHUNK_SIZE * (y) + (z)) typedef usize chunk_position[2]; /* * Chunk are a group of blocks with * size 16x16x16. The world is composed * of infinite chunks in each axis. */ struct chunk { block_id blocks[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE]; chunk_position position; }; #endif