fixed component queries

This commit is contained in:
Lorenzo Torres 2025-03-22 18:10:39 +01:00
parent 0c8cd85647
commit 191e148535
2 changed files with 42 additions and 9 deletions

View file

@ -3,8 +3,8 @@ const Allocator = std.mem.Allocator;
const components = @import("components.zig"); const components = @import("components.zig");
const sparse = @import("sparse.zig"); const sparse = @import("sparse.zig");
const System = *const fn (*Pool) void; pub const System = *const fn (*Pool) void;
const SystemGroup = std.ArrayList(System); pub const SystemGroup = []const System;
pub const Pool = struct { pub const Pool = struct {
// Components // Components
@ -42,6 +42,10 @@ pub const Pool = struct {
return pool; return pool;
} }
pub fn addSystemGroup(self: *@This(), group: SystemGroup) !void {
try self.system_groups.append(group);
}
pub fn deinit(self: *@This(), allocator: Allocator) void { pub fn deinit(self: *@This(), allocator: Allocator) void {
self.position.deinit(); self.position.deinit();
self.speed.deinit(); self.speed.deinit();
@ -54,16 +58,16 @@ pub const Pool = struct {
} }
pub fn tick(self: *@This()) void { pub fn tick(self: *@This()) void {
for (self.system_groups) |group| { for (0..self.system_groups.items.len) |i| {
self.thread_pool.spawnWg(&self.wait_group, struct { self.thread_pool.spawnWg(&self.wait_group, struct {
fn run(pool: *Pool) void { fn run(pool: *Pool, index: usize) void {
const group = pool.system_groups.items[index];
for (group) |system| { for (group) |system| {
system(pool); system(pool);
} }
} }
}.run, .{self}); }.run, .{ self, i });
} }
self.wait_group.wait();
} }
pub fn createEntity(self: *@This()) !usize { pub fn createEntity(self: *@This()) !usize {
@ -87,8 +91,8 @@ pub const Pool = struct {
pub fn addComponent(self: *@This(), entity: usize, component: anytype) !void { pub fn addComponent(self: *@This(), entity: usize, component: anytype) !void {
var set = switch (@TypeOf(component)) { var set = switch (@TypeOf(component)) {
components.Speed => self.speed, components.Speed => &self.speed,
components.Position => self.position, components.Position => &self.position,
else => unreachable, else => unreachable,
}; };

View file

@ -11,6 +11,25 @@ const wasm = @import("mods/wasm.zig");
const components = @import("ecs/components.zig"); const components = @import("ecs/components.zig");
const entities = @import("ecs/entities.zig"); const entities = @import("ecs/entities.zig");
fn testSystem2(pool: *entities.Pool) void {
var i = @as(usize, 0);
//std.debug.print("test: {d}\n", .{pool.position.components.items.len});
for (pool.position.components.items) |position| {
const entity = pool.position.dense.items[i];
if (pool.speed.dense.items[pool.speed.sparse.items[entity]] == entity) {
const speed = pool.speed.components.items[pool.speed.sparse.items[entity]];
std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed });
}
i += 1;
}
}
fn testSystem(pool: *entities.Pool) void {
_ = pool;
std.debug.print("test\n", .{});
}
pub fn main() !void { pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){}; var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator(); const allocator = gpa.allocator();
@ -31,8 +50,17 @@ pub fn main() !void {
var pool = try entities.Pool.init(allocator); var pool = try entities.Pool.init(allocator);
defer pool.deinit(allocator); defer pool.deinit(allocator);
//try pool.addSystemGroup(&[_]entities.System{
// testSystem,
//});
try pool.addSystemGroup(&[_]entities.System{
testSystem2,
});
const entity = try pool.createEntity(); const entity = try pool.createEntity();
try pool.addComponent(entity, components.Speed{ .speed = 0.0 }); try pool.addComponent(entity, components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
try pool.addComponent(entity, components.Speed{ .speed = 5.0 });
// TODO(luccie-cmd): Renderer.create shouldn't return an error // TODO(luccie-cmd): Renderer.create shouldn't return an error
var r = try Renderer.create(allocator, w); var r = try Renderer.create(allocator, w);
@ -41,6 +69,7 @@ pub fn main() !void {
while (!w.shouldClose()) { while (!w.shouldClose()) {
c.glfwPollEvents(); c.glfwPollEvents();
try r.tick(); try r.tick();
pool.tick();
} }
} }