// SPDX-License-Identifier: BSD-3-Clause #include "../rendering/renderer.h" #include #include "instance.h" #include "vk.h" #include struct renderer_context *renderer_context_init(void) { struct renderer_context *context = (struct renderer_context *) malloc(sizeof(struct renderer_context)); vk_instance_init(context); return context; } struct mesh *renderer_build_chunk_mesh(void) { return NULL; } void renderer_draw_mesh(struct mesh mesh) { (void) mesh; } void renderer_draw_chunk(struct mesh mesh) { (void) mesh; }