// SPDX-License-Identifier: BSD-3-Clause #define RGFW_VULKAN #define RGFW_IMPLEMENTATION #include "../rgfw.h" #include #include "../core/log.h" #ifdef PLATFORM_MACOS #include #include #endif #include "../rendering/renderer.h" /* * This function is the entrypoint for the whole * game. Its role is to initialize Vulkan, create * the renderer and start the game loop. */ int platform_run(i32 argc, u8 **argv) { (void) argc; (void) argv; log_info("Using Vulkan as rendering backend.\n"); RGFW_window* win = RGFW_createWindow("topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide); RGFW_window_show(win); RGFW_window_setExitKey(win, RGFW_escape); struct renderer_context *context = renderer_context_init(); while (RGFW_window_shouldClose(win) == RGFW_FALSE) { RGFW_event event; while (RGFW_window_checkEvent(win, &event)); } renderer_context_deinit(context); RGFW_window_close(win); return 0; }