Migrated to the new std.ArrayList implementation
This commit is contained in:
parent
8f5c79eb01
commit
330d9b7711
11 changed files with 313 additions and 291 deletions
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@ -35,17 +35,17 @@ layout(push_constant) uniform pc {
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int light_count;
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int light_count;
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} pushConstants;
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} pushConstants;
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layout (set = 1, binding = 0) uniform sampler2D diffuseSampler;
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layout (set = 1, binding = 0) uniform sampler2D diffuseSampler[4];
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layout (set = 1, binding = 1) uniform sampler2D specularSampler;
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layout (set = 1, binding = 1) uniform sampler2D specularSampler[4];
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vec3 calc_directional_light(vec3 normal, vec3 viewDir) {
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vec3 calc_directional_light(vec3 normal, vec3 viewDir) {
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vec3 lightDir = normalize(-directional_light.direction);
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vec3 lightDir = normalize(-directional_light.direction);
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float diff = max(dot(normal, lightDir), 0.0);
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float diff = max(dot(normal, lightDir), 0.0);
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vec3 reflectDir = reflect(-lightDir, normal);
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vec3 reflectDir = reflect(-lightDir, normal);
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float spec = pow(max(dot(viewDir, reflectDir), 0.0), 2);
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float spec = pow(max(dot(viewDir, reflectDir), 0.0), 2);
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vec3 ambient = directional_light.ambient * vec3(texture(diffuseSampler, TexCoords));
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vec3 ambient = directional_light.ambient * vec3(texture(diffuseSampler[2], TexCoords));
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vec3 diffuse = directional_light.diffuse * diff * vec3(texture(diffuseSampler , TexCoords));
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vec3 diffuse = directional_light.diffuse * diff * vec3(texture(diffuseSampler[2] , TexCoords));
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vec3 specular = directional_light.specular * spec * vec3(texture(specularSampler, TexCoords));
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vec3 specular = directional_light.specular * spec * vec3(texture(specularSampler[2], TexCoords));
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return (ambient + diffuse + specular);
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return (ambient + diffuse + specular);
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}
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}
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@ -60,9 +60,9 @@ vec3 calc_point_light(int index, vec3 normal, vec3 fragPos, vec3 viewDir) {
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float spec = pow(max(dot(viewDir, reflectDir), 0.0), 2);
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float spec = pow(max(dot(viewDir, reflectDir), 0.0), 2);
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float distance = length(point_lights.point_lights[index].position - fragPos);
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float distance = length(point_lights.point_lights[index].position - fragPos);
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float attenuation = 1.0 / (constant + linear * distance + quadratic * (distance * distance));
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float attenuation = 1.0 / (constant + linear * distance + quadratic * (distance * distance));
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vec3 ambient = point_lights.point_lights[index].ambient * vec3(texture(diffuseSampler, TexCoords));
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vec3 ambient = point_lights.point_lights[index].ambient * vec3(texture(diffuseSampler[2], TexCoords));
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vec3 diffuse = point_lights.point_lights[index].diffuse * diff * vec3(texture(diffuseSampler, TexCoords));
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vec3 diffuse = point_lights.point_lights[index].diffuse * diff * vec3(texture(diffuseSampler[2], TexCoords));
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vec3 specular = point_lights.point_lights[index].specular * spec * vec3(texture(specularSampler, TexCoords));
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vec3 specular = point_lights.point_lights[index].specular * spec * vec3(texture(specularSampler[2], TexCoords));
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ambient *= attenuation;
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ambient *= attenuation;
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diffuse *= attenuation;
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diffuse *= attenuation;
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specular *= attenuation;
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specular *= attenuation;
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@ -20,15 +20,17 @@ pub const hooks = struct {
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pub var key: std.ArrayList(Key) = undefined;
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pub var key: std.ArrayList(Key) = undefined;
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pub var scroll: std.ArrayList(Scroll) = undefined;
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pub var scroll: std.ArrayList(Scroll) = undefined;
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var allocator: std.mem.Allocator = undefined;
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pub const Layer = enum {
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pub const Layer = enum {
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key,
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key,
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scroll
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scroll
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};
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};
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pub fn init(allocator: std.mem.Allocator) !void {
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pub fn init(gpa: std.mem.Allocator) !void {
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key = std.ArrayList(Key).init(allocator);
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key = std.ArrayList(Key).empty;
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scroll = std.ArrayList(Scroll).init(allocator);
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scroll = std.ArrayList(Scroll).empty;
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allocator = gpa;
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}
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}
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pub fn addHook(comptime layer: Layer, hook: anytype) !void {
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pub fn addHook(comptime layer: Layer, hook: anytype) !void {
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@ -37,7 +39,7 @@ pub const hooks = struct {
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.scroll => &scroll,
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.scroll => &scroll,
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};
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};
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try list.append(hook);
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try list.append(allocator, hook);
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}
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}
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};
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};
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@ -41,8 +41,8 @@ pub const Pool = struct {
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var pool = @This(){
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var pool = @This(){
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.humans = .{},
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.humans = .{},
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.resources = resources,
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.resources = resources,
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.system_groups = std.ArrayList(SystemGroup).init(allocator),
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.system_groups = std.ArrayList(SystemGroup).empty,
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.sync_groups = std.ArrayList(SystemGroup).init(allocator),
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.sync_groups = std.ArrayList(SystemGroup).empty,
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.thread_pool = try allocator.create(std.Thread.Pool),
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.thread_pool = try allocator.create(std.Thread.Pool),
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.wait_group = .{},
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.wait_group = .{},
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.mutex = .{},
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.mutex = .{},
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@ -59,17 +59,17 @@ pub const Pool = struct {
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pub fn addSystemGroup(self: *@This(), group: SystemGroup, sync: bool) !void {
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pub fn addSystemGroup(self: *@This(), group: SystemGroup, sync: bool) !void {
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if (sync) {
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if (sync) {
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try self.sync_groups.append(group);
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try self.sync_groups.append(self.allocator, group);
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} else {
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} else {
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try self.system_groups.append(group);
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try self.system_groups.append(self.allocator, group);
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}
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}
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}
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}
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pub fn deinit(self: *@This()) void {
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pub fn deinit(self: *@This()) void {
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self.humans.deinit(self.allocator);
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self.humans.deinit(self.allocator);
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self.system_groups.deinit();
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self.system_groups.deinit(self.allocator);
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self.sync_groups.deinit();
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self.sync_groups.deinit(self.allocator);
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self.thread_pool.deinit();
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self.thread_pool.deinit();
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self.allocator.destroy(self.thread_pool);
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self.allocator.destroy(self.thread_pool);
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}
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}
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346
src/mods/vm.zig
346
src/mods/vm.zig
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@ -143,7 +143,7 @@ pub const Runtime = struct {
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}
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}
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pub fn deinit(self: *Runtime, allocator: Allocator) void {
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pub fn deinit(self: *Runtime, allocator: Allocator) void {
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self.stack.deinit();
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self.stack.deinit(allocator);
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self.global_runtime.deinit();
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self.global_runtime.deinit();
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self.module.deinit(allocator);
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self.module.deinit(allocator);
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self.externalFuncs.deinit(allocator);
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self.externalFuncs.deinit(allocator);
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@ -181,10 +181,10 @@ pub const Runtime = struct {
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},
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},
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.@"return" => break :loop,
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.@"return" => break :loop,
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.call => {
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.call => {
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var parameters = std.ArrayList(Value).init(allocator);
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var parameters = std.ArrayList(Value).empty;
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defer parameters.deinit();
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defer parameters.deinit(allocator);
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for (self.module.functions[index.u32].func_type.parameters) |_| {
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for (self.module.functions[index.u32].func_type.parameters) |_| {
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try parameters.append(self.stack.pop().?);
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try parameters.append(allocator, self.stack.pop().?);
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}
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}
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try self.call(allocator, index.u32, parameters.items);
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try self.call(allocator, index.u32, parameters.items);
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},
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},
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@ -194,22 +194,22 @@ pub const Runtime = struct {
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}
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}
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const j: u32 = @intCast(self.stack.pop().?.i32);
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const j: u32 = @intCast(self.stack.pop().?.i32);
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const funcIdx = self.module.elems[index.indirect.x][j];
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const funcIdx = self.module.elems[index.indirect.x][j];
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var parameters = std.ArrayList(Value).init(allocator);
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var parameters = std.ArrayList(Value).empty;
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defer parameters.deinit();
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defer parameters.deinit(allocator);
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for (self.module.functions[funcIdx].func_type.parameters) |_| {
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for (self.module.functions[funcIdx].func_type.parameters) |_| {
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try parameters.append(self.stack.pop().?);
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try parameters.append(allocator, self.stack.pop().?);
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}
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}
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try self.call(allocator, funcIdx, parameters.items);
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try self.call(allocator, funcIdx, parameters.items);
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},
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},
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.refnull => {
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.refnull => {
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try self.stack.append(.{.ref = .{.type = null, .val = 0}});
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try self.stack.append(allocator, .{.ref = .{.type = null, .val = 0}});
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},
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},
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.refisnull => {
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.refisnull => {
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try self.stack.append(.{ .i32 = @intCast(@as(i1, @bitCast(self.stack.pop().?.ref.type == null))) });
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try self.stack.append(allocator, .{ .i32 = @intCast(@as(i1, @bitCast(self.stack.pop().?.ref.type == null))) });
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},
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},
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.reffunc => {
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.reffunc => {
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try self.stack.append(.{.ref = .{.type = std.wasm.RefType.funcref, .val = index.u32}});
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try self.stack.append(allocator, .{.ref = .{.type = std.wasm.RefType.funcref, .val = index.u32}});
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},
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},
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.drop => {
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.drop => {
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@ -220,17 +220,17 @@ pub const Runtime = struct {
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const val2 = self.stack.pop().?;
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const val2 = self.stack.pop().?;
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const val1 = self.stack.pop().?;
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const val1 = self.stack.pop().?;
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if (c != 0) {
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if (c != 0) {
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try self.stack.append(val1);
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try self.stack.append(allocator, val1);
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} else {
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} else {
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try self.stack.append(val2);
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try self.stack.append(allocator, val2);
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}
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}
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},
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},
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.select_with_values => @panic("UNIMPLEMENTED"),
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.select_with_values => @panic("UNIMPLEMENTED"),
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.localget => try self.stack.append(frame.locals[index.u32]),
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.localget => try self.stack.append(allocator, frame.locals[index.u32]),
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.localset => frame.locals[index.u32] = self.stack.pop().?,
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.localset => frame.locals[index.u32] = self.stack.pop().?,
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.localtee => frame.locals[index.u32] = self.stack.items[self.stack.items.len - 1],
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.localtee => frame.locals[index.u32] = self.stack.items[self.stack.items.len - 1],
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.globalget => try self.stack.append(self.global_runtime.getGlobal(index.u32)),
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.globalget => try self.stack.append(allocator, self.global_runtime.getGlobal(index.u32)),
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.globalset => try self.global_runtime.updateGlobal(index.u32, self.stack.pop().?),
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.globalset => try self.global_runtime.updateGlobal(index.u32, self.stack.pop().?),
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.tableget => @panic("UNIMPLEMENTED"),
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.tableget => @panic("UNIMPLEMENTED"),
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@ -246,82 +246,82 @@ pub const Runtime = struct {
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.i32_load => {
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.i32_load => {
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const end = start + @sizeOf(i32);
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const end = start + @sizeOf(i32);
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try self.stack.append(.{ .i32 = std.mem.littleToNative(i32, std.mem.bytesAsValue(i32, self.memory[start..end]).*) });
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try self.stack.append(allocator, .{ .i32 = std.mem.littleToNative(i32, std.mem.bytesAsValue(i32, self.memory[start..end]).*) });
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},
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},
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.i64_load => {
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.i64_load => {
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const end = start + @sizeOf(i64);
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const end = start + @sizeOf(i64);
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try self.stack.append(.{ .i64 = std.mem.littleToNative(i64, std.mem.bytesAsValue(i64, self.memory[start..end]).*) });
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try self.stack.append(allocator, .{ .i64 = std.mem.littleToNative(i64, std.mem.bytesAsValue(i64, self.memory[start..end]).*) });
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},
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},
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.f32_load => {
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.f32_load => {
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const end = start + @sizeOf(f32);
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const end = start + @sizeOf(f32);
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try self.stack.append(.{ .f32 = std.mem.littleToNative(f32, std.mem.bytesAsValue(f32, self.memory[start..end]).*) });
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try self.stack.append(allocator, .{ .f32 = std.mem.littleToNative(f32, std.mem.bytesAsValue(f32, self.memory[start..end]).*) });
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},
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},
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.f64_load => {
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.f64_load => {
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const end = start + @sizeOf(f64);
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const end = start + @sizeOf(f64);
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try self.stack.append(.{ .f64 = std.mem.littleToNative(f64, std.mem.bytesAsValue(f64, self.memory[start..end]).*) });
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try self.stack.append(allocator, .{ .f64 = std.mem.littleToNative(f64, std.mem.bytesAsValue(f64, self.memory[start..end]).*) });
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},
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},
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.i32_load8_s => {
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.i32_load8_s => {
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const end = start + @sizeOf(i8);
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const end = start + @sizeOf(i8);
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const raw_value = std.mem.readInt(i8, @as(*const [1]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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const raw_value = std.mem.readInt(i8, @as(*const [1]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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try self.stack.append(.{ .i32 = @intCast(@as(i32, raw_value)) });
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try self.stack.append(allocator, .{ .i32 = @intCast(@as(i32, raw_value)) });
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},
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},
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.i32_load8_u => {
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.i32_load8_u => {
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const end = start + @sizeOf(u8);
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const end = start + @sizeOf(u8);
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const raw_value = std.mem.readInt(u8, @as(*const [1]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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const raw_value = std.mem.readInt(u8, @as(*const [1]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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try self.stack.append(.{ .i32 = @intCast(@as(u32, raw_value)) });
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try self.stack.append(allocator, .{ .i32 = @intCast(@as(u32, raw_value)) });
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},
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},
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.i32_load16_s => {
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.i32_load16_s => {
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const end = start + @sizeOf(i16);
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const end = start + @sizeOf(i16);
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const raw_value = std.mem.readInt(i16, @as(*const [2]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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const raw_value = std.mem.readInt(i16, @as(*const [2]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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try self.stack.append(.{ .i32 = @intCast(@as(i32, raw_value)) });
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try self.stack.append(allocator, .{ .i32 = @intCast(@as(i32, raw_value)) });
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},
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},
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.i32_load16_u => {
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.i32_load16_u => {
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const end = start + @sizeOf(u16);
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const end = start + @sizeOf(u16);
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const raw_value = std.mem.readInt(u16, @as(*const [2]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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const raw_value = std.mem.readInt(u16, @as(*const [2]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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try self.stack.append(.{ .i32 = @intCast(@as(u32, raw_value)) });
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try self.stack.append(allocator, .{ .i32 = @intCast(@as(u32, raw_value)) });
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},
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},
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.i64_load8_s => {
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.i64_load8_s => {
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const end = start + @sizeOf(i8);
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const end = start + @sizeOf(i8);
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const raw_value = std.mem.readInt(i8, @as(*const [1]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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const raw_value = std.mem.readInt(i8, @as(*const [1]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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try self.stack.append(.{ .i64 = @intCast(@as(i64, raw_value)) });
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try self.stack.append(allocator, .{ .i64 = @intCast(@as(i64, raw_value)) });
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},
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},
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.i64_load8_u => {
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.i64_load8_u => {
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
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const end = start + @sizeOf(u8);
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const end = start + @sizeOf(u8);
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const raw_value = std.mem.readInt(u8, @as(*const [1]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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const raw_value = std.mem.readInt(u8, @as(*const [1]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
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try self.stack.append(.{ .i64 = @intCast(@as(u64, raw_value)) });
|
try self.stack.append(allocator, .{ .i64 = @intCast(@as(u64, raw_value)) });
|
||||||
},
|
},
|
||||||
.i64_load16_s => {
|
.i64_load16_s => {
|
||||||
const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
|
const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
|
||||||
const end = start + @sizeOf(i16);
|
const end = start + @sizeOf(i16);
|
||||||
const raw_value = std.mem.readInt(i16, @as(*const [2]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
|
const raw_value = std.mem.readInt(i16, @as(*const [2]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
|
||||||
try self.stack.append(.{ .i64 = @intCast(@as(i64, raw_value)) });
|
try self.stack.append(allocator, .{ .i64 = @intCast(@as(i64, raw_value)) });
|
||||||
},
|
},
|
||||||
.i64_load16_u => {
|
.i64_load16_u => {
|
||||||
const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
|
const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
|
||||||
const end = start + @sizeOf(u16);
|
const end = start + @sizeOf(u16);
|
||||||
const raw_value = std.mem.readInt(u16, @as(*const [2]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
|
const raw_value = std.mem.readInt(u16, @as(*const [2]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
|
||||||
try self.stack.append(.{ .i64 = @intCast(@as(u64, raw_value)) });
|
try self.stack.append(allocator, .{ .i64 = @intCast(@as(u64, raw_value)) });
|
||||||
},
|
},
|
||||||
.i64_load32_s => {
|
.i64_load32_s => {
|
||||||
const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
|
const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
|
||||||
const end = start + @sizeOf(i32);
|
const end = start + @sizeOf(i32);
|
||||||
const raw_value = std.mem.readInt(i32, @as(*const [4]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
|
const raw_value = std.mem.readInt(i32, @as(*const [4]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
|
||||||
try self.stack.append(.{ .i64 = @intCast(@as(i64, raw_value)) });
|
try self.stack.append(allocator, .{ .i64 = @intCast(@as(i64, raw_value)) });
|
||||||
},
|
},
|
||||||
.i64_load32_u => {
|
.i64_load32_u => {
|
||||||
const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
|
const start = index.memarg.offset + @as(u32, @intCast(self.stack.pop().?.i32));
|
||||||
const end = start + @sizeOf(u32);
|
const end = start + @sizeOf(u32);
|
||||||
const raw_value = std.mem.readInt(u32, @as(*const [4]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
|
const raw_value = std.mem.readInt(u32, @as(*const [4]u8, @ptrCast(self.memory[start..end])), std.builtin.Endian.little);
|
||||||
try self.stack.append(.{ .i64 = @intCast(@as(u64, raw_value)) });
|
try self.stack.append(allocator, .{ .i64 = @intCast(@as(u64, raw_value)) });
|
||||||
},
|
},
|
||||||
.i32_store => {
|
.i32_store => {
|
||||||
const val = std.mem.nativeToLittle(i32, self.stack.pop().?.i32);
|
const val = std.mem.nativeToLittle(i32, self.stack.pop().?.i32);
|
||||||
|
|
@ -424,7 +424,7 @@ pub const Runtime = struct {
|
||||||
},
|
},
|
||||||
|
|
||||||
.memorysize => {
|
.memorysize => {
|
||||||
try self.stack.append(.{ .i32 = @intCast(self.memory.len / Parser.PAGE_SIZE) });
|
try self.stack.append(allocator, .{ .i32 = @intCast(self.memory.len / Parser.PAGE_SIZE) });
|
||||||
},
|
},
|
||||||
.memorygrow => {
|
.memorygrow => {
|
||||||
const newPages = self.stack.pop().?.i32;
|
const newPages = self.stack.pop().?.i32;
|
||||||
|
|
@ -434,7 +434,7 @@ pub const Runtime = struct {
|
||||||
}
|
}
|
||||||
const oldPages: i32 = @intCast(self.memory.len / Parser.PAGE_SIZE);
|
const oldPages: i32 = @intCast(self.memory.len / Parser.PAGE_SIZE);
|
||||||
self.memory = try allocator.realloc(self.memory, newSize * Parser.PAGE_SIZE);
|
self.memory = try allocator.realloc(self.memory, newSize * Parser.PAGE_SIZE);
|
||||||
try self.stack.append(.{ .i32 = oldPages });
|
try self.stack.append(allocator, .{ .i32 = oldPages });
|
||||||
},
|
},
|
||||||
// TODO(luccie): We need passive memory for this
|
// TODO(luccie): We need passive memory for this
|
||||||
.memoryinit => @panic("UNIMPLEMENTED"),
|
.memoryinit => @panic("UNIMPLEMENTED"),
|
||||||
|
|
@ -453,218 +453,218 @@ pub const Runtime = struct {
|
||||||
},
|
},
|
||||||
|
|
||||||
.i32_const => {
|
.i32_const => {
|
||||||
try self.stack.append(.{ .i32 = frame.code.indices[frame.program_counter].i32 });
|
try self.stack.append(allocator, .{ .i32 = frame.code.indices[frame.program_counter].i32 });
|
||||||
},
|
},
|
||||||
.i64_const => {
|
.i64_const => {
|
||||||
try self.stack.append(.{ .i64 = frame.code.indices[frame.program_counter].i64 });
|
try self.stack.append(allocator, .{ .i64 = frame.code.indices[frame.program_counter].i64 });
|
||||||
},
|
},
|
||||||
.f32_const => {
|
.f32_const => {
|
||||||
try self.stack.append(.{ .f32 = frame.code.indices[frame.program_counter].f32 });
|
try self.stack.append(allocator, .{ .f32 = frame.code.indices[frame.program_counter].f32 });
|
||||||
},
|
},
|
||||||
.f64_const => {
|
.f64_const => {
|
||||||
try self.stack.append(.{ .f64 = frame.code.indices[frame.program_counter].f64 });
|
try self.stack.append(allocator, .{ .f64 = frame.code.indices[frame.program_counter].f64 });
|
||||||
},
|
},
|
||||||
|
|
||||||
.i32_eqz => {
|
.i32_eqz => {
|
||||||
const val = self.stack.pop().?.i32;
|
const val = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(val == 0) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(val == 0) });
|
||||||
},
|
},
|
||||||
.i32_eq => {
|
.i32_eq => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(a == b) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(a == b) });
|
||||||
},
|
},
|
||||||
.i32_ne => {
|
.i32_ne => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(a != b) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(a != b) });
|
||||||
},
|
},
|
||||||
.i32_lt_s => {
|
.i32_lt_s => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b < a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b < a) });
|
||||||
},
|
},
|
||||||
.i32_lt_u => {
|
.i32_lt_u => {
|
||||||
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b < a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b < a) });
|
||||||
},
|
},
|
||||||
.i32_gt_s => {
|
.i32_gt_s => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b > a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b > a) });
|
||||||
},
|
},
|
||||||
.i32_gt_u => {
|
.i32_gt_u => {
|
||||||
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b > a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b > a) });
|
||||||
},
|
},
|
||||||
.i32_le_s => {
|
.i32_le_s => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b <= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b <= a) });
|
||||||
},
|
},
|
||||||
.i32_le_u => {
|
.i32_le_u => {
|
||||||
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b <= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b <= a) });
|
||||||
},
|
},
|
||||||
.i32_ge_s => {
|
.i32_ge_s => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b >= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b >= a) });
|
||||||
},
|
},
|
||||||
.i32_ge_u => {
|
.i32_ge_u => {
|
||||||
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b >= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b >= a) });
|
||||||
},
|
},
|
||||||
|
|
||||||
.i64_eqz => {
|
.i64_eqz => {
|
||||||
const val = self.stack.pop().?.i64;
|
const val = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(val == 0) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(val == 0) });
|
||||||
},
|
},
|
||||||
.i64_eq => {
|
.i64_eq => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(a == b) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(a == b) });
|
||||||
},
|
},
|
||||||
.i64_ne => {
|
.i64_ne => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(a != b) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(a != b) });
|
||||||
},
|
},
|
||||||
.i64_lt_s => {
|
.i64_lt_s => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b < a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b < a) });
|
||||||
},
|
},
|
||||||
.i64_lt_u => {
|
.i64_lt_u => {
|
||||||
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b < a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b < a) });
|
||||||
},
|
},
|
||||||
.i64_gt_s => {
|
.i64_gt_s => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b > a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b > a) });
|
||||||
},
|
},
|
||||||
.i64_gt_u => {
|
.i64_gt_u => {
|
||||||
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b > a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b > a) });
|
||||||
},
|
},
|
||||||
.i64_le_s => {
|
.i64_le_s => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b <= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b <= a) });
|
||||||
},
|
},
|
||||||
.i64_le_u => {
|
.i64_le_u => {
|
||||||
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b <= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b <= a) });
|
||||||
},
|
},
|
||||||
.i64_ge_s => {
|
.i64_ge_s => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b >= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b >= a) });
|
||||||
},
|
},
|
||||||
.i64_ge_u => {
|
.i64_ge_u => {
|
||||||
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b >= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b >= a) });
|
||||||
},
|
},
|
||||||
|
|
||||||
.f32_eq => {
|
.f32_eq => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(a == b) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(a == b) });
|
||||||
},
|
},
|
||||||
.f32_ne => {
|
.f32_ne => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(a != b) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(a != b) });
|
||||||
},
|
},
|
||||||
.f32_lt => {
|
.f32_lt => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b < a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b < a) });
|
||||||
},
|
},
|
||||||
.f32_gt => {
|
.f32_gt => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b > a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b > a) });
|
||||||
},
|
},
|
||||||
.f32_le => {
|
.f32_le => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b <= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b <= a) });
|
||||||
},
|
},
|
||||||
.f32_ge => {
|
.f32_ge => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b >= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b >= a) });
|
||||||
},
|
},
|
||||||
|
|
||||||
.f64_eq => {
|
.f64_eq => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(a == b) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(a == b) });
|
||||||
},
|
},
|
||||||
.f64_ne => {
|
.f64_ne => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(a != b) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(a != b) });
|
||||||
},
|
},
|
||||||
.f64_lt => {
|
.f64_lt => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b < a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b < a) });
|
||||||
},
|
},
|
||||||
.f64_gt => {
|
.f64_gt => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b > a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b > a) });
|
||||||
},
|
},
|
||||||
.f64_le => {
|
.f64_le => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b <= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b <= a) });
|
||||||
},
|
},
|
||||||
.f64_ge => {
|
.f64_ge => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .i32 = @intFromBool(b >= a) });
|
try self.stack.append(allocator, .{ .i32 = @intFromBool(b >= a) });
|
||||||
},
|
},
|
||||||
|
|
||||||
.i32_clz => {
|
.i32_clz => {
|
||||||
try self.stack.append(.{ .i32 = @clz(self.stack.pop().?.i32) });
|
try self.stack.append(allocator, .{ .i32 = @clz(self.stack.pop().?.i32) });
|
||||||
},
|
},
|
||||||
.i32_ctz => {
|
.i32_ctz => {
|
||||||
try self.stack.append(.{ .i32 = @ctz(self.stack.pop().?.i32) });
|
try self.stack.append(allocator, .{ .i32 = @ctz(self.stack.pop().?.i32) });
|
||||||
},
|
},
|
||||||
.i32_popcnt => {
|
.i32_popcnt => {
|
||||||
try self.stack.append(.{ .i32 = @popCount(self.stack.pop().?.i32) });
|
try self.stack.append(allocator, .{ .i32 = @popCount(self.stack.pop().?.i32) });
|
||||||
},
|
},
|
||||||
.i32_add => {
|
.i32_add => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = a + b });
|
try self.stack.append(allocator, .{ .i32 = a + b });
|
||||||
},
|
},
|
||||||
.i32_sub => {
|
.i32_sub => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = b - a });
|
try self.stack.append(allocator, .{ .i32 = b - a });
|
||||||
},
|
},
|
||||||
.i32_and => {
|
.i32_and => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = a & b });
|
try self.stack.append(allocator, .{ .i32 = a & b });
|
||||||
},
|
},
|
||||||
.i32_mul => {
|
.i32_mul => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = a * b });
|
try self.stack.append(allocator, .{ .i32 = a * b });
|
||||||
},
|
},
|
||||||
.i32_div_s => {
|
.i32_div_s => {
|
||||||
const a_signed = self.stack.pop().?.i32;
|
const a_signed = self.stack.pop().?.i32;
|
||||||
|
|
@ -672,7 +672,7 @@ pub const Runtime = struct {
|
||||||
if (a_signed == 0){
|
if (a_signed == 0){
|
||||||
std.debug.panic("Division by 0 error!\n", .{});
|
std.debug.panic("Division by 0 error!\n", .{});
|
||||||
}
|
}
|
||||||
try self.stack.append(.{ .i32 = @divTrunc(b_signed, a_signed) });
|
try self.stack.append(allocator, .{ .i32 = @divTrunc(b_signed, a_signed) });
|
||||||
},
|
},
|
||||||
.i32_div_u => {
|
.i32_div_u => {
|
||||||
const a_unsigned = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const a_unsigned = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
|
|
@ -680,7 +680,7 @@ pub const Runtime = struct {
|
||||||
if (a_unsigned == 0){
|
if (a_unsigned == 0){
|
||||||
std.debug.panic("Division by 0 error!\n", .{});
|
std.debug.panic("Division by 0 error!\n", .{});
|
||||||
}
|
}
|
||||||
try self.stack.append(.{ .i32 = @bitCast(b_unsigned / a_unsigned) });
|
try self.stack.append(allocator, .{ .i32 = @bitCast(b_unsigned / a_unsigned) });
|
||||||
},
|
},
|
||||||
.i32_rem_s => {
|
.i32_rem_s => {
|
||||||
const divisor = self.stack.pop().?.i32;
|
const divisor = self.stack.pop().?.i32;
|
||||||
|
|
@ -688,7 +688,7 @@ pub const Runtime = struct {
|
||||||
if (divisor == 0) {
|
if (divisor == 0) {
|
||||||
std.debug.panic("Divide by 0\n", .{});
|
std.debug.panic("Divide by 0\n", .{});
|
||||||
}
|
}
|
||||||
try self.stack.append(.{ .i32 = @intCast(dividend - divisor * @divTrunc(dividend, divisor)) });
|
try self.stack.append(allocator, .{ .i32 = @intCast(dividend - divisor * @divTrunc(dividend, divisor)) });
|
||||||
},
|
},
|
||||||
.i32_rem_u => {
|
.i32_rem_u => {
|
||||||
const divisor = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const divisor = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
|
|
@ -696,67 +696,67 @@ pub const Runtime = struct {
|
||||||
if (divisor == 0) {
|
if (divisor == 0) {
|
||||||
std.debug.panic("Divide by 0\n", .{});
|
std.debug.panic("Divide by 0\n", .{});
|
||||||
}
|
}
|
||||||
try self.stack.append(.{ .i32 = @intCast(dividend - divisor * @divTrunc(dividend, divisor)) });
|
try self.stack.append(allocator, .{ .i32 = @intCast(dividend - divisor * @divTrunc(dividend, divisor)) });
|
||||||
},
|
},
|
||||||
.i32_or => {
|
.i32_or => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = a | b });
|
try self.stack.append(allocator, .{ .i32 = a | b });
|
||||||
},
|
},
|
||||||
.i32_xor => {
|
.i32_xor => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = a ^ b });
|
try self.stack.append(allocator, .{ .i32 = a ^ b });
|
||||||
},
|
},
|
||||||
.i32_shl => {
|
.i32_shl => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = (b << @as(u5, @intCast(a))) });
|
try self.stack.append(allocator, .{ .i32 = (b << @as(u5, @intCast(a))) });
|
||||||
},
|
},
|
||||||
.i32_shr_s => {
|
.i32_shr_s => {
|
||||||
const a = self.stack.pop().?.i32;
|
const a = self.stack.pop().?.i32;
|
||||||
const b = self.stack.pop().?.i32;
|
const b = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = (b >> @as(u5, @intCast(a))) });
|
try self.stack.append(allocator, .{ .i32 = (b >> @as(u5, @intCast(a))) });
|
||||||
},
|
},
|
||||||
.i32_shr_u => {
|
.i32_shr_u => {
|
||||||
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
try self.stack.append(.{ .i32 = @bitCast(b >> @as(u5, @intCast(a))) });
|
try self.stack.append(allocator, .{ .i32 = @bitCast(b >> @as(u5, @intCast(a))) });
|
||||||
},
|
},
|
||||||
.i32_rotl => {
|
.i32_rotl => {
|
||||||
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
try self.stack.append(.{ .i32 = @intCast(std.math.rotl(u32, b, a)) });
|
try self.stack.append(allocator, .{ .i32 = @intCast(std.math.rotl(u32, b, a)) });
|
||||||
},
|
},
|
||||||
.i32_rotr => {
|
.i32_rotr => {
|
||||||
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const a = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
const b = @as(u32, @bitCast(self.stack.pop().?.i32));
|
||||||
try self.stack.append(.{ .i32 = @intCast(std.math.rotr(u32, b, a)) });
|
try self.stack.append(allocator, .{ .i32 = @intCast(std.math.rotr(u32, b, a)) });
|
||||||
},
|
},
|
||||||
|
|
||||||
.i64_clz => {
|
.i64_clz => {
|
||||||
try self.stack.append(.{ .i64 = @clz(self.stack.pop().?.i64) });
|
try self.stack.append(allocator, .{ .i64 = @clz(self.stack.pop().?.i64) });
|
||||||
},
|
},
|
||||||
.i64_ctz => {
|
.i64_ctz => {
|
||||||
try self.stack.append(.{ .i64 = @ctz(self.stack.pop().?.i64) });
|
try self.stack.append(allocator, .{ .i64 = @ctz(self.stack.pop().?.i64) });
|
||||||
},
|
},
|
||||||
.i64_popcnt => {
|
.i64_popcnt => {
|
||||||
try self.stack.append(.{ .i64 = @popCount(self.stack.pop().?.i64) });
|
try self.stack.append(allocator, .{ .i64 = @popCount(self.stack.pop().?.i64) });
|
||||||
},
|
},
|
||||||
.i64_add => {
|
.i64_add => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = a + b });
|
try self.stack.append(allocator, .{ .i64 = a + b });
|
||||||
},
|
},
|
||||||
.i64_sub => {
|
.i64_sub => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = b - a });
|
try self.stack.append(allocator, .{ .i64 = b - a });
|
||||||
},
|
},
|
||||||
.i64_mul => {
|
.i64_mul => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = a * b });
|
try self.stack.append(allocator, .{ .i64 = a * b });
|
||||||
},
|
},
|
||||||
.i64_div_s => {
|
.i64_div_s => {
|
||||||
const a_signed = self.stack.pop().?.i64;
|
const a_signed = self.stack.pop().?.i64;
|
||||||
|
|
@ -764,7 +764,7 @@ pub const Runtime = struct {
|
||||||
if (a_signed == 0){
|
if (a_signed == 0){
|
||||||
std.debug.panic("Division by 0 error!\n", .{});
|
std.debug.panic("Division by 0 error!\n", .{});
|
||||||
}
|
}
|
||||||
try self.stack.append(.{ .i64 = @divTrunc(b_signed, a_signed) });
|
try self.stack.append(allocator, .{ .i64 = @divTrunc(b_signed, a_signed) });
|
||||||
},
|
},
|
||||||
.i64_div_u => {
|
.i64_div_u => {
|
||||||
const a_unsigned = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const a_unsigned = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
|
|
@ -772,7 +772,7 @@ pub const Runtime = struct {
|
||||||
if (a_unsigned == 0){
|
if (a_unsigned == 0){
|
||||||
std.debug.panic("Division by 0 error!\n", .{});
|
std.debug.panic("Division by 0 error!\n", .{});
|
||||||
}
|
}
|
||||||
try self.stack.append(.{ .i64 = @bitCast(b_unsigned / a_unsigned) });
|
try self.stack.append(allocator, .{ .i64 = @bitCast(b_unsigned / a_unsigned) });
|
||||||
},
|
},
|
||||||
.i64_rem_s => {
|
.i64_rem_s => {
|
||||||
const divisor = self.stack.pop().?.i64;
|
const divisor = self.stack.pop().?.i64;
|
||||||
|
|
@ -780,7 +780,7 @@ pub const Runtime = struct {
|
||||||
if (divisor == 0) {
|
if (divisor == 0) {
|
||||||
std.debug.panic("Divide by 0\n", .{});
|
std.debug.panic("Divide by 0\n", .{});
|
||||||
}
|
}
|
||||||
try self.stack.append(.{ .i64 = @intCast(dividend - divisor * @divTrunc(dividend, divisor)) });
|
try self.stack.append(allocator, .{ .i64 = @intCast(dividend - divisor * @divTrunc(dividend, divisor)) });
|
||||||
},
|
},
|
||||||
.i64_rem_u => {
|
.i64_rem_u => {
|
||||||
const divisor = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const divisor = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
|
|
@ -788,86 +788,86 @@ pub const Runtime = struct {
|
||||||
if (divisor == 0) {
|
if (divisor == 0) {
|
||||||
std.debug.panic("Divide by 0\n", .{});
|
std.debug.panic("Divide by 0\n", .{});
|
||||||
}
|
}
|
||||||
try self.stack.append(.{ .i64 = @bitCast(dividend - divisor * @divTrunc(dividend, divisor)) });
|
try self.stack.append(allocator, .{ .i64 = @bitCast(dividend - divisor * @divTrunc(dividend, divisor)) });
|
||||||
},
|
},
|
||||||
.i64_and => {
|
.i64_and => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = a & b });
|
try self.stack.append(allocator, .{ .i64 = a & b });
|
||||||
},
|
},
|
||||||
.i64_or => {
|
.i64_or => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = a | b });
|
try self.stack.append(allocator, .{ .i64 = a | b });
|
||||||
},
|
},
|
||||||
.i64_xor => {
|
.i64_xor => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = a ^ b });
|
try self.stack.append(allocator, .{ .i64 = a ^ b });
|
||||||
},
|
},
|
||||||
.i64_shl => {
|
.i64_shl => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = @intCast(b << @as(u6, @intCast(a))) });
|
try self.stack.append(allocator, .{ .i64 = @intCast(b << @as(u6, @intCast(a))) });
|
||||||
},
|
},
|
||||||
.i64_shr_s => {
|
.i64_shr_s => {
|
||||||
const a = self.stack.pop().?.i64;
|
const a = self.stack.pop().?.i64;
|
||||||
const b = self.stack.pop().?.i64;
|
const b = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = @intCast(b >> @as(u6, @intCast(a))) });
|
try self.stack.append(allocator, .{ .i64 = @intCast(b >> @as(u6, @intCast(a))) });
|
||||||
},
|
},
|
||||||
.i64_shr_u => {
|
.i64_shr_u => {
|
||||||
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
try self.stack.append(.{ .i64 = @bitCast(b >> @as(u6, @intCast(a))) });
|
try self.stack.append(allocator, .{ .i64 = @bitCast(b >> @as(u6, @intCast(a))) });
|
||||||
},
|
},
|
||||||
.i64_rotl => {
|
.i64_rotl => {
|
||||||
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
try self.stack.append(.{ .i64 = @intCast(std.math.rotl(u64, b, a)) });
|
try self.stack.append(allocator, .{ .i64 = @intCast(std.math.rotl(u64, b, a)) });
|
||||||
},
|
},
|
||||||
.i64_rotr => {
|
.i64_rotr => {
|
||||||
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const a = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
const b = @as(u64, @bitCast(self.stack.pop().?.i64));
|
||||||
try self.stack.append(.{ .i64 = @intCast(std.math.rotr(u64, b, a)) });
|
try self.stack.append(allocator, .{ .i64 = @intCast(std.math.rotr(u64, b, a)) });
|
||||||
},
|
},
|
||||||
|
|
||||||
// The value 0x7FFFFFFF here represents the bitmask that masks everything except for the IEEE754 32 bit precision sign bit
|
// The value 0x7FFFFFFF here represents the bitmask that masks everything except for the IEEE754 32 bit precision sign bit
|
||||||
.f32_abs => {
|
.f32_abs => {
|
||||||
try self.stack.append(.{ .f32 = @bitCast(@as(u32, @bitCast(self.stack.pop().?.f32)) & 0x7FFFFFFF) });
|
try self.stack.append(allocator, .{ .f32 = @bitCast(@as(u32, @bitCast(self.stack.pop().?.f32)) & 0x7FFFFFFF) });
|
||||||
},
|
},
|
||||||
// The value 0x80000000 here represents the bitmask that only masks the IEEE754 32 bit precision sign bit
|
// The value 0x80000000 here represents the bitmask that only masks the IEEE754 32 bit precision sign bit
|
||||||
.f32_neg => {
|
.f32_neg => {
|
||||||
try self.stack.append(.{ .f32 = @bitCast(@as(u32, @bitCast(self.stack.pop().?.f32)) ^ 0x80000000) });
|
try self.stack.append(allocator, .{ .f32 = @bitCast(@as(u32, @bitCast(self.stack.pop().?.f32)) ^ 0x80000000) });
|
||||||
},
|
},
|
||||||
.f32_ceil => {
|
.f32_ceil => {
|
||||||
try self.stack.append(.{ .f32 = @ceil(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .f32 = @ceil(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.f32_floor => {
|
.f32_floor => {
|
||||||
try self.stack.append(.{ .f32 = @floor(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .f32 = @floor(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.f32_trunc => {
|
.f32_trunc => {
|
||||||
try self.stack.append(.{ .f32 = @trunc(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .f32 = @trunc(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.f32_nearest => {
|
.f32_nearest => {
|
||||||
try self.stack.append(.{ .f32 = @round(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .f32 = @round(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.f32_sqrt => {
|
.f32_sqrt => {
|
||||||
try self.stack.append(.{ .f32 = @sqrt(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .f32 = @sqrt(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.f32_add => {
|
.f32_add => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .f32 = a + b });
|
try self.stack.append(allocator, .{ .f32 = a + b });
|
||||||
},
|
},
|
||||||
.f32_sub => {
|
.f32_sub => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .f32 = b - a });
|
try self.stack.append(allocator, .{ .f32 = b - a });
|
||||||
},
|
},
|
||||||
.f32_mul => {
|
.f32_mul => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .f32 = a * b });
|
try self.stack.append(allocator, .{ .f32 = a * b });
|
||||||
},
|
},
|
||||||
.f32_div => {
|
.f32_div => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
|
|
@ -875,205 +875,205 @@ pub const Runtime = struct {
|
||||||
if (a == 0){
|
if (a == 0){
|
||||||
std.debug.panic("[ERROR]: Division by 0\n", .{});
|
std.debug.panic("[ERROR]: Division by 0\n", .{});
|
||||||
}
|
}
|
||||||
try self.stack.append(.{ .f32 = b / a });
|
try self.stack.append(allocator, .{ .f32 = b / a });
|
||||||
},
|
},
|
||||||
.f32_min => {
|
.f32_min => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .f32 = @min(a, b) });
|
try self.stack.append(allocator, .{ .f32 = @min(a, b) });
|
||||||
},
|
},
|
||||||
.f32_max => {
|
.f32_max => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .f32 = @max(a, b) });
|
try self.stack.append(allocator, .{ .f32 = @max(a, b) });
|
||||||
},
|
},
|
||||||
// See f32_abs and f32_neg for explainations behind these magic values
|
// See f32_abs and f32_neg for explainations behind these magic values
|
||||||
.f32_copysign => {
|
.f32_copysign => {
|
||||||
const a = self.stack.pop().?.f32;
|
const a = self.stack.pop().?.f32;
|
||||||
const b = self.stack.pop().?.f32;
|
const b = self.stack.pop().?.f32;
|
||||||
try self.stack.append(.{ .f32 = @bitCast((@as(u32, @bitCast(b)) & 0x7FFFFFFF) | (@as(u32, @bitCast(a)) & 0x80000000)) });
|
try self.stack.append(allocator, .{ .f32 = @bitCast((@as(u32, @bitCast(b)) & 0x7FFFFFFF) | (@as(u32, @bitCast(a)) & 0x80000000)) });
|
||||||
},
|
},
|
||||||
|
|
||||||
// The value 0x7FFFFFFFFFFFFFFF here represents the bitmask that masks everything except for the IEEE754 64 bit precision sign bit
|
// The value 0x7FFFFFFFFFFFFFFF here represents the bitmask that masks everything except for the IEEE754 64 bit precision sign bit
|
||||||
.f64_abs => {
|
.f64_abs => {
|
||||||
try self.stack.append(.{ .f64 = @bitCast(@as(u64, @bitCast(self.stack.pop().?.f64)) & 0x7FFFFFFFFFFFFFFF) });
|
try self.stack.append(allocator, .{ .f64 = @bitCast(@as(u64, @bitCast(self.stack.pop().?.f64)) & 0x7FFFFFFFFFFFFFFF) });
|
||||||
},
|
},
|
||||||
// The value 0x8000000000000000 here represents the bitmask that only masks the IEEE754 64 bit precision sign bit
|
// The value 0x8000000000000000 here represents the bitmask that only masks the IEEE754 64 bit precision sign bit
|
||||||
.f64_neg => {
|
.f64_neg => {
|
||||||
try self.stack.append(.{ .f64 = @bitCast(@as(u64, @bitCast(self.stack.pop().?.f64)) ^ 0x8000000000000000) });
|
try self.stack.append(allocator, .{ .f64 = @bitCast(@as(u64, @bitCast(self.stack.pop().?.f64)) ^ 0x8000000000000000) });
|
||||||
},
|
},
|
||||||
.f64_ceil => {
|
.f64_ceil => {
|
||||||
try self.stack.append(.{ .f64 = @ceil(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .f64 = @ceil(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.f64_floor => {
|
.f64_floor => {
|
||||||
try self.stack.append(.{ .f64 = @floor(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .f64 = @floor(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.f64_trunc => {
|
.f64_trunc => {
|
||||||
try self.stack.append(.{ .f64 = @trunc(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .f64 = @trunc(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.f64_nearest => {
|
.f64_nearest => {
|
||||||
try self.stack.append(.{ .f64 = @round(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .f64 = @round(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.f64_sqrt => {
|
.f64_sqrt => {
|
||||||
try self.stack.append(.{ .f64 = @sqrt(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .f64 = @sqrt(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.f64_add => {
|
.f64_add => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .f64 = a + b });
|
try self.stack.append(allocator, .{ .f64 = a + b });
|
||||||
},
|
},
|
||||||
.f64_sub => {
|
.f64_sub => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .f64 = b - a });
|
try self.stack.append(allocator, .{ .f64 = b - a });
|
||||||
},
|
},
|
||||||
.f64_mul => {
|
.f64_mul => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .f64 = a * b });
|
try self.stack.append(allocator, .{ .f64 = a * b });
|
||||||
},
|
},
|
||||||
.f64_div => {
|
.f64_div => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .f64 = b / a });
|
try self.stack.append(allocator, .{ .f64 = b / a });
|
||||||
},
|
},
|
||||||
.f64_min => {
|
.f64_min => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .f64 = @min(a, b) });
|
try self.stack.append(allocator, .{ .f64 = @min(a, b) });
|
||||||
},
|
},
|
||||||
.f64_max => {
|
.f64_max => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .f64 = @max(a, b) });
|
try self.stack.append(allocator, .{ .f64 = @max(a, b) });
|
||||||
},
|
},
|
||||||
// See f64_abs and f64_neg for explainations behind these magic values
|
// See f64_abs and f64_neg for explainations behind these magic values
|
||||||
.f64_copysign => {
|
.f64_copysign => {
|
||||||
const a = self.stack.pop().?.f64;
|
const a = self.stack.pop().?.f64;
|
||||||
const b = self.stack.pop().?.f64;
|
const b = self.stack.pop().?.f64;
|
||||||
try self.stack.append(.{ .f64 = @bitCast((@as(u64, @bitCast(b)) & 0x7FFFFFFFFFFFFFFF) | (@as(u64, @bitCast(a)) & 0x8000000000000000)) });
|
try self.stack.append(allocator, .{ .f64 = @bitCast((@as(u64, @bitCast(b)) & 0x7FFFFFFFFFFFFFFF) | (@as(u64, @bitCast(a)) & 0x8000000000000000)) });
|
||||||
},
|
},
|
||||||
|
|
||||||
.i32_wrap_i64 => {
|
.i32_wrap_i64 => {
|
||||||
try self.stack.append(.{ .i32 = @truncate(self.stack.pop().?.i64) });
|
try self.stack.append(allocator, .{ .i32 = @truncate(self.stack.pop().?.i64) });
|
||||||
},
|
},
|
||||||
.i32_trunc_f32_s => {
|
.i32_trunc_f32_s => {
|
||||||
try self.stack.append(.{ .i32 = @intFromFloat(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .i32 = @intFromFloat(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.i32_trunc_f32_u => {
|
.i32_trunc_f32_u => {
|
||||||
try self.stack.append(.{ .i32 = @bitCast(@as(u32, @intFromFloat(self.stack.pop().?.f32))) });
|
try self.stack.append(allocator, .{ .i32 = @bitCast(@as(u32, @intFromFloat(self.stack.pop().?.f32))) });
|
||||||
},
|
},
|
||||||
.i32_trunc_f64_s => {
|
.i32_trunc_f64_s => {
|
||||||
try self.stack.append(.{ .i32 = @intFromFloat(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .i32 = @intFromFloat(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.i32_trunc_f64_u => {
|
.i32_trunc_f64_u => {
|
||||||
try self.stack.append(.{ .i32 = @bitCast(@as(u32, @intFromFloat(self.stack.pop().?.f64))) });
|
try self.stack.append(allocator, .{ .i32 = @bitCast(@as(u32, @intFromFloat(self.stack.pop().?.f64))) });
|
||||||
},
|
},
|
||||||
.i64_extend_i32_s => {
|
.i64_extend_i32_s => {
|
||||||
try self.stack.append(.{ .i64 = @as(i64, self.stack.pop().?.i32) });
|
try self.stack.append(allocator, .{ .i64 = @as(i64, self.stack.pop().?.i32) });
|
||||||
},
|
},
|
||||||
.i64_extend_i32_u => {
|
.i64_extend_i32_u => {
|
||||||
try self.stack.append(.{ .i64 = @as(i64, @as(u32, @bitCast(self.stack.pop().?.i32))) });
|
try self.stack.append(allocator, .{ .i64 = @as(i64, @as(u32, @bitCast(self.stack.pop().?.i32))) });
|
||||||
},
|
},
|
||||||
.i64_trunc_f32_s => {
|
.i64_trunc_f32_s => {
|
||||||
try self.stack.append(.{ .i64 = @intFromFloat(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .i64 = @intFromFloat(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.i64_trunc_f32_u => {
|
.i64_trunc_f32_u => {
|
||||||
try self.stack.append(.{ .i64 = @bitCast(@as(u64, @intFromFloat(self.stack.pop().?.f32))) });
|
try self.stack.append(allocator, .{ .i64 = @bitCast(@as(u64, @intFromFloat(self.stack.pop().?.f32))) });
|
||||||
},
|
},
|
||||||
.i64_trunc_f64_s => {
|
.i64_trunc_f64_s => {
|
||||||
try self.stack.append(.{ .i64 = @intFromFloat(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .i64 = @intFromFloat(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.i64_trunc_f64_u => {
|
.i64_trunc_f64_u => {
|
||||||
try self.stack.append(.{ .i64 = @bitCast(@as(u64, @intFromFloat(self.stack.pop().?.f64))) });
|
try self.stack.append(allocator, .{ .i64 = @bitCast(@as(u64, @intFromFloat(self.stack.pop().?.f64))) });
|
||||||
},
|
},
|
||||||
.f32_convert_i32_s => {
|
.f32_convert_i32_s => {
|
||||||
try self.stack.append(.{ .f32 = @floatFromInt(self.stack.pop().?.i32) });
|
try self.stack.append(allocator, .{ .f32 = @floatFromInt(self.stack.pop().?.i32) });
|
||||||
},
|
},
|
||||||
.f32_convert_i32_u => {
|
.f32_convert_i32_u => {
|
||||||
try self.stack.append(.{ .f32 = @floatFromInt(@as(u32, @bitCast(self.stack.pop().?.i32))) });
|
try self.stack.append(allocator, .{ .f32 = @floatFromInt(@as(u32, @bitCast(self.stack.pop().?.i32))) });
|
||||||
},
|
},
|
||||||
.f32_convert_i64_s => {
|
.f32_convert_i64_s => {
|
||||||
try self.stack.append(.{ .f32 = @floatFromInt(self.stack.pop().?.i64) });
|
try self.stack.append(allocator, .{ .f32 = @floatFromInt(self.stack.pop().?.i64) });
|
||||||
},
|
},
|
||||||
.f32_convert_i64_u => {
|
.f32_convert_i64_u => {
|
||||||
try self.stack.append(.{ .f32 = @floatFromInt(@as(u64, @bitCast(self.stack.pop().?.i64))) });
|
try self.stack.append(allocator, .{ .f32 = @floatFromInt(@as(u64, @bitCast(self.stack.pop().?.i64))) });
|
||||||
},
|
},
|
||||||
.f32_demote_f64 => {
|
.f32_demote_f64 => {
|
||||||
try self.stack.append(.{ .f32 = @floatCast(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .f32 = @floatCast(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.f64_convert_i32_s => {
|
.f64_convert_i32_s => {
|
||||||
try self.stack.append(.{ .f64 = @floatFromInt(self.stack.pop().?.i32) });
|
try self.stack.append(allocator, .{ .f64 = @floatFromInt(self.stack.pop().?.i32) });
|
||||||
},
|
},
|
||||||
.f64_convert_i32_u => {
|
.f64_convert_i32_u => {
|
||||||
try self.stack.append(.{ .f64 = @floatFromInt(@as(u32, @bitCast(self.stack.pop().?.i32))) });
|
try self.stack.append(allocator, .{ .f64 = @floatFromInt(@as(u32, @bitCast(self.stack.pop().?.i32))) });
|
||||||
},
|
},
|
||||||
.f64_convert_i64_s => {
|
.f64_convert_i64_s => {
|
||||||
try self.stack.append(.{ .f64 = @floatFromInt(self.stack.pop().?.i64) });
|
try self.stack.append(allocator, .{ .f64 = @floatFromInt(self.stack.pop().?.i64) });
|
||||||
},
|
},
|
||||||
.f64_convert_i64_u => {
|
.f64_convert_i64_u => {
|
||||||
try self.stack.append(.{ .f64 = @floatFromInt(@as(u64, @bitCast(self.stack.pop().?.i64))) });
|
try self.stack.append(allocator, .{ .f64 = @floatFromInt(@as(u64, @bitCast(self.stack.pop().?.i64))) });
|
||||||
},
|
},
|
||||||
.f64_promote_f32 => {
|
.f64_promote_f32 => {
|
||||||
try self.stack.append(.{ .f64 = @floatCast(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .f64 = @floatCast(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.i32_reinterpret_f32 => {
|
.i32_reinterpret_f32 => {
|
||||||
try self.stack.append(.{ .i32 = @bitCast(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .i32 = @bitCast(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.i64_reinterpret_f64 => {
|
.i64_reinterpret_f64 => {
|
||||||
try self.stack.append(.{ .i64 = @bitCast(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .i64 = @bitCast(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.f32_reinterpret_i32 => {
|
.f32_reinterpret_i32 => {
|
||||||
try self.stack.append(.{ .f32 = @bitCast(self.stack.pop().?.i32) });
|
try self.stack.append(allocator, .{ .f32 = @bitCast(self.stack.pop().?.i32) });
|
||||||
},
|
},
|
||||||
.f64_reinterpret_i64 => {
|
.f64_reinterpret_i64 => {
|
||||||
try self.stack.append(.{ .f64 = @bitCast(self.stack.pop().?.i64) });
|
try self.stack.append(allocator, .{ .f64 = @bitCast(self.stack.pop().?.i64) });
|
||||||
},
|
},
|
||||||
|
|
||||||
.i32_extend8_s => {
|
.i32_extend8_s => {
|
||||||
const val = self.stack.pop().?.i32;
|
const val = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = @as(i32, @as(i8, @truncate(val))) });
|
try self.stack.append(allocator, .{ .i32 = @as(i32, @as(i8, @truncate(val))) });
|
||||||
},
|
},
|
||||||
.i32_extend16_s => {
|
.i32_extend16_s => {
|
||||||
const val = self.stack.pop().?.i32;
|
const val = self.stack.pop().?.i32;
|
||||||
try self.stack.append(.{ .i32 = @as(i32, @as(i16, @truncate(val))) });
|
try self.stack.append(allocator, .{ .i32 = @as(i32, @as(i16, @truncate(val))) });
|
||||||
},
|
},
|
||||||
.i64_extend8_s => {
|
.i64_extend8_s => {
|
||||||
const val = self.stack.pop().?.i64;
|
const val = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = @as(i64, @as(i8, @truncate(val))) });
|
try self.stack.append(allocator, .{ .i64 = @as(i64, @as(i8, @truncate(val))) });
|
||||||
},
|
},
|
||||||
.i64_extend16_s => {
|
.i64_extend16_s => {
|
||||||
const val = self.stack.pop().?.i64;
|
const val = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = @as(i64, @as(i16, @truncate(val))) });
|
try self.stack.append(allocator, .{ .i64 = @as(i64, @as(i16, @truncate(val))) });
|
||||||
},
|
},
|
||||||
.i64_extend32_s => {
|
.i64_extend32_s => {
|
||||||
const val = self.stack.pop().?.i64;
|
const val = self.stack.pop().?.i64;
|
||||||
try self.stack.append(.{ .i64 = @as(i64, @as(i32, @truncate(val))) });
|
try self.stack.append(allocator, .{ .i64 = @as(i64, @as(i32, @truncate(val))) });
|
||||||
},
|
},
|
||||||
|
|
||||||
.i32_trunc_sat_f32_s => {
|
.i32_trunc_sat_f32_s => {
|
||||||
try self.stack.append(.{ .i32 = @intFromFloat(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .i32 = @intFromFloat(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.i32_trunc_sat_f32_u => {
|
.i32_trunc_sat_f32_u => {
|
||||||
try self.stack.append(.{ .i32 = @bitCast(@as(u32, @intFromFloat(self.stack.pop().?.f32))) });
|
try self.stack.append(allocator, .{ .i32 = @bitCast(@as(u32, @intFromFloat(self.stack.pop().?.f32))) });
|
||||||
},
|
},
|
||||||
.i32_trunc_sat_f64_s => {
|
.i32_trunc_sat_f64_s => {
|
||||||
try self.stack.append(.{ .i32 = @intFromFloat(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .i32 = @intFromFloat(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.i32_trunc_sat_f64_u => {
|
.i32_trunc_sat_f64_u => {
|
||||||
try self.stack.append(.{ .i32 = @bitCast(@as(u32, @intFromFloat(self.stack.pop().?.f64))) });
|
try self.stack.append(allocator, .{ .i32 = @bitCast(@as(u32, @intFromFloat(self.stack.pop().?.f64))) });
|
||||||
},
|
},
|
||||||
.i64_trunc_sat_f32_s => {
|
.i64_trunc_sat_f32_s => {
|
||||||
try self.stack.append(.{ .i64 = @intFromFloat(self.stack.pop().?.f32) });
|
try self.stack.append(allocator, .{ .i64 = @intFromFloat(self.stack.pop().?.f32) });
|
||||||
},
|
},
|
||||||
.i64_trunc_sat_f32_u => {
|
.i64_trunc_sat_f32_u => {
|
||||||
try self.stack.append(.{ .i64 = @bitCast(@as(u64, @intFromFloat(self.stack.pop().?.f32))) });
|
try self.stack.append(allocator, .{ .i64 = @bitCast(@as(u64, @intFromFloat(self.stack.pop().?.f32))) });
|
||||||
},
|
},
|
||||||
.i64_trunc_sat_f64_s => {
|
.i64_trunc_sat_f64_s => {
|
||||||
try self.stack.append(.{ .i64 = @intFromFloat(self.stack.pop().?.f64) });
|
try self.stack.append(allocator, .{ .i64 = @intFromFloat(self.stack.pop().?.f64) });
|
||||||
},
|
},
|
||||||
.i64_trunc_sat_f64_u => {
|
.i64_trunc_sat_f64_u => {
|
||||||
try self.stack.append(.{ .i64 = @bitCast(@as(u64, @intFromFloat(self.stack.pop().?.f64))) });
|
try self.stack.append(allocator, .{ .i64 = @bitCast(@as(u64, @intFromFloat(self.stack.pop().?.f64))) });
|
||||||
},
|
},
|
||||||
|
|
||||||
.vecinst => @panic("UNIMPLEMENTED"),
|
.vecinst => @panic("UNIMPLEMENTED"),
|
||||||
|
|
@ -1166,7 +1166,7 @@ pub const Runtime = struct {
|
||||||
}
|
}
|
||||||
const ret = func.?.func(self, parameters);
|
const ret = func.?.func(self, parameters);
|
||||||
if (ret != null){
|
if (ret != null){
|
||||||
try self.stack.append(ret.?);
|
try self.stack.append(allocator, ret.?);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
@ -1176,12 +1176,12 @@ pub const Runtime = struct {
|
||||||
pub fn handleGlobalInit(allocator: Allocator, ir: IR) !Value {
|
pub fn handleGlobalInit(allocator: Allocator, ir: IR) !Value {
|
||||||
var instruction_pointer: usize = 0;
|
var instruction_pointer: usize = 0;
|
||||||
var stack = try std.ArrayList(Value).initCapacity(allocator, 10);
|
var stack = try std.ArrayList(Value).initCapacity(allocator, 10);
|
||||||
defer stack.deinit();
|
defer stack.deinit(allocator);
|
||||||
while (instruction_pointer < ir.opcodes.len) {
|
while (instruction_pointer < ir.opcodes.len) {
|
||||||
const opcode: IR.Opcode = ir.opcodes[instruction_pointer];
|
const opcode: IR.Opcode = ir.opcodes[instruction_pointer];
|
||||||
const index = ir.indices[instruction_pointer];
|
const index = ir.indices[instruction_pointer];
|
||||||
switch (opcode) {
|
switch (opcode) {
|
||||||
.i32_const => try stack.append(Value{ .i32 = index.i32 }),
|
.i32_const => try stack.append(allocator, Value{ .i32 = index.i32 }),
|
||||||
else => {
|
else => {
|
||||||
std.debug.panic("TODO: Handle opcode {any}\n", .{opcode});
|
std.debug.panic("TODO: Handle opcode {any}\n", .{opcode});
|
||||||
},
|
},
|
||||||
|
|
|
||||||
|
|
@ -210,8 +210,8 @@ pub fn bindVertexBuffer(self: Self, buffer: vk.Buffer, frame: usize) void {
|
||||||
c.vkCmdBindVertexBuffers(self.command_buffers[frame], 0, 1, &buffer.handle, &offset);
|
c.vkCmdBindVertexBuffers(self.command_buffers[frame], 0, 1, &buffer.handle, &offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn bindDescriptorSets(self: Self, pipeline: vk.GraphicsPipeline, frame: usize, texture: usize) void {
|
pub fn bindDescriptorSets(self: Self, pipeline: vk.GraphicsPipeline, frame: usize) void {
|
||||||
const sets = [_]c.VkDescriptorSet {pipeline.descriptor_set, pipeline.textures.items[texture]};
|
const sets = [_]c.VkDescriptorSet {pipeline.descriptor_set, pipeline.textures};
|
||||||
c.vkCmdBindDescriptorSets(self.command_buffers[frame], c.VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.layout, 0, 2, sets[0..].ptr, 0, null);
|
c.vkCmdBindDescriptorSets(self.command_buffers[frame], c.VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.layout, 0, 2, sets[0..].ptr, 0, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -28,7 +28,7 @@ view_pos_memory: [*c]u8,
|
||||||
view_pos_buffer: vk.Buffer,
|
view_pos_buffer: vk.Buffer,
|
||||||
diffuse_sampler: vk.Sampler,
|
diffuse_sampler: vk.Sampler,
|
||||||
specular_sampler: vk.Sampler,
|
specular_sampler: vk.Sampler,
|
||||||
textures: std.ArrayList(c.VkDescriptorSet),
|
textures: c.VkDescriptorSet,
|
||||||
directional_light: *lights.DirectionalLight,
|
directional_light: *lights.DirectionalLight,
|
||||||
directional_light_buffer: vk.Buffer,
|
directional_light_buffer: vk.Buffer,
|
||||||
point_lights: []lights.PointLight,
|
point_lights: []lights.PointLight,
|
||||||
|
|
@ -45,13 +45,17 @@ pub const Builder = struct {
|
||||||
current_index: u32 = 0,
|
current_index: u32 = 0,
|
||||||
vertex_buffers: std.ArrayList(vk.Buffer),
|
vertex_buffers: std.ArrayList(vk.Buffer),
|
||||||
index_buffers: std.ArrayList(vk.Buffer),
|
index_buffers: std.ArrayList(vk.Buffer),
|
||||||
|
diffuse_textures: std.ArrayList(vk.Texture),
|
||||||
|
specular_textures: std.ArrayList(vk.Texture),
|
||||||
device: vk.Device,
|
device: vk.Device,
|
||||||
allocator: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
pub fn init(allocator: Allocator, device: vk.Device) Builder {
|
pub fn init(allocator: Allocator, device: vk.Device) Builder {
|
||||||
return .{
|
return .{
|
||||||
.vertex_buffers = std.ArrayList(vk.Buffer).init(allocator),
|
.vertex_buffers = std.ArrayList(vk.Buffer).empty,
|
||||||
.index_buffers = std.ArrayList(vk.Buffer).init(allocator),
|
.index_buffers = std.ArrayList(vk.Buffer).empty,
|
||||||
|
.diffuse_textures = std.ArrayList(vk.Texture).empty,
|
||||||
|
.specular_textures = std.ArrayList(vk.Texture).empty,
|
||||||
.device = device,
|
.device = device,
|
||||||
.allocator = allocator,
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
|
|
@ -66,8 +70,8 @@ pub const Builder = struct {
|
||||||
const index_cursor = self.current_index;
|
const index_cursor = self.current_index;
|
||||||
self.current_vertex += @intCast(vertex_buffer.size);
|
self.current_vertex += @intCast(vertex_buffer.size);
|
||||||
self.current_index += @intCast(index_buffer.size);
|
self.current_index += @intCast(index_buffer.size);
|
||||||
try self.vertex_buffers.append(vertex_buffer);
|
try self.vertex_buffers.append(self.allocator, vertex_buffer);
|
||||||
try self.index_buffers.append(index_buffer);
|
try self.index_buffers.append(self.allocator, index_buffer);
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
.vertex_buffer = vertex_cursor,
|
.vertex_buffer = vertex_cursor,
|
||||||
|
|
@ -76,9 +80,21 @@ pub const Builder = struct {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
pub fn addTexture(self: *Builder, diffuse: Texture, specular: Texture) !usize {
|
||||||
|
const index = self.diffuse_textures.items.len;
|
||||||
|
try self.diffuse_textures.append(self.allocator, diffuse);
|
||||||
|
try self.specular_textures.append(self.allocator, specular);
|
||||||
|
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
pub fn build(self: *Builder, swapchain: vk.Swapchain, render_pass: vk.RenderPass, vertex_shader: c.VkShaderModule, fragment_shader: c.VkShaderModule) !Self {
|
pub fn build(self: *Builder, swapchain: vk.Swapchain, render_pass: vk.RenderPass, vertex_shader: c.VkShaderModule, fragment_shader: c.VkShaderModule) !Self {
|
||||||
const vertex_buffer, const index_buffer = try self.createBuffers();
|
const vertex_buffer, const index_buffer = try self.createBuffers();
|
||||||
return Self.init(self.allocator, self.device, swapchain, render_pass, vertex_shader, fragment_shader, vertex_buffer, index_buffer);
|
const pipeline = try Self.init(self.allocator, self.device, swapchain, render_pass, vertex_shader, fragment_shader, vertex_buffer, index_buffer, self.diffuse_textures, self.specular_textures);
|
||||||
|
self.diffuse_textures.deinit(self.allocator);
|
||||||
|
self.specular_textures.deinit(self.allocator);
|
||||||
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn createBuffers(self: *Builder) !struct { vk.Buffer, vk.Buffer } {
|
pub fn createBuffers(self: *Builder) !struct { vk.Buffer, vk.Buffer } {
|
||||||
|
|
@ -100,8 +116,8 @@ pub const Builder = struct {
|
||||||
buffer.deinit(self.device.handle);
|
buffer.deinit(self.device.handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
self.vertex_buffers.deinit();
|
self.vertex_buffers.deinit(self.allocator);
|
||||||
self.index_buffers.deinit();
|
self.index_buffers.deinit(self.allocator);
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
vertex_buffer,
|
vertex_buffer,
|
||||||
|
|
@ -197,7 +213,7 @@ pub const Builder = struct {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn init(allocator: Allocator, device: vk.Device, swapchain: vk.Swapchain, render_pass: vk.RenderPass, vertex_shader: c.VkShaderModule, fragment_shader: c.VkShaderModule, vertex_buffer: vk.Buffer, index_buffer: vk.Buffer) !Self {
|
pub fn init(allocator: Allocator, device: vk.Device, swapchain: vk.Swapchain, render_pass: vk.RenderPass, vertex_shader: c.VkShaderModule, fragment_shader: c.VkShaderModule, vertex_buffer: vk.Buffer, index_buffer: vk.Buffer, diffuse_textures: std.ArrayList(vk.Texture), specular_textures: std.ArrayList(vk.Texture)) !Self {
|
||||||
const vertex_shader_stage_info: c.VkPipelineShaderStageCreateInfo = .{
|
const vertex_shader_stage_info: c.VkPipelineShaderStageCreateInfo = .{
|
||||||
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
.sType = c.VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||||
.stage = c.VK_SHADER_STAGE_VERTEX_BIT,
|
.stage = c.VK_SHADER_STAGE_VERTEX_BIT,
|
||||||
|
|
@ -339,14 +355,14 @@ pub fn init(allocator: Allocator, device: vk.Device, swapchain: vk.Swapchain, re
|
||||||
const diffuse_sampler_binding = c.VkDescriptorSetLayoutBinding{
|
const diffuse_sampler_binding = c.VkDescriptorSetLayoutBinding{
|
||||||
.binding = 0,
|
.binding = 0,
|
||||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
.descriptorCount = 1,
|
.descriptorCount = @intCast(diffuse_textures.items.len),
|
||||||
.stageFlags = c.VK_SHADER_STAGE_FRAGMENT_BIT,
|
.stageFlags = c.VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||||
};
|
};
|
||||||
|
|
||||||
const specular_sampler_binding = c.VkDescriptorSetLayoutBinding{
|
const specular_sampler_binding = c.VkDescriptorSetLayoutBinding{
|
||||||
.binding = 1,
|
.binding = 1,
|
||||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
.descriptorCount = 1,
|
.descriptorCount = @intCast(specular_textures.items.len),
|
||||||
.stageFlags = c.VK_SHADER_STAGE_FRAGMENT_BIT,
|
.stageFlags = c.VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -440,7 +456,7 @@ pub fn init(allocator: Allocator, device: vk.Device, swapchain: vk.Swapchain, re
|
||||||
|
|
||||||
const sampler_size = c.VkDescriptorPoolSize{
|
const sampler_size = c.VkDescriptorPoolSize{
|
||||||
.type = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
.type = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
.descriptorCount = 2,
|
.descriptorCount = @intCast(diffuse_textures.items.len + specular_textures.items.len),
|
||||||
};
|
};
|
||||||
|
|
||||||
const transforms_size = c.VkDescriptorPoolSize{
|
const transforms_size = c.VkDescriptorPoolSize{
|
||||||
|
|
@ -634,6 +650,61 @@ pub fn init(allocator: Allocator, device: vk.Device, swapchain: vk.Swapchain, re
|
||||||
|
|
||||||
c.vkUpdateDescriptorSets(device.handle, 1, &write_view_pos_descriptor_set, 0, null);
|
c.vkUpdateDescriptorSets(device.handle, 1, &write_view_pos_descriptor_set, 0, null);
|
||||||
|
|
||||||
|
const diffuse_sampler = try vk.Sampler.init(device, .linear);
|
||||||
|
const specular_sampler = try vk.Sampler.init(device, .linear);
|
||||||
|
|
||||||
|
const texture_descriptor_allocate_info = c.VkDescriptorSetAllocateInfo{
|
||||||
|
.sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||||
|
.descriptorPool = descriptor_pool,
|
||||||
|
.descriptorSetCount = 1,
|
||||||
|
.pSetLayouts = &texture_descriptor_set_layout,
|
||||||
|
};
|
||||||
|
|
||||||
|
var texture_descriptor_set: c.VkDescriptorSet = undefined;
|
||||||
|
try vk.mapError(c.vkAllocateDescriptorSets(device.handle, &texture_descriptor_allocate_info, &texture_descriptor_set));
|
||||||
|
|
||||||
|
var diffuse_infos = std.ArrayList(c.VkDescriptorImageInfo).empty;
|
||||||
|
defer diffuse_infos.deinit(allocator);
|
||||||
|
var specular_infos = std.ArrayList(c.VkDescriptorImageInfo).empty;
|
||||||
|
defer specular_infos.deinit(allocator);
|
||||||
|
|
||||||
|
for (diffuse_textures.items, specular_textures.items) |diffuse, specular| {
|
||||||
|
try diffuse_infos.append(allocator, .{
|
||||||
|
.imageLayout = c.VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||||
|
.imageView = diffuse.image_view,
|
||||||
|
.sampler = diffuse_sampler.handle,
|
||||||
|
});
|
||||||
|
|
||||||
|
try specular_infos.append(allocator, .{
|
||||||
|
.imageLayout = c.VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||||
|
.imageView = specular.image_view,
|
||||||
|
.sampler = specular_sampler.handle,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const write_diffuse_descriptor_set = c.VkWriteDescriptorSet{
|
||||||
|
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||||
|
.dstSet = texture_descriptor_set,
|
||||||
|
.dstBinding = 0,
|
||||||
|
.dstArrayElement = 0,
|
||||||
|
.descriptorCount = @intCast(diffuse_infos.items.len),
|
||||||
|
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
.pImageInfo = diffuse_infos.items[0..].ptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
const write_specular_descriptor_set = c.VkWriteDescriptorSet{
|
||||||
|
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||||
|
.dstSet = texture_descriptor_set,
|
||||||
|
.dstBinding = 1,
|
||||||
|
.dstArrayElement = 0,
|
||||||
|
.descriptorCount = @intCast(specular_infos.items.len),
|
||||||
|
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
.pImageInfo = specular_infos.items[0..].ptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
const writes = [_]c.VkWriteDescriptorSet {write_diffuse_descriptor_set, write_specular_descriptor_set};
|
||||||
|
c.vkUpdateDescriptorSets(device.handle, 2, writes[0..].ptr, 0, null);
|
||||||
|
|
||||||
return Self{
|
return Self{
|
||||||
.layout = layout,
|
.layout = layout,
|
||||||
.handle = pipeline,
|
.handle = pipeline,
|
||||||
|
|
@ -647,83 +718,27 @@ pub fn init(allocator: Allocator, device: vk.Device, swapchain: vk.Swapchain, re
|
||||||
.view_pos_memory = view_pos_data,
|
.view_pos_memory = view_pos_data,
|
||||||
.view_pos_buffer = view_pos_buffer,
|
.view_pos_buffer = view_pos_buffer,
|
||||||
.transform_buffer = transform_buffer,
|
.transform_buffer = transform_buffer,
|
||||||
.diffuse_sampler = try vk.Sampler.init(device, .linear),
|
.textures = texture_descriptor_set,
|
||||||
.specular_sampler = try vk.Sampler.init(device, .linear),
|
|
||||||
.textures = std.ArrayList(c.VkDescriptorSet).init(allocator),
|
|
||||||
.vertex_buffer = vertex_buffer,
|
.vertex_buffer = vertex_buffer,
|
||||||
.index_buffer = index_buffer,
|
.index_buffer = index_buffer,
|
||||||
.directional_light = directional_light,
|
.directional_light = directional_light,
|
||||||
.directional_light_buffer = directional_light_buffer,
|
.directional_light_buffer = directional_light_buffer,
|
||||||
.point_lights = point_lights,
|
.point_lights = point_lights,
|
||||||
.point_lights_buffer = point_lights_buffer,
|
.point_lights_buffer = point_lights_buffer,
|
||||||
|
.diffuse_sampler = diffuse_sampler,
|
||||||
|
.specular_sampler = specular_sampler,
|
||||||
.device = device,
|
.device = device,
|
||||||
.swapchain = swapchain,
|
.swapchain = swapchain,
|
||||||
.render_pass = render_pass,
|
.render_pass = render_pass,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn addTexture(self: *Self, device: anytype, texture: Texture, diffuse: Texture) !usize {
|
|
||||||
var set_layouts = [_]c.VkDescriptorSetLayout{self.texture_set_layout};
|
|
||||||
const descriptor_allocate_info = c.VkDescriptorSetAllocateInfo{
|
|
||||||
.sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
|
||||||
.descriptorPool = self.descriptor_pool,
|
|
||||||
.descriptorSetCount = 1,
|
|
||||||
.pSetLayouts = set_layouts[0..].ptr,
|
|
||||||
};
|
|
||||||
|
|
||||||
var descriptor_set: c.VkDescriptorSet = undefined;
|
|
||||||
try vk.mapError(c.vkAllocateDescriptorSets(device.handle, &descriptor_allocate_info, &descriptor_set));
|
|
||||||
|
|
||||||
const texture_info: c.VkDescriptorImageInfo = .{
|
|
||||||
.imageLayout = c.VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
||||||
.imageView = texture.image_view,
|
|
||||||
.sampler = self.diffuse_sampler.handle,
|
|
||||||
};
|
|
||||||
|
|
||||||
const diffuse_info: c.VkDescriptorImageInfo = .{
|
|
||||||
.imageLayout = c.VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
||||||
.imageView = diffuse.image_view,
|
|
||||||
.sampler = self.specular_sampler.handle,
|
|
||||||
};
|
|
||||||
|
|
||||||
const write_texture_descriptor_set = c.VkWriteDescriptorSet{
|
|
||||||
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
||||||
.dstSet = descriptor_set,
|
|
||||||
.dstBinding = 0,
|
|
||||||
.dstArrayElement = 0,
|
|
||||||
.descriptorCount = 1,
|
|
||||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
||||||
.pImageInfo = &texture_info,
|
|
||||||
};
|
|
||||||
|
|
||||||
const write_diffuse_descriptor_set = c.VkWriteDescriptorSet{
|
|
||||||
.sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
||||||
.dstSet = descriptor_set,
|
|
||||||
.dstBinding = 1,
|
|
||||||
.dstArrayElement = 0,
|
|
||||||
.descriptorCount = 1,
|
|
||||||
.descriptorType = c.VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
||||||
.pImageInfo = &diffuse_info,
|
|
||||||
};
|
|
||||||
|
|
||||||
const writes = [_]c.VkWriteDescriptorSet {write_texture_descriptor_set, write_diffuse_descriptor_set};
|
|
||||||
|
|
||||||
c.vkUpdateDescriptorSets(device.handle, 2, writes[0..].ptr, 0, null);
|
|
||||||
|
|
||||||
const index = self.textures.items.len;
|
|
||||||
try self.textures.append(descriptor_set);
|
|
||||||
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn bind(self: Self, device: vk.Device, frame: usize) void {
|
pub fn bind(self: Self, device: vk.Device, frame: usize) void {
|
||||||
std.debug.assert(frame < 2);
|
std.debug.assert(frame < 2);
|
||||||
c.vkCmdBindPipeline(device.command_buffers[frame], c.VK_PIPELINE_BIND_POINT_GRAPHICS, self.handle);
|
c.vkCmdBindPipeline(device.command_buffers[frame], c.VK_PIPELINE_BIND_POINT_GRAPHICS, self.handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: Self, device: vk.Device) void {
|
pub fn deinit(self: Self, device: vk.Device) void {
|
||||||
self.textures.deinit();
|
|
||||||
self.diffuse_sampler.deinit(device);
|
self.diffuse_sampler.deinit(device);
|
||||||
self.specular_sampler.deinit(device);
|
self.specular_sampler.deinit(device);
|
||||||
self.projection_buffer.deinit(device.handle);
|
self.projection_buffer.deinit(device.handle);
|
||||||
|
|
|
||||||
|
|
@ -163,10 +163,10 @@ fn createIndexBuffer(device: vk.Device, indices: std.ArrayList(u32)) !vk.Buffer
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn terrain(allocator: std.mem.Allocator, device: vk.Device, width: usize, height: usize, resolution: usize) !struct { vk.Buffer, vk.Buffer } {
|
pub fn terrain(allocator: std.mem.Allocator, device: vk.Device, width: usize, height: usize, resolution: usize) !struct { vk.Buffer, vk.Buffer } {
|
||||||
var vertices = std.ArrayList([6]f32).init(allocator);
|
var vertices = std.ArrayList([6]f32).empty;
|
||||||
defer vertices.deinit();
|
defer vertices.deinit(allocator);
|
||||||
var indices = std.ArrayList(u32).init(allocator);
|
var indices = std.ArrayList(u32).empty;
|
||||||
defer indices.deinit();
|
defer indices.deinit(allocator);
|
||||||
|
|
||||||
for (0..width*resolution) |x| {
|
for (0..width*resolution) |x| {
|
||||||
for (0..height*resolution) |z| {
|
for (0..height*resolution) |z| {
|
||||||
|
|
@ -176,7 +176,7 @@ pub fn terrain(allocator: std.mem.Allocator, device: vk.Device, width: usize, he
|
||||||
const v = @as(f32, @floatFromInt(z)) / @as(f32, @floatFromInt(width*resolution - 1));
|
const v = @as(f32, @floatFromInt(z)) / @as(f32, @floatFromInt(width*resolution - 1));
|
||||||
|
|
||||||
const vertex: [6]f32 = .{offset_x, offset_z, u, v, offset_x, offset_z };
|
const vertex: [6]f32 = .{offset_x, offset_z, u, v, offset_x, offset_z };
|
||||||
try vertices.append(vertex);
|
try vertices.append(allocator, vertex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -188,13 +188,13 @@ pub fn terrain(allocator: std.mem.Allocator, device: vk.Device, width: usize, he
|
||||||
const bottom_left = @as(u32, @intCast((z+1) * width*resolution + x));
|
const bottom_left = @as(u32, @intCast((z+1) * width*resolution + x));
|
||||||
const bottom_right = @as(u32, @intCast((z+1) * width*resolution + (x + 1)));
|
const bottom_right = @as(u32, @intCast((z+1) * width*resolution + (x + 1)));
|
||||||
|
|
||||||
try indices.append(top_left);
|
try indices.append(allocator, top_left);
|
||||||
try indices.append(top_right);
|
try indices.append(allocator, top_right);
|
||||||
try indices.append(bottom_left);
|
try indices.append(allocator, bottom_left);
|
||||||
|
|
||||||
try indices.append(top_right);
|
try indices.append(allocator, top_right);
|
||||||
try indices.append(bottom_right);
|
try indices.append(allocator, bottom_right);
|
||||||
try indices.append(bottom_left);
|
try indices.append(allocator, bottom_left);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -39,6 +39,15 @@ pub fn init(allocator: Allocator, instance_handle: vk.c.VkInstance, surface_hand
|
||||||
const swapchain = try vk.Swapchain.init(allocator, surface, device, physical_device, render_pass);
|
const swapchain = try vk.Swapchain.init(allocator, surface, device, physical_device, render_pass);
|
||||||
|
|
||||||
var pipeline_builder = vk.GraphicsPipeline.Builder.init(allocator, device);
|
var pipeline_builder = vk.GraphicsPipeline.Builder.init(allocator, device);
|
||||||
|
|
||||||
|
const texture = try Texture.init("assets/textures/container.png", device);
|
||||||
|
const diffuse = try Texture.init("assets/textures/container_specular.png", device);
|
||||||
|
|
||||||
|
_ = try pipeline_builder.addTexture(texture, diffuse);
|
||||||
|
_ = try pipeline_builder.addTexture(texture, diffuse);
|
||||||
|
_ = try pipeline_builder.addTexture(texture, diffuse);
|
||||||
|
_ = try pipeline_builder.addTexture(texture, diffuse);
|
||||||
|
|
||||||
const mesh = try pipeline_builder.addMesh("assets/models/cube.glb");
|
const mesh = try pipeline_builder.addMesh("assets/models/cube.glb");
|
||||||
var graphics_pipeline = try pipeline_builder.build(swapchain, render_pass, vertex_shader, fragment_shader);
|
var graphics_pipeline = try pipeline_builder.build(swapchain, render_pass, vertex_shader, fragment_shader);
|
||||||
|
|
||||||
|
|
@ -48,10 +57,7 @@ pub fn init(allocator: Allocator, instance_handle: vk.c.VkInstance, surface_hand
|
||||||
defer device.deinitShader(terrain_fragment_shader);
|
defer device.deinitShader(terrain_fragment_shader);
|
||||||
|
|
||||||
const terrain_pipeline = try vk.TerrainPipeline.init(graphics_pipeline, terrain_vertex_shader, terrain_fragment_shader);
|
const terrain_pipeline = try vk.TerrainPipeline.init(graphics_pipeline, terrain_vertex_shader, terrain_fragment_shader);
|
||||||
const texture = try Texture.init("assets/textures/container.png", device);
|
|
||||||
const diffuse = try Texture.init("assets/textures/container_specular.png", device);
|
|
||||||
|
|
||||||
_ = try graphics_pipeline.addTexture(device, texture, diffuse);
|
|
||||||
|
|
||||||
graphics_pipeline.directional_light.direction = .{-0.2, -1.0, -0.3};
|
graphics_pipeline.directional_light.direction = .{-0.2, -1.0, -0.3};
|
||||||
graphics_pipeline.directional_light.ambient = .{0.5, 0.5, 0.5};
|
graphics_pipeline.directional_light.ambient = .{0.5, 0.5, 0.5};
|
||||||
|
|
@ -74,11 +80,10 @@ pub fn init(allocator: Allocator, instance_handle: vk.c.VkInstance, surface_hand
|
||||||
graphics_pipeline.point_lights[1].diffuse = .{0.5, 0.5, 0.5};
|
graphics_pipeline.point_lights[1].diffuse = .{0.5, 0.5, 0.5};
|
||||||
graphics_pipeline.point_lights[1].specular = .{1.0, 1.0, 1.0};
|
graphics_pipeline.point_lights[1].specular = .{1.0, 1.0, 1.0};
|
||||||
|
|
||||||
var transforms = std.ArrayList(math.Transform).init(allocator);
|
var transforms = std.ArrayList(math.Transform).empty;
|
||||||
|
|
||||||
try transforms.append(math.Transform.init(.{0.0, 0.5, 1.0}, .{0.5, 0.5, 0.5}, .{0.0, 0.0, 0.0}));
|
|
||||||
try transforms.append(math.Transform.init(.{0.0, 0.0, 0.0}, .{0.5, 0.5, 0.5}, .{0.0, 0.0, 0.0}));
|
|
||||||
|
|
||||||
|
try transforms.append(allocator, math.Transform.init(.{0.0, 0.0, 0.0}, .{0.5, 0.5, 0.5}, .{0.0, 0.0, 0.0}));
|
||||||
|
try transforms.append(allocator, math.Transform.init(.{0.0, 0.5, 1.0}, .{0.5, 0.5, 0.5}, .{0.0, 0.0, 0.0}));
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
.instance = instance,
|
.instance = instance,
|
||||||
|
|
@ -130,7 +135,7 @@ pub fn beginGraphics(self: *Self) !void {
|
||||||
self.graphics_pipeline.bind(self.device, self.current_frame);
|
self.graphics_pipeline.bind(self.device, self.current_frame);
|
||||||
self.device.bindVertexBuffer(self.graphics_pipeline.vertex_buffer, self.current_frame);
|
self.device.bindVertexBuffer(self.graphics_pipeline.vertex_buffer, self.current_frame);
|
||||||
self.device.bindIndexBuffer(self.graphics_pipeline.index_buffer, self.current_frame);
|
self.device.bindIndexBuffer(self.graphics_pipeline.index_buffer, self.current_frame);
|
||||||
self.device.bindDescriptorSets(self.graphics_pipeline, self.current_frame, 0);
|
self.device.bindDescriptorSets(self.graphics_pipeline, self.current_frame);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn beginTerrain(self: *Self) !void {
|
pub fn beginTerrain(self: *Self) !void {
|
||||||
|
|
|
||||||
|
|
@ -84,9 +84,9 @@ pub fn DynamicBuffer(comptime T: type) type {
|
||||||
|
|
||||||
c.vkUpdateDescriptorSets(device.handle, 1, &write_descriptor_set, 0, null);
|
c.vkUpdateDescriptorSets(device.handle, 1, &write_descriptor_set, 0, null);
|
||||||
|
|
||||||
var free_indices = std.ArrayList(usize).init(allocator);
|
var free_indices = std.ArrayList(usize).empty;
|
||||||
for (0..10) |i| {
|
for (0..10) |i| {
|
||||||
try free_indices.append(i);
|
try free_indices.append(allocator, i);
|
||||||
}
|
}
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
|
|
|
||||||
|
|
@ -143,12 +143,12 @@ export fn sideros_init(init: api.GameInit) callconv(.c) void {
|
||||||
ecs.hooks.addHook(.scroll, systems.zoomCamera) catch @panic("TODO handle this");
|
ecs.hooks.addHook(.scroll, systems.zoomCamera) catch @panic("TODO handle this");
|
||||||
pool = ecs.Pool.init(allocator, &resources) catch @panic("TODO: Gracefully handle error");
|
pool = ecs.Pool.init(allocator, &resources) catch @panic("TODO: Gracefully handle error");
|
||||||
// TODO(ernesto): I think this @ptrCast are unavoidable but maybe not?
|
// TODO(ernesto): I think this @ptrCast are unavoidable but maybe not?
|
||||||
renderer = Renderer.init(allocator, @ptrCast(init.instance), @ptrCast(init.surface)) catch @panic("TODO: Gracefully handle error");
|
renderer = Renderer.init(allocator, @ptrCast(init.instance), @ptrCast(init.surface)) catch |err| std.debug.panic("TODO: Gracefully handle error: {}\n", .{err});
|
||||||
|
|
||||||
resources.terrain = rendering.Terrain.init(allocator, renderer.device, .{
|
resources.terrain = rendering.Terrain.init(allocator, renderer.device, .{
|
||||||
.octaves = 4,
|
.octaves = 8,
|
||||||
.lacunarity = 2.0,
|
.lacunarity = 2.0,
|
||||||
.gain = 0.5,
|
.gain = 0.6,
|
||||||
.scale = 30,
|
.scale = 30,
|
||||||
.multiplier = 1.0,
|
.multiplier = 1.0,
|
||||||
.exponent = 1.0,
|
.exponent = 1.0,
|
||||||
|
|
|
||||||
|
|
@ -78,8 +78,8 @@ fn vulkan_init_instance(allocator: std.mem.Allocator, handle: *c.VkInstance) !vo
|
||||||
_ = c.vkEnumerateInstanceLayerProperties(&avaliableLayersCount, availableLayers.ptr);
|
_ = c.vkEnumerateInstanceLayerProperties(&avaliableLayersCount, availableLayers.ptr);
|
||||||
|
|
||||||
// Every layer we do have we add to this list, if we don't have it no worries just print a message and continue
|
// Every layer we do have we add to this list, if we don't have it no worries just print a message and continue
|
||||||
var newLayers = std.ArrayList([*c]const u8).init(allocator);
|
var newLayers = std.ArrayList([*c]const u8).empty;
|
||||||
defer newLayers.deinit();
|
defer newLayers.deinit(allocator);
|
||||||
// Loop over layers we want
|
// Loop over layers we want
|
||||||
for (validation_layers) |want_layer| {
|
for (validation_layers) |want_layer| {
|
||||||
var found = false;
|
var found = false;
|
||||||
|
|
@ -94,7 +94,7 @@ fn vulkan_init_instance(allocator: std.mem.Allocator, handle: *c.VkInstance) !vo
|
||||||
std.debug.print("WARNING: Compiled in debug mode, but wanted validation layer {s} not found.\n", .{want_layer});
|
std.debug.print("WARNING: Compiled in debug mode, but wanted validation layer {s} not found.\n", .{want_layer});
|
||||||
std.debug.print("NOTE: Validation layer will be removed from the wanted validation layers\n", .{});
|
std.debug.print("NOTE: Validation layer will be removed from the wanted validation layers\n", .{});
|
||||||
} else {
|
} else {
|
||||||
try newLayers.append(want_layer);
|
try newLayers.append(allocator, want_layer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue