fixed component queries
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parent
0c8cd85647
commit
191e148535
2 changed files with 42 additions and 9 deletions
31
src/main.zig
31
src/main.zig
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@ -11,6 +11,25 @@ const wasm = @import("mods/wasm.zig");
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const components = @import("ecs/components.zig");
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const entities = @import("ecs/entities.zig");
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fn testSystem2(pool: *entities.Pool) void {
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var i = @as(usize, 0);
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//std.debug.print("test: {d}\n", .{pool.position.components.items.len});
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for (pool.position.components.items) |position| {
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const entity = pool.position.dense.items[i];
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if (pool.speed.dense.items[pool.speed.sparse.items[entity]] == entity) {
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const speed = pool.speed.components.items[pool.speed.sparse.items[entity]];
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std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed });
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}
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i += 1;
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}
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}
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fn testSystem(pool: *entities.Pool) void {
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_ = pool;
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std.debug.print("test\n", .{});
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}
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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@ -31,8 +50,17 @@ pub fn main() !void {
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var pool = try entities.Pool.init(allocator);
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defer pool.deinit(allocator);
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//try pool.addSystemGroup(&[_]entities.System{
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// testSystem,
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//});
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try pool.addSystemGroup(&[_]entities.System{
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testSystem2,
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});
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const entity = try pool.createEntity();
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try pool.addComponent(entity, components.Speed{ .speed = 0.0 });
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try pool.addComponent(entity, components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
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try pool.addComponent(entity, components.Speed{ .speed = 5.0 });
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// TODO(luccie-cmd): Renderer.create shouldn't return an error
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var r = try Renderer.create(allocator, w);
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@ -41,6 +69,7 @@ pub fn main() !void {
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while (!w.shouldClose()) {
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c.glfwPollEvents();
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try r.tick();
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pool.tick();
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}
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}
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