implemented glTF loading

This commit is contained in:
Lorenzo Torres 2025-03-24 19:40:35 +01:00
parent 7660bc09bc
commit 56559a9386
6 changed files with 186 additions and 35 deletions

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assets/models/block.glb Normal file

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@ -7,6 +7,7 @@ const Renderer = @import("rendering/renderer_vulkan.zig");
const math = @import("math.zig");
const mods = @import("mods");
const ecs = @import("ecs");
const gltf = @import("rendering/gltf.zig");
fn testSystem2(pool: *ecs.Pool) void {
for (pool.getQuery(ecs.components.Position), 0..) |position, i| {
@ -44,21 +45,21 @@ pub fn main() !void {
const w = try window.Window.create(800, 600, "sideros");
defer w.destroy();
var pool = try ecs.Pool.init(allocator);
defer pool.deinit(allocator);
//var pool = try ecs.Pool.init(allocator);
//defer pool.deinit(allocator);
//try pool.addSystemGroup(&[_]entities.System{
// testSystem,
////try pool.addSystemGroup(&[_]entities.System{
//// testSystem,
////});
//try pool.addSystemGroup(&[_]ecs.System{
// testSystem2,
//});
try pool.addSystemGroup(&[_]ecs.System{
testSystem2,
});
for (0..1000) |_| {
const entity = try pool.createEntity();
try pool.addComponent(entity, ecs.components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
try pool.addComponent(entity, ecs.components.Speed{ .speed = 5.0 });
}
//for (0..1000) |_| {
// const entity = try pool.createEntity();
// try pool.addComponent(entity, ecs.components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
// try pool.addComponent(entity, ecs.components.Speed{ .speed = 5.0 });
//}
// TODO(luccie-cmd): Renderer.create shouldn't return an error
var r = try Renderer.create(allocator, w);
@ -67,7 +68,7 @@ pub fn main() !void {
while (!w.shouldClose()) {
c.glfwPollEvents();
try r.tick();
pool.tick();
//pool.tick();
}
}

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@ -2,15 +2,165 @@ const std = @import("std");
const mesh = @import("mesh.zig");
const Allocator = std.mem.Allocator;
pub const Model = packed struct {
const Chunk = packed struct {
length: u32,
ty: u32,
pub const Model = struct {
const Asset = struct {
version: []u8,
generator: ?[]u8 = null,
copyright: ?[]u8 = null,
};
const Buffer = struct {
byteLength: usize,
uri: ?[]u8 = null,
};
const BufferView = struct {
buffer: usize,
byteLength: usize,
byteOffset: usize,
byteStride: ?usize = null,
target: ?usize = null,
};
const Node = struct {
name: []u8,
mesh: ?usize = null,
weights: ?[]f64 = null,
children: ?[]usize = null,
rotation: ?[4]f64 = null,
scale: ?[3]f64 = null,
translation: ?[3]f64 = null,
camera: ?usize = null,
matrix: ?[16]usize = null,
};
const Accessor = struct {
bufferView: usize,
byteOffset: ?usize = null,
componentType: usize,
count: usize,
type: []u8,
max: ?[]f64 = null,
min: ?[]f64 = null,
};
const Primitive = struct {
const Attributes = struct {
NORMAL: ?usize = null,
POSITION: ?usize = null,
TANGENT: ?usize = null,
TEXCOORD_0: ?usize = null,
TEXCOORD_1: ?usize = null,
COLOR_0: ?usize = null,
JOINTS_0: ?usize = null,
WEIGHTS_0: ?usize = null,
};
},
header: packed struct {
attributes: ?Attributes = null,
indices: ?usize = null,
material: ?usize = null,
mode: ?usize = null,
};
const Mesh = struct {
name: ?[]u8 = null,
primitives: ?[]Primitive = null,
weights: ?[]f64 = null,
};
const Skin = struct {
inverseBindMatrices: usize,
joints: []usize,
skeleton: usize,
};
const Texture = struct {
sampler: usize,
source: usize,
};
const Image = struct {
uri: ?[]u8 = null,
bufferView: ?usize = null,
mimeType: ?[]u8 = null,
};
const Material = struct {
const Pbr = struct {
baseColorFactor: ?[4]f64 = null,
baseColorTexture: ?struct {
index: usize,
texCoord: usize,
} = null,
metallicFactor: ?f64 = null,
roughnessFactor: ?f64 = null,
};
name: ?[]u8 = null,
pbrMetallicRoughness: Pbr,
doubleSided: bool,
};
const Scene = struct {
nodes: ?[]usize = null,
name: ?[]u8 = null,
};
const Chunk = packed struct {
const offset = Header.offset + 8;
length: u32,
type: u32,
};
const JsonChunk = struct {
asset: Asset,
scene: usize,
scenes: ?[]Scene = null,
nodes: ?[]Node = null,
materials: ?[]Material = null,
meshes: ?[]Mesh = null,
accessors: ?[]Accessor = null,
bufferViews: ?[]BufferView = null,
buffers: ?[]Buffer = null,
};
const Header = packed struct {
const offset = 12;
magic: u32,
version: u32,
length: u32,
},
};
const Binary = struct {
data: []u8,
const Vec3 = [3]f32;
pub fn readU16(self: Binary, allocator: Allocator, view: BufferView, count: usize) ![]u16 {
const data = self.data[view.byteOffset .. view.byteOffset + view.byteLength];
const scalars = try allocator.alloc(u16, count);
var j: usize = 0;
for (0..data.len / 2) |i| {
scalars[i] = std.mem.bytesAsValue(u16, data[j .. j + 1]).*;
j += 2;
}
return scalars;
}
pub fn readVec3(self: Binary, allocator: Allocator, view: BufferView, count: usize) ![]Vec3 {
const data = self.data[view.byteOffset .. view.byteOffset + view.byteLength];
const vectors = try allocator.alloc(Vec3, count);
for (0..count) |i| {
vectors[i] = std.mem.bytesAsValue(Vec3, data[(@sizeOf(Vec3) * i) .. (@sizeOf(Vec3) * i) + @sizeOf(Vec3)]).*;
}
return vectors;
}
};
};
pub fn parseFile(allocator: Allocator, name: []const u8) !struct { vertices: [][3]f32, indices: []u16 } {
const file = try std.fs.cwd().openFile(name, .{});
const all = try file.readToEndAlloc(allocator, 1_000_000);
const json_chunk = std.mem.bytesAsValue(Model.Chunk, all[Model.Header.offset..]);
const data = (try std.json.parseFromSlice(Model.JsonChunk, allocator, @constCast(all[Model.Chunk.offset .. Model.Chunk.offset + json_chunk.length]), .{ .ignore_unknown_fields = true })).value;
const binary = Model.Binary{ .data = all[Model.Chunk.offset + json_chunk.length + 8 ..] };
const vertices = try binary.readVec3(allocator, data.bufferViews.?[data.meshes.?[0].primitives.?[0].attributes.?.POSITION.?], 24);
const indices = try binary.readU16(allocator, data.bufferViews.?[data.meshes.?[0].primitives.?[0].indices.?], 36);
std.debug.print("vertices: {any}\n", .{vertices});
std.debug.print("indices: {any}\n", .{indices});
return .{ .vertices = vertices, .indices = indices };
}

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@ -1,6 +1,7 @@
const c = @import("../c.zig");
const std = @import("std");
const vk = @import("vulkan.zig");
const gltf = @import("gltf.zig");
const Allocator = std.mem.Allocator;
pub const Vertex = struct {
@ -38,13 +39,10 @@ pub const Mesh = struct {
vertex_buffer: vk.Buffer,
index_buffer: vk.Buffer,
pub fn createVertexBuffer(device: anytype) !vk.Buffer {
const vertices = [_]Vertex{
Vertex.create(0.5, -0.5, 0.0),
Vertex.create(0.5, 0.5, 0.0),
Vertex.create(-0.5, 0.5, 0.0),
Vertex.create(-0.5, -0.5, 0.0),
};
pub fn createVertexBuffer(allocator: Allocator, device: anytype) !vk.Buffer {
const gltf_data = try gltf.parseFile(allocator, "assets/models/block.glb");
const vertices = gltf_data.vertices;
var data: [*c]?*anyopaque = null;
@ -62,7 +60,7 @@ pub const Mesh = struct {
if (data) |ptr| {
const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(ptr));
@memcpy(gpu_vertices, vertices[0..]);
@memcpy(gpu_vertices, @as([]Vertex, @ptrCast(vertices[0..])));
}
c.vkUnmapMemory(device.handle, buffer.memory);
@ -75,8 +73,10 @@ pub const Mesh = struct {
return vertex_buffer;
}
pub fn createIndexBuffer(device: anytype) !vk.Buffer {
const indices = [_]u16{ 0, 1, 2, 3, 0, 2 };
pub fn createIndexBuffer(allocator: Allocator, device: anytype) !vk.Buffer {
const gltf_data = try gltf.parseFile(allocator, "assets/models/block.glb");
const indices = gltf_data.indices;
//const indices = [_]u16{ 0, 1, 2, 3, 0, 2 };
var data: [*c]?*anyopaque = null;
@ -107,9 +107,9 @@ pub const Mesh = struct {
return index_buffer;
}
pub fn create(device: anytype) !Mesh {
const vertex_buffer = try Mesh.createVertexBuffer(device);
const index_buffer = try Mesh.createIndexBuffer(device);
pub fn create(allocator: Allocator, device: anytype) !Mesh {
const vertex_buffer = try Mesh.createVertexBuffer(allocator, device);
const index_buffer = try Mesh.createIndexBuffer(allocator, device);
return Mesh{
.vertex_buffer = vertex_buffer,

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@ -44,7 +44,7 @@ pub fn create(allocator: Allocator, w: window.Window) !Renderer {
// renderer.render(some_other_thing);
// ...
// renderer.submit()
const triangle = try mesh.Mesh.create(device);
const triangle = try mesh.Mesh.create(allocator, device);
return Renderer{
.instance = instance,

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@ -372,7 +372,7 @@ pub fn GraphicsPipeline(comptime n: usize) type {
.polygonMode = c.VK_POLYGON_MODE_FILL,
.lineWidth = 1.0,
.cullMode = c.VK_CULL_MODE_BACK_BIT,
.frontFace = c.VK_FRONT_FACE_CLOCKWISE,
.frontFace = c.VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasEnable = c.VK_FALSE,
};