topaz/gl/platform.c

51 lines
1.3 KiB
C

/* SPDX-License-Identifier:BSD-3-Clause */
#include "gl.h"
#define RGFW_IMPLEMENTATION
#define RGFW_OPENGL
#include "../rgfw.h"
/*
* This function is the entrypoint for the whole game. Its role is to
* initialize OpenGL, create the renderer and start the game loop.
*/
int platform_run(i32 argc, u8 * *argv)
{
(void)argc;
(void)argv;
RGFW_glHints *hints = RGFW_getGlobalHints_OpenGL();
hints->major = 3;
hints->minor = 3;
RGFW_setGlobalHints_OpenGL(hints);
RGFW_window *win = RGFW_createWindow("Topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide);
RGFW_window_createContext_OpenGL(win, hints);
int glad_version = gladLoadGL(RGFW_getProcAddress_OpenGL);
if (glad_version == 0) {
printf("Failed to initialize OpenGL context.\n");
return -1;
}
RGFW_window_show(win);
RGFW_window_setExitKey(win, RGFW_escape);
const u8 *version = glGetString(GL_VERSION);
printf("OpenGL Version: %s\n", version);
printf("GLAD Version: %d.%d\n", GLAD_VERSION_MAJOR(glad_version), GLAD_VERSION_MINOR(glad_version));
while (RGFW_window_shouldClose(win) == RGFW_FALSE) {
RGFW_event event;
while (RGFW_window_checkEvent(win, &event));
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
RGFW_window_swapBuffers_OpenGL(win);
}
RGFW_window_close(win);
return 0;
}