fixed component queries

This commit is contained in:
Lorenzo Torres 2025-03-22 18:10:39 +01:00
parent 0c8cd85647
commit 191e148535
2 changed files with 42 additions and 9 deletions

View file

@ -11,6 +11,25 @@ const wasm = @import("mods/wasm.zig");
const components = @import("ecs/components.zig");
const entities = @import("ecs/entities.zig");
fn testSystem2(pool: *entities.Pool) void {
var i = @as(usize, 0);
//std.debug.print("test: {d}\n", .{pool.position.components.items.len});
for (pool.position.components.items) |position| {
const entity = pool.position.dense.items[i];
if (pool.speed.dense.items[pool.speed.sparse.items[entity]] == entity) {
const speed = pool.speed.components.items[pool.speed.sparse.items[entity]];
std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed });
}
i += 1;
}
}
fn testSystem(pool: *entities.Pool) void {
_ = pool;
std.debug.print("test\n", .{});
}
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
@ -31,8 +50,17 @@ pub fn main() !void {
var pool = try entities.Pool.init(allocator);
defer pool.deinit(allocator);
//try pool.addSystemGroup(&[_]entities.System{
// testSystem,
//});
try pool.addSystemGroup(&[_]entities.System{
testSystem2,
});
const entity = try pool.createEntity();
try pool.addComponent(entity, components.Speed{ .speed = 0.0 });
try pool.addComponent(entity, components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
try pool.addComponent(entity, components.Speed{ .speed = 5.0 });
// TODO(luccie-cmd): Renderer.create shouldn't return an error
var r = try Renderer.create(allocator, w);
@ -41,6 +69,7 @@ pub fn main() !void {
while (!w.shouldClose()) {
c.glfwPollEvents();
try r.tick();
pool.tick();
}
}